/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/***************************************************************************
* GLTypeEnums.h
*
* Thu Jun 29 23:01:46 2006
* Copyright 2006 N. Sharjith
* sharjith@gmail.com
****************************************************************************/
#ifndef _GLTYPEENUMS_H
#define _GLTYPEENUMS_H
typedef enum { GLTOPVIEW, GLBOTTOMVIEW, GLFRONTVIEW, GLBACKVIEW,
GLLEFTVIEW, GLRIGHTVIEW, GLAXONVIEW, GLUNDEFINEDVIEW} GLViewType;
//Every CGLObject created in the context must have a unique id;
typedef enum { GLCURVE = 123456, GLFONT = 234561,
GLPLANE = 345612, GLPOINT = 456123,
GLSURFACE = 561234, GLTRIHEDRON = 612345,
GLAXIS = 876543, GLONEAXIS = 765432, GLCUTTER = 876543, GLSIRUS = 987654} GLObjectType;
//Somehow I dont like the GL_POINTS primitive of OpenGL
//So creating some markers for point display
typedef enum { MARKER_POINT, MARKER_PLUS, MARKER_CROSS, MARKER_STAR, MARKER_CIRCLE } GLPointMarker;
typedef enum { LINE_SOLID, LINE_DOTTED, LINE_DASHED, LINE_DASHDOTTED } GLLineStyle;
typedef enum { GLSHADED, GLWIREFRAME, GLHLREMOVED } GLDisplayMode;
typedef enum { GLORTHOGRAPHIC, GLPERSPECTIVE} GLProjectionType;
// Some Standard Materials
// P_ prefix denotes Polished
typedef enum {ALUMINIUM, BRASS, BRONZE, P_BRONZE, CHROME, COPPER, P_COPPER, GOLD, P_GOLD,
PEWTER, SILVER, P_SILVER, STEEL, EMERALD, JADE, OBSIDIAN, PEARL, RUBY, TURQUOISE, PLASTIC,
RUBBER, BLACK_PLASTIC, BLACK_RUBBER, DEFAULT} GLMaterialName;
#endif /* _GLTYPEENUMS_H */