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Articles / Desktop Programming / WPF

Calcium: A modular application toolset leveraging PRISM – Part 1

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1 Jun 2009BSD17 min read 250.3K   208  
Calcium provides much of what one needs to rapidly build a multifaceted and sophisticated modular application. Includes a host of modules and services, and an infrastructure that is ready to use in your next application.
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        <member name="M:Microsoft.Practices.Unity.InjectionMethod.#ctor(System.String,System.Object[])">
            <summary>
            Create a new <see cref="T:Microsoft.Practices.Unity.InjectionMethod"/> instance which will configure
            the container to call the given methods with the given parameters.
            </summary>
            <param name="methodName">Name of the method to call.</param>
            <param name="methodParameters">Parameter values for the method.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.InjectionMethod.AddPolicies(System.Type,System.String,Microsoft.Practices.ObjectBuilder2.IPolicyList)">
            <summary>
            Add policies to the <paramref name="policies"/> to configure the
            container to call this constructor with the appropriate parameter values.
            </summary>
            <param name="typeToCreate">Type to register.</param>
            <param name="name">Name used to resolve the type object.</param>
            <param name="policies">Policy list to add policies to.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.InjectionMethod.MethodNameMatches(System.Reflection.MemberInfo,System.String)">
            <summary>
            A small function to handle name matching. You can override this
            to do things like case insensitive comparisons.
            </summary>
            <param name="targetMethod">MethodInfo for the method you're checking.</param>
            <param name="nameToMatch">Name of the method you're looking for.</param>
            <returns>True if a match, false if not.</returns>
        </member>
        <member name="T:Microsoft.Practices.Unity.InjectionParameter">
            <summary>
            A class that holds on to the given value and provides
            the required <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>
            when the container is configured.
            </summary>
        </member>
        <member name="T:Microsoft.Practices.Unity.TypedInjectionValue">
            <summary>
            A base class for implementing <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> classes
            that deal in explicit types.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.TypedInjectionValue.#ctor(System.Type)">
            <summary>
            Create a new <see cref="T:Microsoft.Practices.Unity.TypedInjectionValue"/> that exposes
            information about the given <paramref name="parameterType"/>.
            </summary>
            <param name="parameterType">Type of the parameter.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.TypedInjectionValue.MatchesType(System.Type)">
            <summary>
            Test to see if this parameter value has a matching type for the given type.
            </summary>
            <param name="t">Type to check.</param>
            <returns>True if this parameter value is compatible with type <paramref name="t"/>,
            false if not.</returns>
        </member>
        <member name="P:Microsoft.Practices.Unity.TypedInjectionValue.ParameterType">
            <summary>
            The type of parameter this object represents.
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.TypedInjectionValue.ParameterTypeName">
            <summary>
            Name for the type represented by this <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/>.
            This may be an actual type name or a generic argument name.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.InjectionParameter.#ctor(System.Object)">
            <summary>
            Create an instance of <see cref="T:Microsoft.Practices.Unity.InjectionParameter"/> that stores
            the given value, using the runtime type of that value as the
            type of the parameter.
            </summary>
            <param name="parameterValue">Value to be injected for this parameter.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.InjectionParameter.#ctor(System.Type,System.Object)">
            <summary>
            Create an instance of <see cref="T:Microsoft.Practices.Unity.InjectionParameter"/> that stores
            the given value, associated with the given type.
            </summary>
            <param name="parameterType">Type of the parameter.</param>
            <param name="parameterValue">Value of the parameter</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.InjectionParameter.GetResolverPolicy(System.Type)">
            <summary>
            Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance that will
            return this types value for the parameter.
            </summary>
            <param name="typeToBuild">Type that contains the member that needs this parameter. Used
            to resolve open generic parameters.</param>
            <returns>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.</returns>
        </member>
        <member name="T:Microsoft.Practices.Unity.InjectionParameter`1">
            <summary>
            A generic version of <see cref="T:Microsoft.Practices.Unity.InjectionParameter"/> that makes it a
            little easier to specify the type of the parameter.
            </summary>
            <typeparam name="TParameter">Type of parameter.</typeparam>
        </member>
        <member name="M:Microsoft.Practices.Unity.InjectionParameter`1.#ctor(`0)">
            <summary>
            Create a new <see cref="T:Microsoft.Practices.Unity.InjectionParameter`1"/>.
            </summary>
            <param name="parameterValue">Value for the parameter.</param>
        </member>
        <member name="T:Microsoft.Practices.Unity.InjectionProperty">
            <summary>
            This class stores information about which properties to inject,
            and will configure the container accordingly.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.InjectionProperty.#ctor(System.String)">
            <summary>
            Configure the container to inject the given property name,
            resolving the value via the container.
            </summary>
            <param name="propertyName">Name of the property to inject.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.InjectionProperty.#ctor(System.String,System.Object)">
            <summary>
            Configure the container to inject the given property name,
            using the value supplied. This value is converted to an
            <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> object using the
            rules defined by the <see cref="M:Microsoft.Practices.Unity.InjectionParameterValue.ToParameters(System.Object[])"/>
            method.
            </summary>
            <param name="propertyName">Name of property to inject.</param>
            <param name="propertyValue">Value for property.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.InjectionProperty.AddPolicies(System.Type,System.String,Microsoft.Practices.ObjectBuilder2.IPolicyList)">
            <summary>
            Add policies to the <paramref name="policies"/> to configure the
            container to call this constructor with the appropriate parameter values.
            </summary>
            <param name="typeToCreate">Type to register.</param>
            <param name="name">Name used to resolve the type object.</param>
            <param name="policies">Policy list to add policies to.</param>
        </member>
        <member name="T:Microsoft.Practices.Unity.ResolvedArrayParameter">
            <summary>
            A class that stores a type, and generates a 
            resolver object that resolves all the named instances or the
            type registered in a container.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.ResolvedArrayParameter.#ctor(System.Type,System.Object[])">
            <summary>
            Construct a new <see cref="T:Microsoft.Practices.Unity.ResolvedArrayParameter"/> that
            resolves to the given element type and collection of element values.
            </summary>
            <param name="elementType">The type of elements to resolve.</param>
            <param name="elementValues">The values for the elements, that will
            be converted to <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> objects.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.ResolvedArrayParameter.#ctor(System.Type,System.Type,System.Object[])">
            <summary>
            Construct a new <see cref="T:Microsoft.Practices.Unity.ResolvedArrayParameter"/> that
            resolves to the given array and element types and collection of element values.
            </summary>
            <param name="arrayParameterType">The type for the array of elements to resolve.</param>
            <param name="elementType">The type of elements to resolve.</param>
            <param name="elementValues">The values for the elements, that will
            be converted to <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> objects.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.ResolvedArrayParameter.GetResolverPolicy(System.Type)">
            <summary>
            Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance that will
            return this types value for the parameter.
            </summary>
            <param name="typeToBuild">Type that contains the member that needs this parameter. Used
            to resolve open generic parameters.</param>
            <returns>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.</returns>
        </member>
        <member name="T:Microsoft.Practices.Unity.ResolvedArrayParameter`1">
            <summary>
            A generic version of <see cref="T:Microsoft.Practices.Unity.ResolvedArrayParameter"/> for convenience
            when creating them by hand.
            </summary>
            <typeparam name="TElement">Type of the elements for the array of the parameter.</typeparam>
        </member>
        <member name="M:Microsoft.Practices.Unity.ResolvedArrayParameter`1.#ctor(System.Object[])">
            <summary>
            Construct a new <see cref="T:Microsoft.Practices.Unity.ResolvedArrayParameter`1"/> that
            resolves to the given element generic type with the given element values.
            </summary>
            <param name="elementValues">The values for the elements, that will
            be converted to <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> objects.</param>
        </member>
        <member name="T:Microsoft.Practices.Unity.IUnityContainer">
            <summary>
            Interface defining the behavior of the Unity dependency injection container.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType``1(Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            Register a type with specific members to be injected.
            </summary>
            <typeparam name="T">Type this registration is for.</typeparam>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType``2(Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            Register a type mapping with the container.
            </summary>
            <remarks>
            <para>
            This method is used to tell the container that when asked for type <typeparamref name="TFrom"/>,
            actually return an instance of type <typeparamref name="TTo"/>. This is very useful for
            getting instances of interfaces.
            </para>
            <para>
            This overload registers a default mapping and transient lifetime.
            </para>
            </remarks>
            <typeparam name="TFrom"><see cref="T:System.Type"/> that will be requested.</typeparam>
            <typeparam name="TTo"><see cref="T:System.Type"/> that will actually be returned.</typeparam>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType``2(Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            Register a type mapping with the container, where the created instances will use
            the given <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/>.
            </summary>
            <typeparam name="TFrom"><see cref="T:System.Type"/> that will be requested.</typeparam>
            <typeparam name="TTo"><see cref="T:System.Type"/> that will actually be returned.</typeparam>
            <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
            of the returned instance.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType``2(System.String,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            Register a type mapping with the container.
            </summary>
            <remarks>
            This method is used to tell the container that when asked for type <typeparamref name="TFrom"/>,
            actually return an instance of type <typeparamref name="TTo"/>. This is very useful for
            getting instances of interfaces.
            </remarks>
            <typeparam name="TFrom"><see cref="T:System.Type"/> that will be requested.</typeparam>
            <typeparam name="TTo"><see cref="T:System.Type"/> that will actually be returned.</typeparam>
            <param name="name">Name of this mapping.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType``2(System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            Register a type mapping with the container, where the created instances will use
            the given <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/>.
            </summary>
            <typeparam name="TFrom"><see cref="T:System.Type"/> that will be requested.</typeparam>
            <typeparam name="TTo"><see cref="T:System.Type"/> that will actually be returned.</typeparam>
            <param name="name">Name to use for registration, null if a default registration.</param>
            <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
            of the returned instance.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType``1(Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            Register a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type with the container.
            No type mapping is performed for this type.
            </summary>
            <typeparam name="T">The type to apply the <paramref name="lifetimeManager"/> to.</typeparam>
            <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
            of the returned instance.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType``1(System.String,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            Register a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type with the container.
            No type mapping is performed for this type.
            </summary>
            <typeparam name="T">The type to configure injection on.</typeparam>
            <param name="name">Name that will be used to request the type.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType``1(System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            Register a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type and name with the container.
            No type mapping is performed for this type.
            </summary>
            <typeparam name="T">The type to apply the <paramref name="lifetimeManager"/> to.</typeparam>
            <param name="name">Name that will be used to request the type.</param>
            <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
            of the returned instance.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType(System.Type,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            Register a type with specific members to be injected.
            </summary>
            <param name="t">Type this registration is for.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType(System.Type,System.Type,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            Register a type mapping with the container.
            </summary>
            <remarks>
            <para>
            This method is used to tell the container that when asked for type <paramref name="from"/>,
            actually return an instance of type <paramref name="to"/>. This is very useful for
            getting instances of interfaces.
            </para>
            <para>
            This overload registers a default mapping.
            </para>
            </remarks>
            <param name="from"><see cref="T:System.Type"/> that will be requested.</param>
            <param name="to"><see cref="T:System.Type"/> that will actually be returned.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType(System.Type,System.Type,System.String,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            Register a type mapping with the container.
            </summary>
            <remarks>
            This method is used to tell the container that when asked for type <paramref name="from"/>,
            actually return an instance of type <paramref name="to"/>. This is very useful for
            getting instances of interfaces.
            </remarks>
            <param name="from"><see cref="T:System.Type"/> that will be requested.</param>
            <param name="to"><see cref="T:System.Type"/> that will actually be returned.</param>
            <param name="name">Name to use for registration, null if a default registration.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType(System.Type,System.Type,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            Register a type mapping with the container, where the created instances will use
            the given <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/>.
            </summary>
            <param name="from"><see cref="T:System.Type"/> that will be requested.</param>
            <param name="to"><see cref="T:System.Type"/> that will actually be returned.</param>
            <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
            of the returned instance.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType(System.Type,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            Register a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type and name with the container.
            No type mapping is performed for this type.
            </summary>
            <param name="t">The <see cref="T:System.Type"/> to apply the <paramref name="lifetimeManager"/> to.</param>
            <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
            of the returned instance.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType(System.Type,System.String,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            Register a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type and name with the container.
            No type mapping is performed for this type.
            </summary>
            <param name="t">The <see cref="T:System.Type"/> to configure in the container.</param>
            <param name="name">Name to use for registration, null if a default registration.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType(System.Type,System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            Register a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type and name with the container.
            No type mapping is performed for this type.
            </summary>
            <param name="t">The <see cref="T:System.Type"/> to apply the <paramref name="lifetimeManager"/> to.</param>
            <param name="name">Name to use for registration, null if a default registration.</param>
            <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
            of the returned instance.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterType(System.Type,System.Type,System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            Register a type mapping with the container, where the created instances will use
            the given <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/>.
            </summary>
            <param name="from"><see cref="T:System.Type"/> that will be requested.</param>
            <param name="to"><see cref="T:System.Type"/> that will actually be returned.</param>
            <param name="name">Name to use for registration, null if a default registration.</param>
            <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
            of the returned instance.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterInstance``1(``0)">
            <summary>
            Register an instance with the container.
            </summary>
            <remarks>
            <para>
            Instance registration is much like setting a type as a singleton, except that instead
            of the container creating the instance the first time it is requested, the user
            creates the instance ahead of type and adds that instance to the container.
            </para>
            <para>
            This overload does a default registration and has the container take over the lifetime of the instance.</para>
            </remarks>
            <typeparam name="TInterface">Type of instance to register (may be an implemented interface instead of the full type).</typeparam>
            <param name="instance">Object to returned.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterInstance``1(``0,Microsoft.Practices.Unity.LifetimeManager)">
            <summary>
            Register an instance with the container.
            </summary>
            <remarks>
            <para>
            Instance registration is much like setting a type as a singleton, except that instead
            of the container creating the instance the first time it is requested, the user
            creates the instance ahead of type and adds that instance to the container.
            </para>
            <para>
            This overload does a default registration (name = null).
            </para>
            </remarks>
            <typeparam name="TInterface">Type of instance to register (may be an implemented interface instead of the full type).</typeparam>
            <param name="instance">Object to returned.</param>
            <param name="lifetimeManager">
            <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> object that controls how this instance will be managed by the container.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterInstance``1(System.String,``0)">
            <summary>
            Register an instance with the container.
            </summary>
            <remarks>
            <para>
            Instance registration is much like setting a type as a singleton, except that instead
            of the container creating the instance the first time it is requested, the user
            creates the instance ahead of type and adds that instance to the container.
            </para>
            <para>
            This overload automatically has the container take ownership of the <paramref name="instance"/>.</para>
            </remarks>
            <typeparam name="TInterface">Type of instance to register (may be an implemented interface instead of the full type).</typeparam>
            <param name="instance">Object to returned.</param>
            <param name="name">Name for registration.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterInstance``1(System.String,``0,Microsoft.Practices.Unity.LifetimeManager)">
            <summary>
            Register an instance with the container.
            </summary>
            <remarks>
            <para>
            Instance registration is much like setting a type as a singleton, except that instead
            of the container creating the instance the first time it is requested, the user
            creates the instance ahead of type and adds that instance to the container.
            </para>
            </remarks>
            <typeparam name="TInterface">Type of instance to register (may be an implemented interface instead of the full type).</typeparam>
            <param name="instance">Object to returned.</param>
            <param name="name">Name for registration.</param>
            <param name="lifetimeManager">
            <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> object that controls how this instance will be managed by the container.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterInstance(System.Type,System.Object)">
            <summary>
            Register an instance with the container.
            </summary>
            <remarks>
            <para>
            Instance registration is much like setting a type as a singleton, except that instead
            of the container creating the instance the first time it is requested, the user
            creates the instance ahead of type and adds that instance to the container.
            </para>
            <para>
            This overload does a default registration and has the container take over the lifetime of the instance.</para>
            </remarks>
            <param name="t">Type of instance to register (may be an implemented interface instead of the full type).</param>
            <param name="instance">Object to returned.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterInstance(System.Type,System.Object,Microsoft.Practices.Unity.LifetimeManager)">
            <summary>
            Register an instance with the container.
            </summary>
            <remarks>
            <para>
            Instance registration is much like setting a type as a singleton, except that instead
            of the container creating the instance the first time it is requested, the user
            creates the instance ahead of type and adds that instance to the container.
            </para>
            <para>
            This overload does a default registration (name = null).
            </para>
            </remarks>
            <param name="t">Type of instance to register (may be an implemented interface instead of the full type).</param>
            <param name="instance">Object to returned.</param>
            <param name="lifetimeManager">
            <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> object that controls how this instance will be managed by the container.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterInstance(System.Type,System.String,System.Object)">
            <summary>
            Register an instance with the container.
            </summary>
            <remarks>
            <para>
            Instance registration is much like setting a type as a singleton, except that instead
            of the container creating the instance the first time it is requested, the user
            creates the instance ahead of type and adds that instance to the container.
            </para>
            <para>
            This overload automatically has the container take ownership of the <paramref name="instance"/>.</para>
            </remarks>
            <param name="t">Type of instance to register (may be an implemented interface instead of the full type).</param>
            <param name="instance">Object to returned.</param>
            <param name="name">Name for registration.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RegisterInstance(System.Type,System.String,System.Object,Microsoft.Practices.Unity.LifetimeManager)">
            <summary>
            Register an instance with the container.
            </summary>
            <remarks>
            <para>
            Instance registration is much like setting a type as a singleton, except that instead
            of the container creating the instance the first time it is requested, the user
            creates the instance ahead of type and adds that instance to the container.
            </para>
            </remarks>
            <param name="t">Type of instance to register (may be an implemented interface instead of the full type).</param>
            <param name="instance">Object to returned.</param>
            <param name="name">Name for registration.</param>
            <param name="lifetime">
            <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> object that controls how this instance will be managed by the container.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.Resolve``1">
            <summary>
            Resolve an instance of the default requested type from the container.
            </summary>
            <typeparam name="T"><see cref="T:System.Type"/> of object to get from the container.</typeparam>
            <returns>The retrieved object.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.Resolve``1(System.String)">
            <summary>
            Resolve an instance of the requested type with the given name from the container.
            </summary>
            <typeparam name="T"><see cref="T:System.Type"/> of object to get from the container.</typeparam>
            <param name="name">Name of the object to retrieve.</param>
            <returns>The retrieved object.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.Resolve(System.Type)">
            <summary>
            Resolve an instance of the default requested type from the container.
            </summary>
            <param name="t"><see cref="T:System.Type"/> of object to get from the container.</param>
            <returns>The retrieved object.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.Resolve(System.Type,System.String)">
            <summary>
            Resolve an instance of the requested type with the given name from the container.
            </summary>
            <param name="t"><see cref="T:System.Type"/> of object to get from the container.</param>
            <param name="name">Name of the object to retrieve.</param>
            <returns>The retrieved object.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.ResolveAll``1">
            <summary>
            Return instances of all registered types requested.
            </summary>
            <remarks>
            <para>
            This method is useful if you've registered multiple types with the same
            <see cref="T:System.Type"/> but different names.
            </para>
            <para>
            Be aware that this method does NOT return an instance for the default (unnamed) registration.
            </para>
            </remarks>
            <typeparam name="T">The type requested.</typeparam>
            <returns>Set of objects of type <typeparamref name="T"/>.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.ResolveAll(System.Type)">
            <summary>
            Return instances of all registered types requested.
            </summary>
            <remarks>
            <para>
            This method is useful if you've registered multiple types with the same
            <see cref="T:System.Type"/> but different names.
            </para>
            <para>
            Be aware that this method does NOT return an instance for the default (unnamed) registration.
            </para>
            </remarks>
            <param name="t">The type requested.</param>
            <returns>Set of objects of type <paramref name="t"/>.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.BuildUp``1(``0)">
            <summary>
            Run an existing object through the container and perform injection on it.
            </summary>
            <remarks>
            <para>
            This method is useful when you don't control the construction of an
            instance (ASP.NET pages or objects created via XAML, for instance)
            but you still want properties and other injection performed.
            </para>
            <para>
            This overload uses the default registrations.
            </para>
            </remarks>
            <typeparam name="T"><see cref="T:System.Type"/> of object to perform injection on.</typeparam>
            <param name="existing">Instance to build up.</param>
            <returns>The resulting object. By default, this will be <paramref name="existing"/>, but
            container extensions may add things like automatic proxy creation which would
            cause this to return a different object (but still type compatible with <typeparamref name="T"/>).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.BuildUp``1(``0,System.String)">
            <summary>
            Run an existing object through the container and perform injection on it.
            </summary>
            <remarks>
            <para>
            This method is useful when you don't control the construction of an
            instance (ASP.NET pages or objects created via XAML, for instance)
            but you still want properties and other injection performed.
            </para></remarks>
            <typeparam name="T"><see cref="T:System.Type"/> of object to perform injection on.</typeparam>
            <param name="existing">Instance to build up.</param>
            <param name="name">name to use when looking up the typemappings and other configurations.</param>
            <returns>The resulting object. By default, this will be <paramref name="existing"/>, but
            container extensions may add things like automatic proxy creation which would
            cause this to return a different object (but still type compatible with <typeparamref name="T"/>).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.BuildUp(System.Type,System.Object)">
            <summary>
            Run an existing object through the container and perform injection on it.
            </summary>
            <remarks>
            <para>
            This method is useful when you don't control the construction of an
            instance (ASP.NET pages or objects created via XAML, for instance)
            but you still want properties and other injection performed.
            </para>
            <para>
            This overload uses the default registrations.
            </para>
            </remarks>
            <param name="t"><see cref="T:System.Type"/> of object to perform injection on.</param>
            <param name="existing">Instance to build up.</param>
            <returns>The resulting object. By default, this will be <paramref name="existing"/>, but
            container extensions may add things like automatic proxy creation which would
            cause this to return a different object (but still type compatible with <paramref name="t"/>).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.BuildUp(System.Type,System.Object,System.String)">
            <summary>
            Run an existing object through the container and perform injection on it.
            </summary>
            <remarks>
            <para>
            This method is useful when you don't control the construction of an
            instance (ASP.NET pages or objects created via XAML, for instance)
            but you still want properties and other injection performed.
            </para></remarks>
            <param name="t"><see cref="T:System.Type"/> of object to perform injection on.</param>
            <param name="existing">Instance to build up.</param>
            <param name="name">name to use when looking up the typemappings and other configurations.</param>
            <returns>The resulting object. By default, this will be <paramref name="existing"/>, but
            container extensions may add things like automatic proxy creation which would
            cause this to return a different object (but still type compatible with <paramref name="t"/>).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.Teardown(System.Object)">
            <summary>
            Run an existing object through the container, and clean it up.
            </summary>
            <param name="o">The object to tear down.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.AddExtension(Microsoft.Practices.Unity.UnityContainerExtension)">
            <summary>
            Add an extension object to the container.
            </summary>
            <param name="extension"><see cref="T:Microsoft.Practices.Unity.UnityContainerExtension"/> to add.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.AddNewExtension``1">
            <summary>
            Creates a new extension object and adds it to the container.
            </summary>
            <typeparam name="TExtension">Type of <see cref="T:Microsoft.Practices.Unity.UnityContainerExtension"/> to add. The extension type
            must have a zero-argument public constructor.</typeparam>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.Configure``1">
            <summary>
            Resolve access to a configuration interface exposed by an extension.
            </summary>
            <remarks>Extensions can expose configuration interfaces as well as adding
            strategies and policies to the container. This method walks the list of
            added extensions and returns the first one that implements the requested type.
            </remarks>
            <typeparam name="TConfigurator">The configuration interface required.</typeparam>
            <returns>The requested extension's configuration interface, or null if not found.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.Configure(System.Type)">
            <summary>
            Resolve access to a configuration interface exposed by an extension.
            </summary>
            <remarks>Extensions can expose configuration interfaces as well as adding
            strategies and policies to the container. This method walks the list of
            added extensions and returns the first one that implements the requested type.
            </remarks>
            <param name="configurationInterface"><see cref="T:System.Type"/> of configuration interface required.</param>
            <returns>The requested extension's configuration interface, or null if not found.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.RemoveAllExtensions">
            <summary>
            Remove all installed extensions from this container.
            </summary>
            <remarks>
            <para>
            This method removes all extensions from the container, including the default ones
            that implement the out-of-the-box behavior. After this method, if you want to use
            the container again you will need to either readd the default extensions or replace
            them with your own.
            </para>
            <para>
            The registered instances and singletons that have already been set up in this container
            do not get removed.
            </para>
            </remarks>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.IUnityContainer.CreateChildContainer">
            <summary>
            Create a child container.
            </summary>
            <remarks>
            A child container shares the parent's configuration, but can be configured with different
            settings or lifetime.</remarks>
            <returns>The new child container.</returns>
        </member>
        <member name="P:Microsoft.Practices.Unity.IUnityContainer.Parent">
            <summary>
            The parent of this container.
            </summary>
            <value>The parent container, or null if this container doesn't have one.</value>
        </member>
        <member name="T:Microsoft.Practices.Unity.ContainerControlledLifetimeManager">
            <summary>
            A <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that holds onto the instance given to it.
            When the <see cref="T:Microsoft.Practices.Unity.ContainerControlledLifetimeManager"/> is disposed,
            the instance is disposed with it.
            </summary>
        </member>
        <member name="T:Microsoft.Practices.Unity.SynchronizedLifetimeManager">
            <summary>
            Base class for Lifetime managers which need to synchronize calls to
            <see cref="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.GetValue"/>.
            </summary>
            <remarks>
            <para>
            The purpose of this class is to provide a basic implementation of the lifetime manager synchronization pattern.
            </para>
            <para>
            Calls to the <see cref="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.GetValue"/> method of a <see cref="T:Microsoft.Practices.Unity.SynchronizedLifetimeManager"/> 
            instance acquire a lock, and if the instance has not been initialized with a value yet the lock will only be released 
            when such an initialization takes place by calling the <see cref="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.SetValue(System.Object)"/> method or if 
            the build request which resulted in the call to the GetValue method fails.
            </para>
            </remarks>
            <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/>
        </member>
        <member name="T:Microsoft.Practices.Unity.LifetimeManager">
            <summary>
            Base class for Lifetime managers - classes that control how
            and when instances are created by the Unity container.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.LifetimeManager.GetValue">
            <summary>
            Retrieve a value from the backing store associated with this Lifetime policy.
            </summary>
            <returns>the object desired, or null if no such object is currently stored.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.LifetimeManager.SetValue(System.Object)">
            <summary>
            Stores the given value into backing store for retrieval later.
            </summary>
            <param name="newValue">The object being stored.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.LifetimeManager.RemoveValue">
            <summary>
            Remove the given object from backing store.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.GetValue">
            <summary>
            Retrieve a value from the backing store associated with this Lifetime policy.
            </summary>
            <returns>the object desired, or null if no such object is currently stored.</returns>
            <remarks>Calls to this method acquire a lock which is released only if a non-null value
            has been set for the lifetime manager.</remarks>
        </member>
        <member name="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.SynchronizedGetValue">
            <summary>
            Performs the actual retrieval of a value from the backing store associated 
            with this Lifetime policy.
            </summary>
            <returns>the object desired, or null if no such object is currently stored.</returns>
            <remarks>This method is invoked by <see cref="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.GetValue"/>
            after it has acquired its lock.</remarks>
        </member>
        <member name="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.SetValue(System.Object)">
            <summary>
            Stores the given value into backing store for retrieval later.
            </summary>
            <param name="newValue">The object being stored.</param>
            <remarks>Setting a value will attempt to release the lock acquired by 
            <see cref="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.GetValue"/>.</remarks>
        </member>
        <member name="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.SynchronizedSetValue(System.Object)">
            <summary>
            Performs the actual storage of the given value into backing store for retrieval later.
            </summary>
            <param name="newValue">The object being stored.</param>
            <remarks>This method is invoked by <see cref="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.SetValue(System.Object)"/>
            before releasing its lock.</remarks>
        </member>
        <member name="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.RemoveValue">
            <summary>
            Remove the given object from backing store.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.SynchronizedLifetimeManager.Recover">
            <summary>
            A method that does whatever is needed to clean up
            as part of cleaning up after an exception.
            </summary>
            <remarks>
            Don't do anything that could throw in this method,
            it will cause later recover operations to get skipped
            and play real havok with the stack trace.
            </remarks>
        </member>
        <member name="M:Microsoft.Practices.Unity.ContainerControlledLifetimeManager.SynchronizedGetValue">
            <summary>
            Retrieve a value from the backing store associated with this Lifetime policy.
            </summary>
            <returns>the object desired, or null if no such object is currently stored.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.ContainerControlledLifetimeManager.SynchronizedSetValue(System.Object)">
            <summary>
            Stores the given value into backing store for retrieval later.
            </summary>
            <param name="newValue">The object being stored.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.ContainerControlledLifetimeManager.RemoveValue">
            <summary>
            Remove the given object from backing store.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.ContainerControlledLifetimeManager.Dispose">
            <summary>
            Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
            </summary>
            <filterpriority>2</filterpriority>
        </member>
        <member name="M:Microsoft.Practices.Unity.ContainerControlledLifetimeManager.Dispose(System.Boolean)">
            <summary>
            Standard Dispose pattern implementation. Not needed, but it keeps FxCop happy.
            </summary>
            <param name="disposing">Always true, since we don't have a finalizer.</param>
        </member>
        <member name="T:Microsoft.Practices.Unity.ExternallyControlledLifetimeManager">
            <summary>
            A <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that holds a weak reference to
            it's managed instance.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.ExternallyControlledLifetimeManager.GetValue">
            <summary>
            Retrieve a value from the backing store associated with this Lifetime policy.
            </summary>
            <returns>the object desired, or null if no such object is currently stored.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.ExternallyControlledLifetimeManager.SetValue(System.Object)">
            <summary>
            Stores the given value into backing store for retrieval later.
            </summary>
            <param name="newValue">The object being stored.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.ExternallyControlledLifetimeManager.RemoveValue">
            <summary>
            Remove the given object from backing store.
            </summary>
        </member>
        <member name="T:Microsoft.Practices.Unity.LifetimeManagerFactory">
            <summary>
            An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimeFactoryPolicy"/> that
            creates instances of the type of the given Lifetime Manager
            by resolving them through the container.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.LifetimeManagerFactory.#ctor(Microsoft.Practices.Unity.ExtensionContext,System.Type)">
            <summary>
            Create a new <see cref="T:Microsoft.Practices.Unity.LifetimeManagerFactory"/> that will
            return instances of the given type, creating them by
            resolving through the container.
            </summary>
            <param name="containerContext">Container to resolve with.</param>
            <param name="lifetimeType">Type of LifetimeManager to create.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.LifetimeManagerFactory.CreateLifetimePolicy">
            <summary>
            Create a new instance of <see cref="T:Microsoft.Practices.ObjectBuilder2.ILifetimePolicy"/>.
            </summary>
            <returns>The new instance.</returns>
        </member>
        <member name="T:Microsoft.Practices.Unity.PerThreadLifetimeManager">
            <summary>
            A <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that holds the instances given to it, 
            keeping one instance per thread.
            </summary>
            <remarks>
            <para>
            This LifetimeManager does not dispose the instances it holds.
            </para>
            </remarks>
        </member>
        <member name="M:Microsoft.Practices.Unity.PerThreadLifetimeManager.#ctor">
            <summary>
            Initializes a new instance of the <see cref="T:Microsoft.Practices.Unity.PerThreadLifetimeManager"/> class.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.PerThreadLifetimeManager.GetValue">
            <summary>
            Retrieve a value from the backing store associated with this Lifetime policy for the 
            current thread.
            </summary>
            <returns>the object desired, or <see langword="null"/> if no such object is currently 
            stored for the current thread.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.PerThreadLifetimeManager.SetValue(System.Object)">
            <summary>
            Stores the given value into backing store for retrieval later when requested
            in the current thread.
            </summary>
            <param name="newValue">The object being stored.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.PerThreadLifetimeManager.RemoveValue">
            <summary>
            Remove the given object from backing store.
            </summary>
            <remarks>Not implemented for this lifetime manager.</remarks>
        </member>
        <member name="T:Microsoft.Practices.Unity.TransientLifetimeManager">
            <summary>
            An <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> implementation that does nothing,
            thus ensuring that instances are created new every time.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.TransientLifetimeManager.GetValue">
            <summary>
            Retrieve a value from the backing store associated with this Lifetime policy.
            </summary>
            <returns>the object desired, or null if no such object is currently stored.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.TransientLifetimeManager.SetValue(System.Object)">
            <summary>
            Stores the given value into backing store for retrieval later.
            </summary>
            <param name="newValue">The object being stored.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.TransientLifetimeManager.RemoveValue">
            <summary>
            Remove the given object from backing store.
            </summary>
        </member>
        <member name="T:Microsoft.Practices.Unity.ArrayResolutionStrategy">
            <summary>
            This strategy implements the logic that will call container.ResolveAll
            when an array parameter is detected.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.ArrayResolutionStrategy.PreBuildUp(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
            <summary>
            Do the PreBuildUp stage of construction. This is where the actual work is performed.
            </summary>
            <param name="context">Current build context.</param>
        </member>
        <member name="T:Microsoft.Practices.Unity.ObjectBuilder.DefaultUnityConstructorSelectorPolicy">
            <summary>
            An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IConstructorSelectorPolicy"/> that is
            aware of the build keys used by the Unity container.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.ObjectBuilder.DefaultUnityConstructorSelectorPolicy.CreateResolver(System.Reflection.ParameterInfo)">
            <summary>
            Create a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance for the given
            <see cref="T:System.Reflection.ParameterInfo"/>.
            </summary>
            <remarks>
            This implementation looks for the Unity <see cref="T:Microsoft.Practices.Unity.DependencyAttribute"/> on the
            parameter and uses it to create an instance of <see cref="T:Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy"/>
            for this parameter.</remarks>
            <param name="param">Parameter to create the resolver for.</param>
            <returns>The resolver object.</returns>
        </member>
        <member name="T:Microsoft.Practices.Unity.ObjectBuilder.DefaultUnityMethodSelectorPolicy">
            <summary>
            An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IMethodSelectorPolicy"/> that is aware
            of the build keys used by the Unity container.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.ObjectBuilder.DefaultUnityMethodSelectorPolicy.CreateResolver(System.Reflection.ParameterInfo)">
            <summary>
            Create a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance for the given
            <see cref="T:System.Reflection.ParameterInfo"/>.
            </summary>
            <param name="parameter">Parameter to create the resolver for.</param>
            <returns>The resolver object.</returns>
        </member>
        <member name="T:Microsoft.Practices.Unity.ObjectBuilder.DefaultUnityPropertySelectorPolicy">
            <summary>
            An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IPropertySelectorPolicy"/> that is aware of
            the build keys used by the unity container.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.ObjectBuilder.DefaultUnityPropertySelectorPolicy.CreateResolver(System.Reflection.PropertyInfo)">
            <summary>
            Create a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> for the given
            property.
            </summary>
            <param name="property">Property to create resolver for.</param>
            <returns>The resolver object.</returns>
        </member>
        <member name="T:Microsoft.Practices.Unity.ObjectBuilder.LiteralValueDependencyResolverPolicy">
            <summary>
            A <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> implementation that returns
            the value set in the constructor.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.ObjectBuilder.LiteralValueDependencyResolverPolicy.#ctor(System.Object)">
            <summary>
            Create a new instance of <see cref="T:Microsoft.Practices.Unity.ObjectBuilder.LiteralValueDependencyResolverPolicy"/>
            which will return the given value when resolved.
            </summary>
            <param name="dependencyValue">The value to return.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.ObjectBuilder.LiteralValueDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
            <summary>
            Get the value for a dependency.
            </summary>
            <param name="context">Current build context.</param>
            <returns>The value for the dependency.</returns>
        </member>
        <member name="T:Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy">
            <summary>
            An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that stores a
            type and name, and at resolution time puts them together into a
            <see cref="T:Microsoft.Practices.ObjectBuilder2.NamedTypeBuildKey"/>.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.#ctor(System.Type,System.String)">
            <summary>
            Create an instance of <see cref="T:Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy"/>
            with the given type and name.
            </summary>
            <param name="type">The type.</param>
            <param name="name">The name (may be null).</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
            <summary>
            Resolve the value for a dependency.
            </summary>
            <param name="context">Current build context.</param>
            <returns>The value for the dependency.</returns>
        </member>
        <member name="P:Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Type">
            <summary>
            The type that this resolver resolves.
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.ObjectBuilder.NamedTypeDependencyResolverPolicy.Name">
            <summary>
            The name that this resolver resolves.
            </summary>
        </member>
        <member name="T:Microsoft.Practices.Unity.ResolvedArrayWithElementsResolverPolicy">
            <summary>
            An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> that resolves to
            to an array populated with the values that result from resolving other instances
            of <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.ResolvedArrayWithElementsResolverPolicy.#ctor(System.Type,Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy[])">
            <summary>
            Create an instance of <see cref="T:Microsoft.Practices.Unity.ResolvedArrayWithElementsResolverPolicy"/>
            with the given type and a collection of <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>
            instances to use when populating the result.
            </summary>
            <param name="elementType">The type.</param>
            <param name="elementPolicies">The resolver policies to use when populating an array.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.ResolvedArrayWithElementsResolverPolicy.Resolve(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
            <summary>
            Resolve the value for a dependency.
            </summary>
            <param name="context">Current build context.</param>
            <returns>An array pupulated with the results of resolving the resolver policies.</returns>
        </member>
        <member name="T:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedConstructorSelectorPolicy">
            <summary>
            An implementation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IConstructorSelectorPolicy"/> that selects
            the given constructor and creates the appropriate resolvers to call it with
            the specified parameters.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedConstructorSelectorPolicy.#ctor(System.Reflection.ConstructorInfo,Microsoft.Practices.Unity.InjectionParameterValue[])">
            <summary>
            Create an instance of <see cref="T:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedConstructorSelectorPolicy"/> that
            will return the given constructor, being passed the given injection values
            as parameters.
            </summary>
            <param name="ctor">The constructor to call.</param>
            <param name="parameterValues">Set of <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> objects
            that describes how to obtain the values for the constructor parameters.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedConstructorSelectorPolicy.SelectConstructor(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
            <summary>
            Choose the constructor to call for the given type.
            </summary>
            <param name="context">Current build context</param>
            <returns>The chosen constructor.</returns>
        </member>
        <member name="T:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedMemberSelectorHelper">
            <summary>
            Helper class for implementing selector policies that need to
            set up dependency resolver policies.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedMemberSelectorHelper.AddParameterResolvers(System.Type,Microsoft.Practices.ObjectBuilder2.IPolicyList,System.Collections.Generic.IEnumerable{Microsoft.Practices.Unity.InjectionParameterValue},Microsoft.Practices.ObjectBuilder2.SelectedMemberWithParameters)">
            <summary>
            Add dependency resolvers to the parameter set.
            </summary>
            <param name="typeToBuild">Type that's currently being built (used to resolve open generics).</param>
            <param name="policies">PolicyList to add the resolvers to.</param>
            <param name="parameterValues">Objects supplying the dependency resolvers.</param>
            <param name="result">Result object to store the keys in.</param>
        </member>
        <member name="T:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedMethodsSelectorPolicy">
            <summary>
            A <see cref="T:Microsoft.Practices.ObjectBuilder2.IMethodSelectorPolicy"/> implementation that calls the specific
            methods with the given parameters.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedMethodsSelectorPolicy.AddMethodAndParameters(System.Reflection.MethodInfo,System.Collections.Generic.IEnumerable{Microsoft.Practices.Unity.InjectionParameterValue})">
            <summary>
            Add the given method and parameter collection to the list of methods
            that will be returned when the selector's <see cref="M:Microsoft.Practices.ObjectBuilder2.IMethodSelectorPolicy.SelectMethods(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"/>
            method is called.
            </summary>
            <param name="method">Method to call.</param>
            <param name="parameters">sequence of <see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> objects
            that describe how to create the method parameter values.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedMethodsSelectorPolicy.SelectMethods(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
            <summary>
            Return the sequence of methods to call while building the target object.
            </summary>
            <param name="context">Current build context.</param>
            <returns>Sequence of methods to call.</returns>
        </member>
        <member name="T:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedPropertiesSelectorPolicy">
            <summary>
            An implemnetation of <see cref="T:Microsoft.Practices.ObjectBuilder2.IPropertySelectorPolicy"/> which returns
            the set of specific properties that the selector was configured with.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedPropertiesSelectorPolicy.AddPropertyAndValue(System.Reflection.PropertyInfo,Microsoft.Practices.Unity.InjectionParameterValue)">
            <summary>
            Add a property that will be par of the set returned when the 
            <see cref="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedPropertiesSelectorPolicy.SelectProperties(Microsoft.Practices.ObjectBuilder2.IBuilderContext)"/> is called.
            </summary>
            <param name="property">The property to set.</param>
            <param name="value"><see cref="T:Microsoft.Practices.Unity.InjectionParameterValue"/> object describing
            how to create the value to inject.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.ObjectBuilder.SpecifiedPropertiesSelectorPolicy.SelectProperties(Microsoft.Practices.ObjectBuilder2.IBuilderContext)">
            <summary>
            Returns sequence of properties on the given type that
            should be set as part of building that object.
            </summary>
            <param name="context">Current build context.</param>
            <returns>Sequence of <see cref="T:System.Reflection.PropertyInfo"/> objects
            that contain the properties to set.</returns>
        </member>
        <member name="T:Microsoft.Practices.Unity.ResolutionFailedException">
            <summary>
            The exception thrown by the Unity container when
            an attempt to resolve a dependency fails.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.ResolutionFailedException.#ctor(System.Type,System.String,System.Exception)">
            <summary>
            Create a new <see cref="T:Microsoft.Practices.Unity.ResolutionFailedException"/> that records
            the exception for the given type and name.
            </summary>
            <param name="typeRequested">Type requested from the container.</param>
            <param name="nameRequested">Name requested from the container.</param>
            <param name="innerException">The actual exception that caused the failure of the build.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.ResolutionFailedException.#ctor(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
            <summary>
            Constructor to create a <see cref="T:Microsoft.Practices.Unity.ResolutionFailedException"/> from serialized state.
            </summary>
            <param name="info">Serialization info</param>
            <param name="context">Serialization context</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.ResolutionFailedException.GetObjectData(System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext)">
            <summary>
            Serialize this object into the given context.
            </summary>
            <param name="info">Serialization info</param>
            <param name="context">Streaming context</param>
        </member>
        <member name="P:Microsoft.Practices.Unity.ResolutionFailedException.TypeRequested">
            <summary>
            The type that was being requested from the container at the time of failure.
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.ResolutionFailedException.NameRequested">
            <summary>
            The name that was being requested from the container at the time of failure.
            </summary>
        </member>
        <member name="T:Microsoft.Practices.Unity.ResolvedParameter">
            <summary>
            A class that stores a name and type, and generates a 
            resolver object that resolves the parameter via the
            container.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.ResolvedParameter.#ctor(System.Type)">
            <summary>
            Construct a new <see cref="T:Microsoft.Practices.Unity.ResolvedParameter"/> that
            resolves to the given type.
            </summary>
            <param name="parameterType">Type of this parameter.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.ResolvedParameter.#ctor(System.Type,System.String)">
            <summary>
            Construct a new <see cref="T:Microsoft.Practices.Unity.ResolvedParameter"/> that
            resolves the given type and name.
            </summary>
            <param name="parameterType">Type of this parameter.</param>
            <param name="name">Name to use when resolving parameter.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.ResolvedParameter.GetResolverPolicy(System.Type)">
            <summary>
            Return a <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/> instance that will
            return this types value for the parameter.
            </summary>
            <param name="typeToBuild">Type that contains the member that needs this parameter. Used
            to resolve open generic parameters.</param>
            <returns>The <see cref="T:Microsoft.Practices.ObjectBuilder2.IDependencyResolverPolicy"/>.</returns>
        </member>
        <member name="T:Microsoft.Practices.Unity.ResolvedParameter`1">
            <summary>
            A generic version of <see cref="T:Microsoft.Practices.Unity.ResolvedParameter"/> for convenience
            when creating them by hand.
            </summary>
            <typeparam name="TParameter">Type of the parameter</typeparam>
        </member>
        <member name="M:Microsoft.Practices.Unity.ResolvedParameter`1.#ctor">
            <summary>
            Create a new <see cref="T:Microsoft.Practices.Unity.ResolvedParameter`1"/> for the given
            generic type and the default name.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.ResolvedParameter`1.#ctor(System.String)">
            <summary>
            Create a new <see cref="T:Microsoft.Practices.Unity.ResolvedParameter`1"/> for the given
            generic type and name.
            </summary>
            <param name="name">Name to use to resolve this parameter.</param>
        </member>
        <member name="T:Microsoft.Practices.Unity.UnityContainerBase">
            <summary>
            A base class for implmenting <see cref="T:Microsoft.Practices.Unity.IUnityContainer"/> that provides
            reasonable implementations for most of the overloads defined by the interface.
            The overloads all call down to the non-generic versions of the methods with
            the most parameters.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterType``1(Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            Register a type with specific members to be injected.
            </summary>
            <typeparam name="T">Type this registration is for.</typeparam>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterType``2(Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            RegisterType a type mapping with the container.
            </summary>
            <remarks>
            <para>
            This method is used to tell the container that when asked for type <typeparamref name="TFrom"/>,
            actually return an instance of type <typeparamref name="TTo"/>. This is very useful for
            getting instances of interfaces.
            </para>
            <para>
            This overload registers a default mapping.
            </para>
            </remarks>
            <typeparam name="TFrom"><see cref="T:System.Type"/> that will be requested.</typeparam>
            <typeparam name="TTo"><see cref="T:System.Type"/> that will actually be returned.</typeparam>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterType``2(System.String,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            RegisterType a type mapping with the container.
            </summary>
            <remarks>
            This method is used to tell the container that when asked for type <typeparamref name="TFrom"/>,
            actually return an instance of type <typeparamref name="TTo"/>. This is very useful for
            getting instances of interfaces.
            </remarks>
            <typeparam name="TFrom"><see cref="T:System.Type"/> that will be requested.</typeparam>
            <typeparam name="TTo"><see cref="T:System.Type"/> that will actually be returned.</typeparam>
            <param name="name"></param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterType``2(Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            RegisterType a type mapping with the container, where the created instances will use
            the given <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/>.
            </summary>
            <typeparam name="TFrom"><see cref="T:System.Type"/> that will be requested.</typeparam>
            <typeparam name="TTo"><see cref="T:System.Type"/> that will actually be returned.</typeparam>
            <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
            of the returned instance.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterType``2(System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            RegisterType a type mapping with the container, where the created instances will use
            the given <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/>.
            </summary>
            <typeparam name="TFrom"><see cref="T:System.Type"/> that will be requested.</typeparam>
            <typeparam name="TTo"><see cref="T:System.Type"/> that will actually be returned.</typeparam>
            <param name="name">Name to use for registration, null if a default registration.</param>
            <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
            of the returned instance.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterType``1(Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            RegisterType a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type with the container.
            No type mapping is performed for this type.
            </summary>
            <typeparam name="T">The type to apply the <paramref name="lifetimeManager"/> to.</typeparam>
            <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
            of the returned instance.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterType``1(System.String,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            Register a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type with the container.
            No type mapping is performed for this type.
            </summary>
            <typeparam name="T">The type to configure injection on.</typeparam>
            <param name="name">Name that will be used to request the type.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterType``1(System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            RegisterType a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type and name with the container.
            No type mapping is performed for this type.
            </summary>
            <typeparam name="T">The type to apply the <paramref name="lifetimeManager"/> to.</typeparam>
            <param name="name">Name that will be used to request the type.</param>
            <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
            of the returned instance.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterType(System.Type,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            Register a type with specific members to be injected.
            </summary>
            <param name="t">Type this registration is for.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterType(System.Type,System.Type,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            RegisterType a type mapping with the container.
            </summary>
            <remarks>
            <para>
            This method is used to tell the container that when asked for type <paramref name="from"/>,
            actually return an instance of type <paramref name="to"/>. This is very useful for
            getting instances of interfaces.
            </para>
            <para>
            This overload registers a default mapping.
            </para>
            </remarks>
            <param name="from"><see cref="T:System.Type"/> that will be requested.</param>
            <param name="to"><see cref="T:System.Type"/> that will actually be returned.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterType(System.Type,System.Type,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            RegisterType a type mapping with the container, where the created instances will use
            the given <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/>.
            </summary>
            <param name="from"><see cref="T:System.Type"/> that will be requested.</param>
            <param name="to"><see cref="T:System.Type"/> that will actually be returned.</param>
            <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
            of the returned instance.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterType(System.Type,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            RegisterType a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type and name with the container.
            No type mapping is performed for this type.
            </summary>
            <param name="t">The <see cref="T:System.Type"/> to apply the <paramref name="lifetimeManager"/> to.</param>
            <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
            of the returned instance.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterType(System.Type,System.String,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            Register a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type and name with the container.
            No type mapping is performed for this type.
            </summary>
            <param name="t">The <see cref="T:System.Type"/> to configure in the container.</param>
            <param name="name">Name to use for registration, null if a default registration.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterType(System.Type,System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            RegisterType a <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> for the given type and name with the container.
            No type mapping is performed for this type.
            </summary>
            <param name="t">The <see cref="T:System.Type"/> to apply the <paramref name="lifetimeManager"/> to.</param>
            <param name="name">Name to use for registration, null if a default registration.</param>
            <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
            of the returned instance.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterType(System.Type,System.Type,System.String,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            RegisterType a type mapping with the container.
            </summary>
            <remarks>
            This method is used to tell the container that when asked for type <paramref name="from"/>,
            actually return an instance of type <paramref name="to"/>. This is very useful for
            getting instances of interfaces.
            </remarks>
            <param name="from"><see cref="T:System.Type"/> that will be requested.</param>
            <param name="to"><see cref="T:System.Type"/> that will actually be returned.</param>
            <param name="name">Name to use for registration, null if a default registration.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterType(System.Type,System.Type,System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            RegisterType a type mapping with the container, where the created instances will use
            the given <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/>.
            </summary>
            <param name="from"><see cref="T:System.Type"/> that will be requested.</param>
            <param name="to"><see cref="T:System.Type"/> that will actually be returned.</param>
            <param name="name">Name to use for registration, null if a default registration.</param>
            <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
            of the returned instance.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterInstance``1(``0)">
            <summary>
            RegisterType an instance with the container.
            </summary>
            <remarks>
            <para>
            Instance registration is much like setting a type as a singleton, except that instead
            of the container creating the instance the first time it is requested, the user
            creates the instance ahead of type and adds that instance to the container.
            </para>
            <para>
            This overload does a default registration and has the container take over the lifetime of the instance.</para>
            </remarks>
            <typeparam name="TInterface">Type of instance to register (may be an implemented interface instead of the full type).</typeparam>
            <param name="instance">Object to returned.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterInstance``1(``0,Microsoft.Practices.Unity.LifetimeManager)">
            <summary>
            RegisterType an instance with the container.
            </summary>
            <remarks>
            <para>
            Instance registration is much like setting a type as a singleton, except that instead
            of the container creating the instance the first time it is requested, the user
            creates the instance ahead of type and adds that instance to the container.
            </para>
            <para>
            This overload does a default registration (name = null).
            </para>
            </remarks>
            <typeparam name="TInterface">Type of instance to register (may be an implemented interface instead of the full type).</typeparam>
            <param name="instance">Object to returned.</param>
            <param name="lifetimeManager">
            <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> object that controls how this instance will be managed by the container.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterInstance``1(System.String,``0)">
            <summary>
            RegisterType an instance with the container.
            </summary>
            <remarks>
            <para>
            Instance registration is much like setting a type as a singleton, except that instead
            of the container creating the instance the first time it is requested, the user
            creates the instance ahead of type and adds that instance to the container.
            </para>
            <para>
            This overload automatically has the container take ownership of the <paramref name="instance"/>.</para>
            </remarks>
            <typeparam name="TInterface">Type of instance to register (may be an implemented interface instead of the full type).</typeparam>
            <param name="instance">Object to returned.</param>
            <param name="name">Name for registration.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterInstance``1(System.String,``0,Microsoft.Practices.Unity.LifetimeManager)">
            <summary>
            RegisterType an instance with the container.
            </summary>
            <remarks>
            <para>
            Instance registration is much like setting a type as a singleton, except that instead
            of the container creating the instance the first time it is requested, the user
            creates the instance ahead of type and adds that instance to the container.
            </para>
            </remarks>
            <typeparam name="TInterface">Type of instance to register (may be an implemented interface instead of the full type).</typeparam>
            <param name="instance">Object to returned.</param>
            <param name="name">Name for registration.</param>
            <param name="lifetimeManager">
            <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> object that controls how this instance will be managed by the container.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterInstance(System.Type,System.Object)">
            <summary>
            RegisterType an instance with the container.
            </summary>
            <remarks>
            <para>
            Instance registration is much like setting a type as a singleton, except that instead
            of the container creating the instance the first time it is requested, the user
            creates the instance ahead of type and adds that instance to the container.
            </para>
            <para>
            This overload does a default registration and has the container take over the lifetime of the instance.</para>
            </remarks>
            <param name="t">Type of instance to register (may be an implemented interface instead of the full type).</param>
            <param name="instance">Object to returned.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterInstance(System.Type,System.Object,Microsoft.Practices.Unity.LifetimeManager)">
            <summary>
            RegisterType an instance with the container.
            </summary>
            <remarks>
            <para>
            Instance registration is much like setting a type as a singleton, except that instead
            of the container creating the instance the first time it is requested, the user
            creates the instance ahead of type and adds that instance to the container.
            </para>
            <para>
            This overload does a default registration (name = null).
            </para>
            </remarks>
            <param name="t">Type of instance to register (may be an implemented interface instead of the full type).</param>
            <param name="instance">Object to returned.</param>
            <param name="lifetimeManager">
            <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> object that controls how this instance will be managed by the container.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterInstance(System.Type,System.String,System.Object)">
            <summary>
            RegisterType an instance with the container.
            </summary>
            <remarks>
            <para>
            Instance registration is much like setting a type as a singleton, except that instead
            of the container creating the instance the first time it is requested, the user
            creates the instance ahead of type and adds that instance to the container.
            </para>
            <para>
            This overload automatically has the container take ownership of the <paramref name="instance"/>.</para>
            </remarks>
            <param name="t">Type of instance to register (may be an implemented interface instead of the full type).</param>
            <param name="instance">Object to returned.</param>
            <param name="name">Name for registration.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RegisterInstance(System.Type,System.String,System.Object,Microsoft.Practices.Unity.LifetimeManager)">
            <summary>
            RegisterType an instance with the container.
            </summary>
            <remarks>
            <para>
            Instance registration is much like setting a type as a singleton, except that instead
            of the container creating the instance the first time it is requested, the user
            creates the instance ahead of type and adds that instance to the container.
            </para>
            </remarks>
            <param name="t">Type of instance to register (may be an implemented interface instead of the full type).</param>
            <param name="instance">Object to returned.</param>
            <param name="name">Name for registration.</param>
            <param name="lifetime">
            <para>If true, the container will take over the lifetime of the instance,
            calling Dispose on it (if it's <see cref="T:System.IDisposable"/>) when the container is Disposed.</para>
            <para>
             If false, container will not maintain a strong reference to <paramref name="instance"/>. User is reponsible
            for disposing instance, and for keeping the instance from being garbage collected.</para></param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.Resolve``1">
            <summary>
            Get an instance of the default requested type from the container.
            </summary>
            <typeparam name="T"><see cref="T:System.Type"/> of object to get from the container.</typeparam>
            <returns>The retrieved object.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.Resolve``1(System.String)">
            <summary>
            Get an instance of the requested type with the given name from the container.
            </summary>
            <typeparam name="T"><see cref="T:System.Type"/> of object to get from the container.</typeparam>
            <param name="name">Name of the object to retrieve.</param>
            <returns>The retrieved object.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.Resolve(System.Type)">
            <summary>
            Get an instance of the default requested type from the container.
            </summary>
            <param name="t"><see cref="T:System.Type"/> of object to get from the container.</param>
            <returns>The retrieved object.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.Resolve(System.Type,System.String)">
            <summary>
            Get an instance of the requested type with the given name from the container.
            </summary>
            <param name="t"><see cref="T:System.Type"/> of object to get from the container.</param>
            <param name="name">Name of the object to retrieve.</param>
            <returns>The retrieved object.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.ResolveAll``1">
            <summary>
            Return instances of all registered types requested.
            </summary>
            <remarks>
            <para>
            This method is useful if you've registered multiple types with the same
            <see cref="T:System.Type"/> but different names.
            </para>
            <para>
            Be aware that this method does NOT return an instance for the default (unnamed) registration.
            </para>
            </remarks>
            <typeparam name="T">The type requested.</typeparam>
            <returns>Set of objects of type <typeparamref name="T"/>.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.ResolveAll(System.Type)">
            <summary>
            Return instances of all registered types requested.
            </summary>
            <remarks>
            <para>
            This method is useful if you've registered multiple types with the same
            <see cref="T:System.Type"/> but different names.
            </para>
            <para>
            Be aware that this method does NOT return an instance for the default (unnamed) registration.
            </para>
            </remarks>
            <param name="t">The type requested.</param>
            <returns>Set of objects of type <paramref name="t"/>.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.BuildUp``1(``0)">
            <summary>
            Run an existing object through the container and perform injection on it.
            </summary>
            <remarks>
            <para>
            This method is useful when you don't control the construction of an
            instance (ASP.NET pages or objects created via XAML, for instance)
            but you still want properties and other injection performed.
            </para>
            <para>
            This overload uses the default registrations.
            </para>
            </remarks>
            <typeparam name="T"><see cref="T:System.Type"/> of object to perform injection on.</typeparam>
            <param name="existing">Instance to build up.</param>
            <returns>The resulting object. By default, this will be <paramref name="existing"/>, but
            container extensions may add things like automatic proxy creation which would
            cause this to return a different object (but still type compatible with <typeparamref name="T"/>).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.BuildUp``1(``0,System.String)">
            <summary>
            Run an existing object through the container and perform injection on it.
            </summary>
            <remarks>
            <para>
            This method is useful when you don't control the construction of an
            instance (ASP.NET pages or objects created via XAML, for instance)
            but you still want properties and other injection performed.
            </para></remarks>
            <typeparam name="T"><see cref="T:System.Type"/> of object to perform injection on.</typeparam>
            <param name="existing">Instance to build up.</param>
            <param name="name">name to use when looking up the typemappings and other configurations.</param>
            <returns>The resulting object. By default, this will be <paramref name="existing"/>, but
            container extensions may add things like automatic proxy creation which would
            cause this to return a different object (but still type compatible with <typeparamref name="T"/>).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.BuildUp(System.Type,System.Object)">
            <summary>
            Run an existing object through the container and perform injection on it.
            </summary>
            <remarks>
            <para>
            This method is useful when you don't control the construction of an
            instance (ASP.NET pages or objects created via XAML, for instance)
            but you still want properties and other injection performed.
            </para>
            <para>
            This overload uses the default registrations.
            </para>
            </remarks>
            <param name="t"><see cref="T:System.Type"/> of object to perform injection on.</param>
            <param name="existing">Instance to build up.</param>
            <returns>The resulting object. By default, this will be <paramref name="existing"/>, but
            container extensions may add things like automatic proxy creation which would
            cause this to return a different object (but still type compatible with <paramref name="t"/>).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.BuildUp(System.Type,System.Object,System.String)">
            <summary>
            Run an existing object through the container and perform injection on it.
            </summary>
            <remarks>
            <para>
            This method is useful when you don't control the construction of an
            instance (ASP.NET pages or objects created via XAML, for instance)
            but you still want properties and other injection performed.
            </para></remarks>
            <param name="t"><see cref="T:System.Type"/> of object to perform injection on.</param>
            <param name="existing">Instance to build up.</param>
            <param name="name">name to use when looking up the typemappings and other configurations.</param>
            <returns>The resulting object. By default, this will be <paramref name="existing"/>, but
            container extensions may add things like automatic proxy creation which would
            cause this to return a different object (but still type compatible with <paramref name="t"/>).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.Teardown(System.Object)">
            <summary>
            Run an existing object through the container, and clean it up.
            </summary>
            <param name="o">The object to tear down.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.AddExtension(Microsoft.Practices.Unity.UnityContainerExtension)">
            <summary>
            Add an extension object to the container.
            </summary>
            <param name="extension"><see cref="T:Microsoft.Practices.Unity.UnityContainerExtension"/> to add.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.AddNewExtension``1">
            <summary>
            Creates a new extension object and adds it to the container.
            </summary>
            <typeparam name="TExtension">Type of <see cref="T:Microsoft.Practices.Unity.UnityContainerExtension"/> to add. The extension type
            must have a zero-argument public constructor.</typeparam>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.Configure``1">
            <summary>
            Get access to a configuration interface exposed by an extension.
            </summary>
            <remarks>Extensions can expose configuration interfaces as well as adding
            strategies and policies to the container. This method walks the list of
            added extensions and returns the first one that implements the requested type.
            </remarks>
            <typeparam name="TConfigurator">The configuration interface required.</typeparam>
            <returns>The requested extension's configuration interface, or null if not found.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.Configure(System.Type)">
            <summary>
            Get access to a configuration interface exposed by an extension.
            </summary>
            <remarks>Extensions can expose configuration interfaces as well as adding
            strategies and policies to the container. This method walks the list of
            added extensions and returns the first one that implements the requested type.
            </remarks>
            <param name="configurationInterface"><see cref="T:System.Type"/> of configuration interface required.</param>
            <returns>The requested extension's configuration interface, or null if not found.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.RemoveAllExtensions">
            <summary>
            Remove all installed extensions from this container.
            </summary>
            <remarks>
            <para>
            This method removes all extensions from the container, including the default ones
            that implement the out-of-the-box behavior. After this method, if you want to use
            the container again you will need to either readd the default extensions or replace
            them with your own.
            </para>
            <para>
            The registered instances and singletons that have already been set up in this container
            do not get removed.
            </para>
            </remarks>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.CreateChildContainer">
            <summary>
            Create a child container.
            </summary>
            <remarks>
            A child container shares the parent's configuration, but can be configured with different
            settings or lifetime.</remarks>
            <returns>The new child container.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainerBase.Dispose">
            <summary>
            Dispose this container instance.
            </summary>
            <remarks>
            Disposing the container also disposes any child containers,
            and disposes any instances whose lifetimes are managed
            by the container.
            </remarks>
        </member>
        <member name="P:Microsoft.Practices.Unity.UnityContainerBase.Parent">
            <summary>
            The parent of this container.
            </summary>
            <value>The parent container, or null if this container doesn't have one.</value>
        </member>
        <member name="T:Microsoft.Practices.Unity.Utility.Guard">
            <summary>
            A static helper class that includes various parameter checking routines.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.Utility.Guard.ArgumentNotNull(System.Object,System.String)">
            <summary>
            Throws <see cref="T:System.ArgumentNullException"/> if the given argument is null.
            </summary>
            <exception cref="T:System.ArgumentNullException"> if tested value if null.</exception>
            <param name="argumentValue">Argument value to test.</param>
            <param name="argumentName">Name of the argument being tested.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.Utility.Guard.ArgumentNotNullOrEmpty(System.String,System.String)">
            <summary>
            Throws an exception if the tested string argument is null or the empty string.
            </summary>
            <exception cref="T:System.ArgumentNullException">Thrown if string value is null.</exception>
            <exception cref="T:System.ArgumentException">Thrown if the string is empty</exception>
            <param name="argumentValue">Argument value to check.</param>
            <param name="argumentName">Name of argument being checked.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.Utility.Guard.TypeIsAssignable(System.Type,System.Type,System.String)">
            <summary>
            Verifies that an argument type is assignable from the provided type (meaning
            interfaces are implemented, or classes exist in the base class hierarchy).
            </summary>
            <param name="assignmentTargetType">The argument type that will be assigned to.</param>
            <param name="assignmentValueType">The type of the value being assigned.</param>
            <param name="argumentName">Argument name.</param>
        </member>
        <member name="T:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage">
            <summary>
            The build stages we use in the Unity container
            strategy pipeline.
            </summary>
        </member>
        <member name="F:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage.Setup">
            <summary>
            First stage. By default, nothing happens here.
            </summary>
        </member>
        <member name="F:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage.TypeMapping">
            <summary>
            Second stage. Type mapping occurs here.
            </summary>
        </member>
        <member name="F:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage.Lifetime">
            <summary>
            Third stage. lifetime managers are checked here,
            and if they're available the rest of the pipeline is skipped.
            </summary>
        </member>
        <member name="F:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage.PreCreation">
            <summary>
            Fourth stage. Reflection over constructors, properties, etc. is
            performed here.
            </summary>
        </member>
        <member name="F:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage.Creation">
            <summary>
            Fifth stage. Instance creation happens here.
            </summary>
        </member>
        <member name="F:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage.Initialization">
            <summary>
            Sixth stage. Property sets and method injection happens here.
            </summary>
        </member>
        <member name="F:Microsoft.Practices.Unity.ObjectBuilder.UnityBuildStage.PostInitialization">
            <summary>
            Seventh and final stage. By default, nothing happens here.
            </summary>
        </member>
        <member name="T:Microsoft.Practices.Unity.Properties.Resources">
            <summary>
              A strongly-typed resource class, for looking up localized strings, etc.
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.Properties.Resources.ResourceManager">
            <summary>
              Returns the cached ResourceManager instance used by this class.
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.Properties.Resources.Culture">
            <summary>
              Overrides the current thread's CurrentUICulture property for all
              resource lookups using this strongly typed resource class.
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.Properties.Resources.ArgumentMustNotBeEmpty">
            <summary>
              Looks up a localized string similar to The provided string argument must not be empty..
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotInjectGenericMethod">
            <summary>
              Looks up a localized string similar to The method {0}.{1}({2}) is an open generic method. Open generic methods cannot be injected..
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotInjectIndexer">
            <summary>
              Looks up a localized string similar to The property {0} on type {1} is an indexer. Indexed properties cannot be injected..
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotInjectMethodWithOutParams">
            <summary>
              Looks up a localized string similar to The method {0}.{1}({2}) has at least one out parameter. Methods with out parameters cannot be injected..
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotInjectMethodWithRefParams">
            <summary>
              Looks up a localized string similar to The method {0}.{1}({2}) has at least one ref parameter.Methods with ref parameters cannot be injected..
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.Properties.Resources.CannotInjectStaticMethod">
            <summary>
              Looks up a localized string similar to The method {0}.{1}({2}) is static. Static methods cannot be injected..
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.Properties.Resources.LifetimeManagerInUse">
            <summary>
              Looks up a localized string similar to The lifetime manager is already registered. Lifetime managers cannot be reused, please create a new one..
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.Properties.Resources.NoMatchingGenericArgument">
            <summary>
              Looks up a localized string similar to The type {0} does not have a generic argument named &quot;{1}&quot;.
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.Properties.Resources.NoSuchConstructor">
            <summary>
              Looks up a localized string similar to The type {0} does not have a constructor that takes the parameters ({1})..
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.Properties.Resources.NoSuchMethod">
            <summary>
              Looks up a localized string similar to The type {0} does not have a public method named {1} that takes the parameters ({2})..
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.Properties.Resources.NoSuchProperty">
            <summary>
              Looks up a localized string similar to The type {0} does not contain a property named {1}..
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.Properties.Resources.NotAGenericType">
            <summary>
              Looks up a localized string similar to The type {0} is not a generic type, and you are attempting to inject a generic parameter named &quot;{1}&quot;..
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.Properties.Resources.NotAnArrayTypeWithRankOne">
            <summary>
              Looks up a localized string similar to The type {0} is not an array type with rank 1, and you are attempting to use a [DependencyArray] attribute on a parameter or property with this type..
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.Properties.Resources.PropertyNotSettable">
            <summary>
              Looks up a localized string similar to The property {0} on type {1} is not settable..
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.Properties.Resources.PropertyTypeMismatch">
            <summary>
              Looks up a localized string similar to The property {0} on type {1} is of type {2}, and cannot be injected with a value of type {3}..
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.Properties.Resources.ResolutionFailed">
            <summary>
              Looks up a localized string similar to Resolution of the dependency failed, type = &quot;{0}&quot;, name = &quot;{1}&quot;. Exception message is: {2}.
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.Properties.Resources.TypesAreNotAssignable">
            <summary>
              Looks up a localized string similar to The type {1} cannot be assigned to variables of type {0}..
            </summary>
        </member>
        <member name="T:Microsoft.Practices.Unity.UnityContainer">
            <summary>
            A simple, extensible dependency injection container.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainer.#ctor">
            <summary>
            Create a default <see cref="T:Microsoft.Practices.Unity.UnityContainer"/>.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainer.#ctor(Microsoft.Practices.Unity.UnityContainer)">
            <summary>
            Create a <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> with the given parent container.
            </summary>
            <param name="parent">The parent <see cref="T:Microsoft.Practices.Unity.UnityContainer"/>. The current object
            will apply its own settings first, and then check the parent for additional ones.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainer.RegisterType(System.Type,System.Type,System.String,Microsoft.Practices.Unity.LifetimeManager,Microsoft.Practices.Unity.InjectionMember[])">
            <summary>
            RegisterType a type mapping with the container, where the created instances will use
            the given <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/>.
            </summary>
            <param name="from"><see cref="T:System.Type"/> that will be requested.</param>
            <param name="to"><see cref="T:System.Type"/> that will actually be returned.</param>
            <param name="name">Name to use for registration, null if a default registration.</param>
            <param name="lifetimeManager">The <see cref="T:Microsoft.Practices.Unity.LifetimeManager"/> that controls the lifetime
            of the returned instance.</param>
            <param name="injectionMembers">Injection configuration objects.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainer.RegisterInstance(System.Type,System.String,System.Object,Microsoft.Practices.Unity.LifetimeManager)">
            <summary>
            RegisterType an instance with the container.
            </summary>
            <remarks>
            <para>
            Instance registration is much like setting a type as a singleton, except that instead
            of the container creating the instance the first time it is requested, the user
            creates the instance ahead of type and adds that instance to the container.
            </para>
            </remarks>
            <param name="t">Type of instance to register (may be an implemented interface instead of the full type).</param>
            <param name="instance">Object to returned.</param>
            <param name="name">Name for registration.</param>
            <param name="lifetime">
            <para>If true, the container will take over the lifetime of the instance,
            calling Dispose on it (if it's <see cref="T:System.IDisposable"/>) when the container is Disposed.</para>
            <para>
             If false, container will not maintain a strong reference to <paramref name="instance"/>. User is reponsible
            for disposing instance, and for keeping the instance from being garbage collected.</para></param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainer.Resolve(System.Type,System.String)">
            <summary>
            Get an instance of the requested type with the given name from the container.
            </summary>
            <param name="t"><see cref="T:System.Type"/> of object to get from the container.</param>
            <param name="name">Name of the object to retrieve.</param>
            <returns>The retrieved object.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainer.ResolveAll(System.Type)">
            <summary>
            Return instances of all registered types requested.
            </summary>
            <remarks>
            <para>
            This method is useful if you've registered multiple types with the same
            <see cref="T:System.Type"/> but different names.
            </para>
            <para>
            Be aware that this method does NOT return an instance for the default (unnamed) registration.
            </para>
            </remarks>
            <param name="t">The type requested.</param>
            <returns>Set of objects of type <paramref name="t"/>.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainer.BuildUp(System.Type,System.Object,System.String)">
            <summary>
            Run an existing object through the container and perform injection on it.
            </summary>
            <remarks>
            <para>
            This method is useful when you don't control the construction of an
            instance (ASP.NET pages or objects created via XAML, for instance)
            but you still want properties and other injection performed.
            </para></remarks>
            <param name="t"><see cref="T:System.Type"/> of object to perform injection on.</param>
            <param name="existing">Instance to build up.</param>
            <param name="name">name to use when looking up the typemappings and other configurations.</param>
            <returns>The resulting object. By default, this will be <paramref name="existing"/>, but
            container extensions may add things like automatic proxy creation which would
            cause this to return a different object (but still type compatible with <paramref name="t"/>).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainer.Teardown(System.Object)">
            <summary>
            Run an existing object through the container, and clean it up.
            </summary>
            <param name="o">The object to tear down.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainer.AddExtension(Microsoft.Practices.Unity.UnityContainerExtension)">
            <summary>
            Add an extension object to the container.
            </summary>
            <param name="extension"><see cref="T:Microsoft.Practices.Unity.UnityContainerExtension"/> to add.</param>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainer.Configure(System.Type)">
            <summary>
            Get access to a configuration interface exposed by an extension.
            </summary>
            <remarks>Extensions can expose configuration interfaces as well as adding
            strategies and policies to the container. This method walks the list of
            added extensions and returns the first one that implements the requested type.
            </remarks>
            <param name="configurationInterface"><see cref="T:System.Type"/> of configuration interface required.</param>
            <returns>The requested extension's configuration interface, or null if not found.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainer.RemoveAllExtensions">
            <summary>
            Remove all installed extensions from this container.
            </summary>
            <remarks>
            <para>
            This method removes all extensions from the container, including the default ones
            that implement the out-of-the-box behavior. After this method, if you want to use
            the container again you will need to either readd the default extensions or replace
            them with your own.
            </para>
            <para>
            The registered instances and singletons that have already been set up in this container
            do not get removed.
            </para>
            </remarks>
            <returns>The <see cref="T:Microsoft.Practices.Unity.UnityContainer"/> object that this method was called on (this in C#, Me in Visual Basic).</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainer.CreateChildContainer">
            <summary>
            Create a child container.
            </summary>
            <remarks>
            A child container shares the parent's configuration, but can be configured with different
            settings or lifetime.</remarks>
            <returns>The new child container.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainer.Dispose">
            <summary>
            Dispose this container instance.
            </summary>
            <remarks>
            Disposing the container also disposes any child containers,
            and disposes any instances whose lifetimes are managed
            by the container.
            </remarks>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityContainer.Dispose(System.Boolean)">
            <summary>
            Dispose this container instance.
            </summary>
            <remarks>
            This class doesn't have a finalizer, so <paramref name="disposing"/> will always be true.</remarks>
            <param name="disposing">True if being called from the IDisposable.Dispose
            method, false if being called from a finalizer.</param>
        </member>
        <member name="P:Microsoft.Practices.Unity.UnityContainer.Parent">
            <summary>
            The parent of this container.
            </summary>
            <value>The parent container, or null if this container doesn't have one.</value>
        </member>
        <member name="T:Microsoft.Practices.Unity.UnityContainer.ExtensionContextImpl">
            <summary>
            Implementation of the ExtensionContext that is actually used
            by the UnityContainer implementation.
            </summary>
            <remarks>
            This is a nested class so that it can access state in the
            container that would otherwise be inaccessible.
            </remarks>
        </member>
        <member name="E:Microsoft.Practices.Unity.UnityContainer.ExtensionContextImpl.RegisteringInstance">
            <summary>
            This event is raised when the <see cref="M:Microsoft.Practices.Unity.UnityContainer.RegisterInstance(System.Type,System.String,System.Object,Microsoft.Practices.Unity.LifetimeManager)"/> method,
            or one of its overloads, is called.
            </summary>
        </member>
        <member name="T:Microsoft.Practices.Unity.UnityDefaultBehaviorExtension">
            <summary>
            This extension supplies the default behavior of the UnityContainer API
            by handling the context events and setting policies.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityDefaultBehaviorExtension.Initialize">
            <summary>
            Install the default container behavior into the container.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.UnityDefaultBehaviorExtension.Remove">
            <summary>
            Remove the default behavior from the container.
            </summary>
        </member>
        <member name="T:Microsoft.Practices.Unity.Utility.MethodReflectionHelper">
            <summary>
            Helper class to wrap common reflection stuff dealing with
            methods.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.Utility.MethodReflectionHelper.#ctor(System.Reflection.MethodBase)">
            <summary>
            Create a new <see cref="T:Microsoft.Practices.Unity.Utility.MethodReflectionHelper"/> instance that
            lets us do more reflection stuff on that method.
            </summary>
            <param name="method"></param>
        </member>
        <member name="M:Microsoft.Practices.Unity.Utility.MethodReflectionHelper.GetClosedParameterTypes(System.Type[])">
            <summary>
            Given our set of generic type arguments, 
            </summary>
            <param name="genericTypeArguments"></param>
            <returns></returns>
        </member>
        <member name="P:Microsoft.Practices.Unity.Utility.MethodReflectionHelper.MethodHasOpenGenericParameters">
            <summary>
            Returns true if any of the parameters of this method
            are open generics.
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.Utility.MethodReflectionHelper.ParameterTypes">
            <summary>
            Return the <see cref="T:System.Type"/> of each parameter for this
            method.
            </summary>
            <returns>Sequence of <see cref="T:System.Type"/> objects, one for
            each parameter in order.</returns>
        </member>
        <member name="T:Microsoft.Practices.Unity.Utility.Pair`2">
            <summary>
            A helper class that encapsulates two different
            data items together into a a single item.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.Utility.Pair`2.#ctor(`0,`1)">
            <summary>
            Create a new <see cref="T:Microsoft.Practices.Unity.Utility.Pair`2"/> containing
            the two values give.
            </summary>
            <param name="first">First value</param>
            <param name="second">Second value</param>
        </member>
        <member name="P:Microsoft.Practices.Unity.Utility.Pair`2.First">
            <summary>
            The first value of the pair.
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.Utility.Pair`2.Second">
            <summary>
            The second value of the pair.
            </summary>
        </member>
        <member name="T:Microsoft.Practices.Unity.Utility.Pair">
            <summary>
            Container for a Pair helper method.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.Utility.Pair.Make``2(``0,``1)">
            <summary>
            A helper factory method that lets users take advantage of type inference.
            </summary>
            <typeparam name="TFirstParam">Type of first value.</typeparam>
            <typeparam name="TSecondParam">Type of second value.</typeparam>
            <param name="first">First value.</param>
            <param name="second">Second value.</param>
            <returns>A new <see cref="T:Microsoft.Practices.Unity.Utility.Pair`2"/> instance.</returns>
        </member>
        <member name="T:Microsoft.Practices.Unity.Utility.ParameterMatcher">
            <summary>
            A utility class that handles the logic of matching parameter
            lists, so we can find the right constructor and method overloads.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.Utility.ParameterMatcher.#ctor(System.Collections.Generic.IEnumerable{Microsoft.Practices.Unity.InjectionParameterValue})">
            <summary>
            Create a new <see cref="T:Microsoft.Practices.Unity.Utility.ParameterMatcher"/> that will attempt to
            match the given parameter types.
            </summary>
            <param name="parametersToMatch">Target parameters to match against.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.Utility.ParameterMatcher.Matches(System.Collections.Generic.IEnumerable{System.Type})">
            <summary>
            Tests to see if the given set of types matches the ones
            we're looking for.
            </summary>
            <param name="candidate">parameter list to look for.</param>
            <returns>true if they match, false if they don't.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.Utility.ParameterMatcher.Matches(System.Collections.Generic.IEnumerable{System.Reflection.ParameterInfo})">
            <summary>
            Tests to see if the given set of types matches the ones we're looking for.
            </summary>
            <param name="candidate">Candidate method signature to look for.</param>
            <returns>True if they match, false if they don't.</returns>
        </member>
        <member name="T:Microsoft.Practices.Unity.Utility.ParameterReflectionHelper">
            <summary>
            Another reflection helper class that has extra methods
            for dealing with ParameterInfos.
            </summary>
        </member>
        <member name="T:Microsoft.Practices.Unity.Utility.ReflectionHelper">
            <summary>
            A small helper class to encapsulate details of the
            reflection API, particularly around generics.
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.Utility.ReflectionHelper.#ctor(System.Type)">
            <summary>
            Create a new <see cref="T:Microsoft.Practices.Unity.Utility.ReflectionHelper"/> instance that
            lets you look at information about the given type.
            </summary>
            <param name="typeToReflect">Type to do reflection on.</param>
        </member>
        <member name="M:Microsoft.Practices.Unity.Utility.ReflectionHelper.MethodHasOpenGenericParameters(System.Reflection.MethodBase)">
            <summary>
            Test the given <see cref="T:System.Reflection.MethodBase"/> object, looking at
            the parameters. Determine if any of the parameters are
            open generic types that need type attributes filled in.
            </summary>
            <param name="method">The method to check.</param>
            <returns>True if any of the parameters are open generics. False if not.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.Utility.ReflectionHelper.GetClosedParameterType(System.Type[])">
            <summary>
            If this type is an open generic, use the
            given <paramref name="genericArguments"/> array to
            determine what the required closed type is and return that.
            </summary>
            <remarks>If the parameter is not an open type, just
            return this parameter's type.</remarks>
            <param name="genericArguments">Type arguments to substitute in for
            the open type parameters.</param>
            <returns>Corresponding closed type of this parameter.</returns>
        </member>
        <member name="M:Microsoft.Practices.Unity.Utility.ReflectionHelper.GetNamedGenericParameter(System.String)">
            <summary>
            Given a generic argument name, return the corresponding type for this
            closed type. For example, if the current type is Foo&lt;User&gt;, and the
            corresponding definition was Foo&lt;TSomething&gt;, calling this method
            and passing "TSomething" will return typeof(User).
            </summary>
            <param name="parameterName">Name of the generic parameter.</param>
            <returns>Type of the corresponding generic parameter, or null if there
            is no matching name.</returns>
        </member>
        <member name="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.Type">
            <summary>
            The <see cref="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.Type"/> object we're reflecting over.
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.IsGenericType">
            <summary>
            Is this type generic?
            </summary>
        </member>
        <member name="P:Microsoft.Practices.Unity.Utility.ReflectionHelper.IsOpenGeneric">
            <summary>
            Is this type an open generic (no type parameter specified)
            </summary>
        </member>
        <member name="M:Microsoft.Practices.Unity.Utility.ParameterReflectionHelper.#ctor(System.Reflection.ParameterInfo)">
            <summary>
            Create a new instance of <see cref="T:Microsoft.Practices.Unity.Utility.ParameterReflectionHelper"/> that
            lets you query information about the given ParameterInfo object.
            </summary>
            <param name="parameter">Parameter to query.</param>
        </member>
    </members>
</doc>

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Written By
Engineer
Switzerland Switzerland
Daniel is a former senior engineer in Technology and Research at the Office of the CTO at Microsoft, working on next generation systems.

Previously Daniel was a nine-time Microsoft MVP and co-founder of Outcoder, a Swiss software and consulting company.

Daniel is the author of Windows Phone 8 Unleashed and Windows Phone 7.5 Unleashed, both published by SAMS.

Daniel is the developer behind several acclaimed mobile apps including Surfy Browser for Android and Windows Phone. Daniel is the creator of a number of popular open-source projects, most notably Codon.

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