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iPhone Gaming Framework: Stage 1 Tutorial

, 2 Jun 2009 CPOL
The goal for this tutorial is to get a basic screen management system up and running, ready to start writing game code.
OpenGL Screen Controller
.DS_Store
__MACOSX
OpenGL Screen Controller
._.DS_Store
___PROJECTNAME___.xcodeproj
Demius.mode1v3
Demius.pbxuser
project.pbxproj
TemplateIcon.icns
___PROJECTNAME___.xcodeproj
._TemplateIcon.icns
TemplateInfo.plist
._TemplateInfo.plist
___PROJECTNAMEASIDENTIFIER____Prefix.pch
.____PROJECTNAMEASIDENTIFIER____Prefix.pch
blankTexture.png
._blankTexture.png
Button.png
._Button.png
Classes
Classes
___PROJECTNAMEASIDENTIFIER___AppDelegate.m
.____PROJECTNAMEASIDENTIFIER___AppDelegate.m
GLView.m
._GLView.m
._Classes
Game Screens
Game Screens
GameplayScreen.m
._GameplayScreen.m
TitleScreen.m
._TitleScreen.m
GameplayScreen.png
._GameplayScreen.png
Info.plist
._Info.plist
main.m
._main.m
MainWindow.xib
._MainWindow.xib
Screen Manager
.DS_Store
Screen Manager
._.DS_Store
GameScreen.m
._GameScreen.m
GLViewController.m
._GLViewController.m
Input States
Input States
InputState.m
._InputState.m
InputManager.m
._InputManager.m
PausedScreen.m
._PausedScreen.m
Utility Classes
Utility Classes
Texture2D.m
._Texture2D.m

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Craig Giles
United States United States
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