Click here to Skip to main content
Click here to Skip to main content
Add your own
alternative version

Simple AI for the Game of Breakthrough

, 5 Jun 2009 LGPL3
This article presents an implementation of a simple alpha-beta player for the board game of Breakthrough.
Breakthrough-Binaries.zip
Binaries
Breakthrough.Client.exe
Breakthrough.dll
Breakthrough-Sources.zip
Breakthrough.Game
Breakthrough.Client
Components
ChessBoard.resources
Forms
MainForm.resources
Properties
Resources.resources
Render
Resources
BPawn.png
Classic
NGame.png
WPawn.png
Breakthrough.Game
Engine
Packages.mdproj

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The GNU Lesser General Public License (LGPLv3)

Share

About the Author

Kel_
Chief Technology Officer Misakai Ltd.
Ireland Ireland
Roman Atachiants is the guy behind www.spike-engine.com project, a real-time, client-server networking layer (SOA, RPC) for .NET developers. Also the founder of Misakai Ltd..
 
He is a software engineer and scientist with extensive experience in different computer science domains, programming languages/principles/patterns & frameworks.
 
His main expertise consists of C# and .NET platform, game technologies, cloud, human-computer interaction, big data and artificial intelligence. He has an extensive programming knowledge and R&D expertise.

 
Follow on   Twitter

| Advertise | Privacy | Terms of Use | Mobile
Web02 | 2.8.141223.1 | Last Updated 5 Jun 2009
Article Copyright 2009 by Kel_
Everything else Copyright © CodeProject, 1999-2014
Layout: fixed | fluid