- make-it-faster.zip
- src
- make_it_faster.sln
- make_it_faster
- make_it_faster_80.sln
- win32_arena_local_sample
- arena_local_sample.vcproj
- arena_local_sample_80.vcproj
- arena_local_sample_80.vcproj.DEV.ligen.user
- local.cpp
- win32_arena_sample
- arena_sample.vcproj
- arena_sample_80.vcproj
- arena_sample_80.vcproj.DEV.ligen.user
- main.cpp
- win32_arena_tests
- arena_tests.cpp
- arena_tests.vcproj
- arena_tests_80.vcproj
- arena_tests_80.vcproj.DEV.ligen.user
- win32_fast_object_sample
- fast_object_sample.vcproj
- fast_object_sample_80.vcproj
- fast_object_sample_80.vcproj.DEV.ligen.user
- placement.cpp
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#ifndef resultS_H
#define resultS_H
// USAGE SAMPLE:
//typedef std::map<void*,
// void*,
// std::less<void*>,
// utils::factory<
// utils::paged_allocator, // allocator type
// utils::without_params // this type cannot use params
// >
// ::result
// <
// std::pair<
// const void*,
// void*
// >
// >
//> VoidPtrSet;
namespace utils
{
struct without_params
{
};
template<class ObjectType, class ParamType>
struct standard_allocator
{
ObjectType * NewChars(size_t count)
{
return (ObjectType * )operator new(count);
}
ObjectType * New(size_t count)
{
return (ObjectType * )operator new(count * sizeof (ObjectType));
}
void Delete(void * ptr, size_t)
{
operator delete (ptr);
}
};
template<template<class,class> class AllocatorStrategy, class AllocatorParams>
struct factory
{
template<class ObjectType>
class result
{
AllocatorStrategy<ObjectType, AllocatorParams> m_core;
public:
typedef ObjectType value_type;
typedef value_type * pointer;
typedef value_type & reference;
typedef const value_type * const_pointer;
typedef const value_type & const_reference;
typedef size_t size_type;
typedef ptrdiff_t difference_type;
template<class OtherType>
struct rebind
{
typedef result<OtherType> other;
};
pointer address(reference value)
{
return (&value);
}
const_pointer address(const_reference value) const
{
return (&value);
}
// the same type
result()
{
}
result(const result<ObjectType>& same)
: m_core(same.m_core)
{
}
result<ObjectType>& operator=(const result<ObjectType>& same)
{
m_core = same.m_core;
return (*this);
}
// other type
template<class OtherType>
result(const result<OtherType>& other)
: m_core(*other.GetCore())
{
}
template<class OtherType>
result<ObjectType>& operator=(const result<OtherType> & other)
{
m_core = *other.GetCore();
return (*this);
}
//----------------------------------------------------------
// for fucking prematurely born childs from stl port team:
void * _Charalloc(size_type size)
{
return m_core.NewChars( size );
}
// instead of standard [void deallocate(C * ptr, size_type size)] form
void deallocate(void * ptr, size_type size)
{
m_core.Delete( ptr, size );
}
//----------------------------------------------------------
pointer allocate(size_type count)
{
return m_core.New( count );
}
pointer allocate(size_type count, const void *)
{
return m_core.New( count );
}
void construct(pointer ptr, const ObjectType& val)
{
new ((void *)ptr) ObjectType(val);
}
void destroy(pointer ptr)
{
&ptr;
ptr->~ObjectType();
}
size_t max_size() const
{
size_t count = (size_t)(-1) / sizeof (ObjectType);
return (0 < count ? count : 1);
}
template<class OtherType>
inline bool operator==(const result<OtherType>&)
{
return true;
}
template<class OtherType>
inline bool operator!=(const result<OtherType>&)
{
return false;
}
// non standard extension
typedef AllocatorStrategy<ObjectType, AllocatorParams> core_type;
AllocatorStrategy<ObjectType, AllocatorParams> * GetCore()
{
return &m_core;
}
const AllocatorStrategy<ObjectType, AllocatorParams> * GetCore() const
{
return &m_core;
}
};
};
#define DEFINE_TEMPLATE_CONSTRUCTORS(X)\
X()\
{\
}\
template<class __otherType>\
X(const __otherType & )\
{\
}\
template<class __otherType>\
X & operator = (const __otherType & )\
{\
return *this; \
}
} // utils
#endif
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