Click here to Skip to main content
Click here to Skip to main content
Articles » Multimedia » OpenGL » General » Downloads
 
Add your own
alternative version

StL Data File Viewer

, 5 Mar 2003
A simple StereoLithography data file viewer.
//############################################################################

//  Author:	Sharjith Nair
//  Email:	sharjith_ssn@hotmail.com

// Program:	OpenGL, C++ MFC StereoLithography Data File Viewer Application

//							Important Notice:

//	This Idea and the Application is Copyright(c) Sharjith Nair 2002, 2003.
//	You can freely use it as long as you credit me for it.

//	No guarantee/warranty is given on this app and I will not be responsible 
//	for any damage to you, your property or any other person from using it.
//	USE IT ON YOUR OWN RISK.

//	Thankyou
//	Sharjith Nair.

//#############################################################################

// AxisSystem.h: interface for the CAxisSystem class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_AXISSYSTEM_H__9C6F4BC8_FF32_413B_AEB1_D38B5962F89E__INCLUDED_)
#define AFX_AXISSYSTEM_H__9C6F4BC8_FF32_413B_AEB1_D38B5962F89E__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "Geometry.h"
#include "Point3D.h"
#include "Vector3D.h"

class CPoint3D;
class CVector3D;

class CAxisSystem : public CGeometry  
{
public:
	CAxisSystem();
	CAxisSystem(const CPoint3D& Pos, const CVector3D& Dir, const CVector3D& XDir);
	CAxisSystem(const CPoint3D& Pos, const CVector3D& Dir);
	CAxisSystem(const CAxisSystem&);
	~CAxisSystem();
	void SetPosition(const CPoint3D& P);
	void SetPosition(double x, double y, double z);
	void SetDirection(const CVector3D& D);
	void SetDirection(double dx, double dy, double dz);
	void SetXDirection(const CVector3D& XD);
	void SetXDirection(double dxx, double dxy, double dxz);
	void SetYDirection(const CVector3D& YD);
	void SetYDirection(double dyx, double dyy, double dyz);
	CPoint3D GetPosition() const;
	CVector3D GetOrigin() const;
	CVector3D GetDirection() const;
	CVector3D GetXDirection() const;
	CVector3D GetYDirection() const;
	bool operator == (const CAxisSystem& C) const;
	virtual void Translate(const COneAxis&, const double&);
	virtual void Translate(double dx, double dy, double dz);
	virtual void Translate(const CVector3D&);
	virtual void Translate(const CPoint3D& P1, const CPoint3D& P2);
	virtual void Rotate(const COneAxis&, double);
	virtual void Scale(const CPoint3D&, double);
	virtual void Mirror(const CPoint3D&);
	virtual void Mirror(const COneAxis&);
	virtual void Mirror(const CPlane&);
private:
	CPoint3D Position;
	CVector3D Origin;
	CVector3D Direction;
	CVector3D XDirection;
	CVector3D YDirection;
};

#endif // !defined(AFX_AXISSYSTEM_H__9C6F4BC8_FF32_413B_AEB1_D38B5962F89E__INCLUDED_)

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)

Share

About the Author

Sharjith
Engineer Tata Technologies Ltd
India India
Sharjith is a Mechanical Engineer with strong passion for Automobiles, Aircrafts and Software development.

| Advertise | Privacy | Mobile
Web02 | 2.8.140827.1 | Last Updated 6 Mar 2003
Article Copyright 2003 by Sharjith
Everything else Copyright © CodeProject, 1999-2014
Terms of Service
Layout: fixed | fluid