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StL Data File Viewer

, 5 Mar 2003 GPL3
A simple StereoLithography data file viewer.
//############################################################################

//  Author:	Sharjith Nair
//  Email:	sharjith_ssn@hotmail.com

// Program:	OpenGL, C++ MFC StereoLithography Data File Viewer Application

//							Important Notice:

//	This Idea and the Application is Copyright(c) Sharjith Nair 2002, 2003.
//	You can freely use it as long as you credit me for it.

//	No guarantee/warranty is given on this app and I will not be responsible 
//	for any damage to you, your property or any other person from using it.
//	USE IT ON YOUR OWN RISK.

//	Thankyou
//	Sharjith Nair.

//#############################################################################

// GLObject.h: interface for the CGLObject class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_GLOBJECT_H__D32E3D3F_1394_41B3_ADD0_59A1B08F9FA4__INCLUDED_)
#define AFX_GLOBJECT_H__D32E3D3F_1394_41B3_ADD0_59A1B08F9FA4__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "GLTypeEnums.h"
#include "GLMaterials.h"
#include "BoundingBox.h"
#include "Geometry.h"

class CGLTrihedron;

class CGLObject
{
	friend class CGLTrihedron;
public:
	CGLObject();
	virtual ~CGLObject();
	virtual CGLObject* Copy() const = 0;
	virtual void DefineDisplay() = 0;
	virtual void Display(const GLDisplayMode& = GLWIREFRAME) = 0;
	virtual void Hilight(const GLDisplayMode&) = 0;
	int GetCount() const { return glObjCount; }
	unsigned long int GetObjID() const { return glObjID; }
	void SetDisplayMode(const GLDisplayMode& );
	GLDisplayMode GetDisplayMode() const;
	void SetMaterial(const GLMaterial&);
	GLMaterial GetMaterial() const;
	virtual void SetColor(const GLubyte&, const GLubyte&, const GLubyte&);
	virtual void GetColor(GLubyte*) const;
	void SetBoundingBox(const CBoundingBox&);
	CBoundingBox GetBoundingBox() const;
	virtual GLObjectType GLObjType() const;
	bool IsOfType(const GLObjectType&) const;
	virtual CGeometry* Geometry() const { return 0; }
protected:
	void ApplyMaterial(const GLMaterial&);
private:
	void AddMaterial(float*);
protected:
	GLObjectType glObjType;
	static int glObjCount;
	unsigned long int glObjID;
	GLDisplayMode displayMode;
	GLMaterial itsMaterial;
	GLfloat  ambiMat[4];
	GLfloat  diffMat[4];
	GLfloat  specMat[4];
	GLfloat  emisMat[4];
	GLfloat  coloMat[4];
	GLfloat shine;
	GLfloat Matl[13];
	GLubyte itsRed;
	GLubyte itsGreen;
	GLubyte itsBlue;
	GLubyte itsShadeRed;
	GLubyte itsShadeGreen;
	GLubyte itsShadeBlue;
	GLuint list;
	GLuint listNum;
	CBoundingBox itsBox;
};

#endif // !defined(AFX_GLOBJECT_H__D32E3D3F_1394_41B3_ADD0_59A1B08F9FA4__INCLUDED_)

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License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)

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About the Author

Sharjith
Engineer Tata Technologies Ltd
India India
Sharjith is a Mechanical Engineer with strong passion for Automobiles, Aircrafts and Software development.

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