// Geometry.cpp: implementation of the CGeometry class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Geometry.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif #include "Point3D.h" #include "Vector3D.h" #include "OneAxis.h" #include "AxisSystem.h" #include "Line3D.h" #include "Plane.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// int CGeometry::refCount = 0; CGeometry::CGeometry() { refCount++; } CGeometry::~CGeometry() { refCount--; } void CGeometry::Translate(const COneAxis& Ax, const double& amt) { CVector3D D = Ax.GetDirection(); double dx, dy, dz; dx = D.GetX(); dy = D.GetY(); dz = D.GetZ(); dx *= amt; dy *= amt; dz *= amt; Translate(dx,dy,dz); }
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The Next Version of Android - Some of What's Coming