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StL Data File Viewer

, 5 Mar 2003
A simple StereoLithography data file viewer.
//############################################################################

//  Author:	Sharjith Nair
//  Email:	sharjith_ssn@hotmail.com

// Program:	OpenGL, C++, MFC  StereoLithography Data File Viewer Application

//							Important Notice:

//	This Idea and the Application is Copyright(c) Sharjith Nair 2002, 2003.
//	You can freely use it as long as you credit me for it.

//	No guarantee/warranty is given on this app and I will not be responsible 
//	for any damage to you, your property or any other person from using it.
//	USE IT ON YOUR OWN RISK.

//	Thankyou
//	Sharjith Nair.

//#############################################################################

// Vector3d.h: interface for the CVector3d class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_VECTOR3D_H__DD3ABF1E_D4ED_4D0B_A32B_C5AD8CAFA517__INCLUDED_)
#define AFX_VECTOR3D_H__DD3ABF1E_D4ED_4D0B_A32B_C5AD8CAFA517__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "Geometry.h"

class CPoint3D;
class CMatrix33;
class COneAxis;
class CPlane;

class CVector3D : public CGeometry  
{
public:
	CVector3D();
	CVector3D(double x, double y, double z);
	CVector3D(const CPoint3D&);
	CVector3D(const CVector3D&, const CVector3D&);
	CVector3D(const CPoint3D&, const CPoint3D&);
	~CVector3D();
	void SetX(double x){itsX = x;} //Set The X Component Value
	void SetY(double y){itsY = y;} //Set The Y Component Value
	void SetZ(double z){itsZ = z;} //Set The Z Component Value
	void SetParam(double x, double y, double z){itsX = x; itsY = y;itsZ = z;} //Set The X Y and Z Values
	double GetX() const {return itsX;}// Returns The X Component
	double GetY() const {return itsY;}// Returns The Y Component
	double GetZ() const {return itsZ;}// Returns The Z Component
	double Dot(const CVector3D &V1) const;//Calculate Dot Product
	double DotCross(const CVector3D &V1, const CVector3D &V2);//Calculate Scalar Triple Product
	void Cross(const CVector3D &V1);//Calculate Cross Product Of' this' And Other
	CVector3D Crossed(const CVector3D &V1) const;//Return The Cross Product Vector
	void CrossCross(const CVector3D &V1, const CVector3D &V2);//Calculate The Vector Triple Product
	CVector3D CrossCrossed(const CVector3D &V1, const CVector3D &V2);//Return Vector Triple Product
	void Reverse();//Reverse The Direction Of 'this'
	CVector3D Reversed();//Return The Reversed Vector Of 'this'
	CVector3D operator + (const CVector3D &V1);//Return Addition Of 'this' And Other
	void operator += (const CVector3D &V1);//Add Other To 'this'
	CVector3D operator - (const CVector3D &V1);//Return Subtraction Of 'this' And Other
	void operator -= (const CVector3D &V1);//Subtract Other From 'this'
	CVector3D operator * (const double &scalar);//Scalar Multiple With Other Vector
	CVector3D operator * (const CMatrix33& M);//Multiply With Matrix
	void operator *= (const double &scalar);//Multiply 'this' With Other
	void operator *= (const CMatrix33 &M);//Multiply 'this With Matrix
	CVector3D operator / (const double &scalar);//Scalar Division
	void operator /= (const double &scalar);//Divide 'this' By Scalar
	CVector3D operator ^ (const CVector3D &V1);//Return The Cross Product
	void operator ^= (const CVector3D &V1);//Calculate Cross Product Of' this' And Other
	double Magnitude() const;// Calculate 'this' Vector's Magnitude
	double SqrMagnitude() const;// Calculate 'this' Vector's Square Magnitude
	double CrossMagnitude(const CVector3D &V);// Calculate 'this' Vector's Cross Magnitude
	double CrossSqrMagnitude(const CVector3D &V1);// Calculate 'this' Vector's Cross Square Magnitude
	double Modulus();// Return Modulus
	CVector3D Unit();//Return Normalized Vector Of 'this'
	CPoint3D Point();//Return Component Triplet As Point
	double Angle(const CVector3D&) const;//Angle Bet'n 'this' And Other
	double Angle(const CVector3D&, const CVector3D&) const;//Angle Bet'n 'this' And Other WRT Direction
	bool IsNull() const;//Check For Null Vector
	bool IsParallel(const CVector3D&) const;//Check If Parallel To Other
	bool IsOpposite(const CVector3D&) const;//Check If Opposite Direction To Other
	bool IsNormal(const CVector3D&) const;//Check If Normal To Other
	bool operator == (const CVector3D& V) const;//Check Equality
	operator CPoint3D();//Convertion Cast To Point;
	void Print() const;//Print Values Of Components
	void Normalize();//Normalize 'this' Vector
	virtual void Translate(const COneAxis&, const double&);
	virtual void Translate(double dx, double dy, double dz);
	virtual void Translate(const CVector3D&);
	virtual void Translate(const CPoint3D&, const CPoint3D&);
	virtual void Rotate(const COneAxis&, double);
	virtual void Scale(const CPoint3D&, double);
	virtual void Mirror(const CPoint3D&);
	virtual void Mirror(const COneAxis&);
	virtual void Mirror(const CPlane&);
	static CVector3D Origin();
private:
	double itsX;
	double itsY;
	double itsZ;
};

#endif // !defined(AFX_VECTOR3D_H__DD3ABF1E_D4ED_4D0B_A32B_C5AD8CAFA517__INCLUDED_)

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License

This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)

About the Author

Sharjith
Engineer Tata Technologies Ltd
India India
Sharjith is a Mechanical Engineer with strong passion for Automobiles, Aircrafts and Software development.

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