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Large pattern recognition system using multi neural networks

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4.94/5 (71 votes)
31 May 2012CPOL7 min read 214.7K   253.2K   192  
Tutorials of using multi neural networks for large pattern recognition system, handwriting recognition system
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.261
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace NNControl.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("NNControl.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
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            set {
                resourceCulture = value;
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        internal static System.Drawing.Bitmap btnBack {
            get {
                object obj = ResourceManager.GetObject("btnBack", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap btnDrag {
            get {
                object obj = ResourceManager.GetObject("btnDrag", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
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        internal static System.Drawing.Bitmap btnFitToScreen {
            get {
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        internal static System.Drawing.Bitmap btnOpen {
            get {
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                return ((System.Drawing.Bitmap)(obj));
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        internal static System.Drawing.Bitmap btnPreview {
            get {
                object obj = ResourceManager.GetObject("btnPreview", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
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            get {
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                return ((System.Drawing.Bitmap)(obj));
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                return ((System.Drawing.Bitmap)(obj));
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        internal static System.Drawing.Bitmap btnSelect {
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        internal static System.Drawing.Bitmap btnZoomOut {
            get {
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            get {
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                return ((System.Drawing.Bitmap)(obj));
            }
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        internal static System.Drawing.Bitmap cry {
            get {
                object obj = ResourceManager.GetObject("cry", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap document_new {
            get {
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                return ((System.Drawing.Bitmap)(obj));
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        internal static System.Drawing.Bitmap draw_line {
            get {
                object obj = ResourceManager.GetObject("draw_line", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
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        internal static System.Drawing.Bitmap ellipse {
            get {
                object obj = ResourceManager.GetObject("ellipse", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap export {
            get {
                object obj = ResourceManager.GetObject("export", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap file {
            get {
                object obj = ResourceManager.GetObject("file", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap fingerprint_recognition {
            get {
                object obj = ResourceManager.GetObject("fingerprint-recognition", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap folder {
            get {
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                return ((System.Drawing.Bitmap)(obj));
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        internal static System.Drawing.Bitmap folder_open {
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        internal static System.Drawing.Bitmap folders_explorer {
            get {
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                return ((System.Drawing.Bitmap)(obj));
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        internal static System.Drawing.Bitmap home {
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                return ((System.Drawing.Bitmap)(obj));
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        internal static System.Drawing.Bitmap label_link {
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                object obj = ResourceManager.GetObject("label_link", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
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        internal static System.Drawing.Bitmap pointer {
            get {
                object obj = ResourceManager.GetObject("pointer", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
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        internal static System.Drawing.Bitmap rectangle {
            get {
                object obj = ResourceManager.GetObject("rectangle", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
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        internal static System.Drawing.Bitmap save_accept {
            get {
                object obj = ResourceManager.GetObject("save_accept", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
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        internal static System.Drawing.Bitmap script__stop_ {
            get {
                object obj = ResourceManager.GetObject("script__stop_", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
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        internal static System.Drawing.Bitmap smile {
            get {
                object obj = ResourceManager.GetObject("smile", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
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        }
        
        internal static System.Drawing.Bitmap stock_draw_line {
            get {
                object obj = ResourceManager.GetObject("stock_draw-line", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Stop_sign {
            get {
                object obj = ResourceManager.GetObject("Stop_sign", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Upload {
            get {
                object obj = ResourceManager.GetObject("Upload", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap user_group_new {
            get {
                object obj = ResourceManager.GetObject("user-group-new", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}

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Vietnam Maritime University
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