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Grandiose Projects 3. Compatibility with Simulink

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8 Feb 2010CPOL23 min read 47.8K   5.9K   38  
Import of Simulink files
using System;
using System.Collections.Generic;
using System.Text;

namespace Motion6D.Intrefaces
{
    /// <summary>
    /// Aggregable Mechanical Object
    /// </summary>
    public interface IAggregableMechanicalObject
    {
        /// <summary>
        /// Number of degrees of freedom
        /// </summary>
        int Dimension
        {
            get;
        }

 
        /// <summary>
        /// Number of connections
        /// </summary>
        int NumberOfConnections
        {
            get;
        }

        /// <summary>
        /// State of object
        /// </summary>
        double[] State
        {
            get;
        }

        /// <summary>
        /// Internal acceleration
        /// </summary>
        double[] InternalAcceleration
        {
            get;
        }

        /// <summary>
        /// State of connection 
        /// x[0] - position, x[1] - quaternion, 
        /// x[2] - linear velocity, x[3] - angular velocity 
        /// </summary>
        /// <param name="numOfConnection">Number of connection</param>
        /// <returns>State of connection</returns>
        double[] this[int numOfConnection]
        {
            get;
            set;
        }

        /// <summary>
        /// Calculates transformation matrix from genrealized coordinates to
        /// acceleration of connection
        /// </summary>
        /// <param name="numOfConnection">Number of connection</param>
        /// <returns>The transformation matrix</returns>
        double[,] GetAccelerationMatrix(int numOfConnection);

 
        /// <summary>
        /// Gets matrix of forces
        /// </summary>
        /// <param name="numOfConnection">Number of connection</param>
        /// <returns>The matrix of forces</returns>
        double[,] GetForcesMatrix(int numOfConnection);

        /// <summary>
        /// Gets internal acceleration
        /// </summary>
        /// <param name="numOfConnection">Number of connection</param>
        /// <returns>Internal accceleration</returns>
        double[] GetInternalAcceleration(int numOfConnection);


        /// <summary>
        /// Gets connection force
        /// </summary>
        /// <param name="numOfConnection">Number of connection</param>
        /// <returns>Connection force</returns>
        double[] GetConnectionForce(int numOfConnection);


        /// <summary>
        /// Children objects
        /// </summary>
        Dictionary<IAggregableMechanicalObject, int[]> Children
        {
            get;
        }

        /// <summary>
        /// The is constant sign
        /// </summary>
        bool IsConstant
        {
            get;
        }

        /// <summary>
        /// Parent object
        /// </summary>
        IAggregableMechanicalObject Parent
        {
            get;
            set;
        }

    }
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Architect
Russian Federation Russian Federation
Ph. D. Petr Ivankov worked as scientific researcher at Russian Mission Control Centre since 1978 up to 2000. Now he is engaged by Aviation training simulators http://dinamika-avia.com/ . His additional interests are:

1) Noncommutative geometry

http://front.math.ucdavis.edu/author/P.Ivankov

2) Literary work (Russian only)

http://zhurnal.lib.ru/editors/3/3d_m/

3) Scientific articles
http://arxiv.org/find/all/1/au:+Ivankov_Petr/0/1/0/all/0/1

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