using System;
using System.Collections.Generic;
using System.Text;
using Motion6D.Intrefaces;
namespace Motion6D
{
public class MovedFrame : ReferenceFrame, IVelocity
{
#region Fields
protected double[] velocity = new double[] { 0, 0, 0 };
//protected double[] relativeVelocity = new double[] { 0, 0, 0 };
#endregion
#region IVelocity Members
public double[] Velocity
{
get { return velocity; }
}
/*double[] IVelocity.RevativeVelocity
{
get
{
return relativeVelocity;
}
}*/
#endregion
public override void Set(ReferenceFrame baseFrame, ReferenceFrame relative)
{
base.Set(baseFrame, relative);
}
}
}