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Finding Undisposed Objects

, 13 Aug 2009
An application to find undisposed objects in your .NET application.
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="9.00"
	Name="Undisposed"
	ProjectGUID="{EE36BF9E-88F5-444A-984B-508678CCFFFB}"
	RootNamespace="Undisposed"
	Keyword="AtlProj"
	TargetFrameworkVersion="131072"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="2"
			UseOfATL="2"
			ATLMinimizesCRunTimeLibraryUsage="false"
			CharacterSet="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="false"
				TargetEnvironment="1"
				GenerateStublessProxies="true"
				TypeLibraryName="$(IntDir)/Undisposed.tlb"
				HeaderFileName="Undisposed_i.h"
				DLLDataFileName=""
				InterfaceIdentifierFileName="Undisposed_i.c"
				ProxyFileName="Undisposed_p.c"
				ValidateParameters="true"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				PreprocessorDefinitions="WIN32;_WINDOWS;_DEBUG;_USRDLL"
				MinimalRebuild="true"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				UsePrecompiledHeader="2"
				WarningLevel="4"
				DebugInformationFormat="4"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"
				AdditionalIncludeDirectories="$(IntDir)"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				RegisterOutput="true"
				IgnoreImportLibrary="true"
				AdditionalDependencies="shell32.lib"
				LinkIncremental="2"
				ModuleDefinitionFile=".\Undisposed.def"
				GenerateDebugInformation="true"
				SubSystem="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="2"
			UseOfATL="2"
			ATLMinimizesCRunTimeLibraryUsage="false"
			CharacterSet="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="false"
				TargetEnvironment="1"
				GenerateStublessProxies="true"
				TypeLibraryName="$(IntDir)/Undisposed.tlb"
				HeaderFileName="Undisposed_i.h"
				DLLDataFileName=""
				InterfaceIdentifierFileName="Undisposed_i.c"
				ProxyFileName="Undisposed_p.c"
				ValidateParameters="true"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				PreprocessorDefinitions="WIN32;_WINDOWS;NDEBUG;_USRDLL"
				RuntimeLibrary="2"
				UsePrecompiledHeader="2"
				WarningLevel="3"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"
				AdditionalIncludeDirectories="$(IntDir)"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				RegisterOutput="true"
				IgnoreImportLibrary="true"
				LinkIncremental="1"
				ModuleDefinitionFile=".\Undisposed.def"
				GenerateDebugInformation="true"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
			>
			<File
				RelativePath=".\Controller.cpp"
				>
			</File>
			<File
				RelativePath=".\dllmain.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						CompileAsManaged="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						CompileAsManaged="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\FinalizerRunLogger.cpp"
				>
			</File>
			<File
				RelativePath=".\ObjectTracker.cpp"
				>
			</File>
			<File
				RelativePath=".\ProfilerCallbackServer.cpp"
				>
			</File>
			<File
				RelativePath=".\StackWalker.cpp"
				>
			</File>
			<File
				RelativePath=".\stdafx.cpp"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\TypeTracker.cpp"
				>
			</File>
			<File
				RelativePath=".\Undisposed.cpp"
				>
			</File>
			<File
				RelativePath=".\Undisposed.def"
				>
			</File>
			<File
				RelativePath=".\Undisposed.idl"
				>
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;inc;xsd"
			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
			>
			<File
				RelativePath=".\Controller.h"
				>
			</File>
			<File
				RelativePath=".\dllmain.h"
				>
			</File>
			<File
				RelativePath=".\FinalizerRunLogger.h"
				>
			</File>
			<File
				RelativePath=".\ObjectTracker.h"
				>
			</File>
			<File
				RelativePath=".\ProfilerCallbackServer.h"
				>
			</File>
			<File
				RelativePath=".\Resource.h"
				>
			</File>
			<File
				RelativePath=".\StackWalker.h"
				>
			</File>
			<File
				RelativePath=".\stdafx.h"
				>
			</File>
			<File
				RelativePath=".\targetver.h"
				>
			</File>
			<File
				RelativePath=".\TypeTracker.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
			>
			<File
				RelativePath=".\ProfilerCallbackServer.rgs"
				>
			</File>
			<File
				RelativePath=".\Undisposed.rc"
				>
			</File>
			<File
				RelativePath=".\Undisposed.rgs"
				>
			</File>
		</Filter>
		<Filter
			Name="Generated Files"
			SourceControlFiles="false"
			>
			<File
				RelativePath=".\Undisposed_i.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						CompileAsManaged="0"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="0"
						CompileAsManaged="0"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\Undisposed_i.h"
				>
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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This article, along with any associated source code and files, is licensed under The Microsoft Public License (Ms-PL)

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About the Author

S. Senthil Kumar
Software Developer Atmel R&D India Pvt. Ltd.
India India
I'm a 27 yrs old developer working with Atmel R&D India Pvt. Ltd., Chennai. I'm currently working in C# and C++, but I've done some Java programming as well. I was a Microsoft MVP in Visual C# from 2007 to 2009.
 
You can read My Blog here. I've also done some open source software - please visit my website to know more.

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