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using System;
using System.Collections.Generic;
using System.ComponentModel;
namespace BrainTechLLC.EmlenMud.Interfaces
{
[Browsable(true), TypeConverter(typeof(ExpandableObjectConverter))]
public interface IState : IHasAssociatedID, IExecutableWorkItem, IHasParameters , IHasCategory, IHasType , IRequiresParameters
{
event EventHandler StateAdded;
event EventHandler StateRemoved;
void UpdateState(IEntity entity, IStateCollection entityStates);
bool ModifyExecutingState(IState executingState, IParameterCollection argCollection);
bool ModifyIntention(IIntention intention, IParameterCollection argCollection);
void OnStateAdded();
void OnStateRemoved();
IAbility OriginatingAbility { get; set; }
}
}
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Currently working as a Senior Silverlight Developer with Troppus Software in Superior, CO. I enjoy statistics, programming, new technology, playing the cello, and reading codeproject articles.