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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Calcoolation.Core
{
/// <summary>
/// Represents the cells insice the game board.
/// </summary>
public class Cell
{
#region attributes
string cellValue;
string cellValidValues;
int userValue = 0;
Cage cage = null;
int column;
int row;
#endregion attributes
#region constructor
public Cell()
{
}
#endregion constructor
#region properties
public string CellValue
{
get { return cellValue; }
set { cellValue = value; }
}
public string CellValidValues
{
get { return cellValidValues; }
set { cellValidValues = value; }
}
public Cage Cage
{
get { return cage; }
set { cage = value; }
}
public int Column
{
get { return column; }
set { column = value; }
}
public int Row
{
get { return row; }
set { row = value; }
}
public int UserValue
{
get { return userValue; }
set { userValue = value; }
}
#endregion properties
}
}
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