|
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
namespace System.Windows.Forms.Calendar
{
/// <summary>
/// Contains basic information about a drawing event for <see cref="CalendarRenderer"/>
/// </summary>
public class CalendarRendererEventArgs
: EventArgs
{
#region Events
#endregion
#region Fields
private Calendar _calendar;
private Rectangle _clip;
private Graphics _graphics;
private object _tag;
#endregion
#region Ctor
/// <summary>
/// Use it wisely just to initialize some stuff
/// </summary>
protected CalendarRendererEventArgs()
{
}
/// <summary>
/// Creates a new <see cref="CalendarRendererEventArgs"/>
/// </summary>
/// <param name="calendar">Calendar where painting</param>
/// <param name="g">Device where to paint</param>
/// <param name="clip">Paint event clip area</param>
public CalendarRendererEventArgs(Calendar calendar, Graphics g, Rectangle clipRectangle)
{
_calendar = calendar;
_graphics = g;
_clip = clipRectangle;
}
/// <summary>
/// Creates a new <see cref="CalendarRendererEventArgs"/>
/// </summary>
/// <param name="calendar">Calendar where painting</param>
/// <param name="g">Device where to paint</param>
/// <param name="clip">Paint event clip area</param>
public CalendarRendererEventArgs(Calendar calendar, Graphics g, Rectangle clipRectangle, object tag)
{
_calendar = calendar;
_graphics = g;
_clip = clipRectangle;
_tag = tag;
}
/// <summary>
/// Copies the parameters from the specified <see cref="CalendarRendererEventArgs"/>
/// </summary>
/// <param name="original"></param>
public CalendarRendererEventArgs(CalendarRendererEventArgs original)
{
_calendar = original.Calendar;
_graphics = original.Graphics;
_clip = original.ClipRectangle;
_tag = original.Tag;
}
#endregion
#region Properties
/// <summary>
/// Gets the calendar where painting
/// </summary>
public Calendar Calendar
{
get { return _calendar; }
}
/// <summary>
/// Gets the clip of the paint event
/// </summary>
public Rectangle ClipRectangle
{
get { return _clip; }
}
/// <summary>
/// Gets the device where to paint
/// </summary>
public Graphics Graphics
{
get { return _graphics; }
}
/// <summary>
/// Gets or sets a tag for the event
/// </summary>
public object Tag
{
get { return _tag; }
set { _tag = value; }
}
#endregion
#region Public Methods
#endregion
#region Private Methods
#endregion
}
}
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
- I've been programming Windows and Web apps since 1997.
- My greatest concern nowadays is product, user interface, and usability.
- TypeScript / React expert
@geeksplainer