- mailserver_latest.zip
- MailServer_latest
- LumiSoft
- DelObj.exe
- MailServer
- Application
- errors.txt
- Filters
- lsSpamFilter
- lsVirusFilter
- help.txt
- Help
- Server&API
- Help
- LSServer&API.chm
- Untitled.ndoc
- User
- ENG
- _Images
- alias.jpg
- aliases.jpg
- domain.jpg
- domains.jpg
- filter.jpg
- filters.jpg
- logo.jpg
- main.jpg
- route.jpg
- routing.jpg
- securit1.jpg
- securit2.jpg
- security.jpg
- server.jpg
- sys_delivery.jpg
- sys_general.jpg
- sys_imap.jpg
- sys_pop3.jpg
- sys_smtp.jpg
- user1.jpg
- user2.jpg
- users.jpg
- Admin
- def.htm
- Install
- Intro
- mailserver.hhp
- MailServer_ENG.chm
- Problems
- Start.htm
- Started
- style.css
- Table of Contents.hhc
- Windows
- Install
- MailServer
- MailServerManager
- RFC
- ServerAPI
- SQL_Database
- Stuff
- NNTP
- ToDo.txt
- version.txt
- WebMail
- Net
- NetHelp
- Help
- LumiSoft.Net_Help.chm
- Untitled.ndoc
- UI
- Help
- Images
- outlookBar.gif
- outlookBarFullSelect.gif
- outlookBarIconSelect.gif
- outlookBarSmallIcon.gif
- outlookBarStuckenItem.gif
- Lib
- TestUI
- ToDo.txt
- Tools
- UI_rem_ISupportInitialize
- UI_version.txt
- smtppop3mailserver.zip
- LumiSoft
- DelObj.exe
- MailServer
- Net
- UI
- Help
- Images
- outlookBar.gif
- outlookBarFullSelect.gif
- outlookBarIconSelect.gif
- outlookBarSmallIcon.gif
- outlookBarStuckenItem.gif
- Lib
- TestUI
- UI_version.txt
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using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Windows.Forms;
namespace LumiSoft.UI.Controls
{
/// <summary>
/// Summary description for Control1.
/// </summary>
public class WTree : System.Windows.Forms.TreeView
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components;
private TreeNode m_current_node = null;
private int m_StateImage = -1;
private int m_FolderOpenImg = -1;
private bool m_UseNodeImages = false;
private bool m_lock = false;
/// <summary>
/// Default constructor.
/// </summary>
public WTree()
{
// This call is required by the WinForms Form Designer.
InitializeComponent();
// TODO: Add any initialization after the InitForm call
}
#region function Dispose
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if(components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#endregion
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
}
#endregion
#region function OnMouseDown
/// <summary>
///
/// </summary>
/// <param name="e"></param>
protected override void OnMouseDown(System.Windows.Forms.MouseEventArgs e)
{
if(e.Button == MouseButtons.Right){
TreeNode node = this.GetNodeAt(e.X,e.Y);
if(node != null){
this.SelectedNode = node;
}
}
base.OnMouseDown(e);
}
#endregion
#region function OnAfterCheck
/// <summary>
///
/// </summary>
/// <param name="e"></param>
protected override void OnAfterCheck(TreeViewEventArgs e)
{
TreeNode node = e.Node;
bool node_checked = node.Checked;
if(!m_UseNodeImages){
if(node.IsExpanded) // If node expanded show open folder image or state image
{
if(node_checked){
node.ImageIndex = m_FolderOpenImg;
}
else{
node.ImageIndex = m_StateImage;
}
}
else
{
if(node_checked) // If node collapsed show default image or state image
{
node.ImageIndex = ImageIndex;
}
else
{
node.ImageIndex = m_StateImage;
}
}
}
base.OnAfterCheck(e);
// If looping child or parent nodes , return
if(m_lock) return;
m_lock = true;
// Child nodes stuff -------------------------------------------------------------- //
if(node.Nodes.Count > 0){
// Checks or UnChecks all child nodes
Check_Childs(node,node_checked);
}
//------------------------------------------------------------------------------------//
// Checks or UnChecks all parent nodes
if(node.Parent != null){
Check_Parents(node,node_checked);
}
m_lock = false;
}
#endregion
#region function OnAfterCollapse
/// <summary>
///
/// </summary>
/// <param name="e"></param>
protected override void OnAfterCollapse(TreeViewEventArgs e)
{
base.OnAfterCollapse(e);
TreeNode node = e.Node;
if(node.Checked){
node.ImageIndex = ImageIndex;
}
else{
node.ImageIndex = m_StateImage;
}
}
#endregion
#region function OnAfterExpand
/// <summary>
///
/// </summary>
/// <param name="e"></param>
protected override void OnAfterExpand(System.Windows.Forms.TreeViewEventArgs e)
{
base.OnAfterExpand(e);
TreeNode node = e.Node;
if(node.Checked){
node.ImageIndex = m_FolderOpenImg;
}
else{
node.ImageIndex = m_StateImage;
}
}
#endregion
#region function Check_Childs
/// <summary>
/// Checks or UnChecks all Childs of node.
/// </summary>
/// <param name="node"> </param>
/// <param name="node_state"> </param>
private void Check_Childs(TreeNode node,bool node_state)
{
foreach(TreeNode nod in node.Nodes)
{
if(nod.Nodes.Count > 0){
Check_Childs(nod,node_state);
}
// Set current node state
nod.Checked = node_state;
}
}
#endregion
#region function Check_Parents
/// <summary>
/// Checks or UnChecks all Parents of node.
/// </summary>
/// <param name="node"> </param>
/// <param name="node_state"> </param>
private void Check_Parents(TreeNode node,bool node_state)
{
TreeNode n = node.Parent;
// Loop through parent nodes
while(n != null)
{
// If childs checked
if(node_state){
n.Checked = true;
n.ImageIndex = m_FolderOpenImg;
}
else
{
// Check if all items in node are UnChecked
if(Is_Last_UnChecked(n)){
n.Checked = false;
n.ImageIndex = m_StateImage;
}
}
// Get Next Parent
n = n.Parent;
}
}
#endregion
#region function Is_Last_UnChecked
/// <summary>
/// Check if all items in node(all childs of node) are UnChecked
/// </summary>
/// <param name="node"> </param>
private bool Is_Last_UnChecked(TreeNode node)
{
// Start with first node
TreeNode nod = node.FirstNode;
while(nod != null)
{
if(nod.Checked){
return false;
}
nod = nod.NextNode;
}
return true;
}
#endregion
#region function Loop_Tree
/// <summary>
/// Gets Next Node in Tree.
/// </summary>
public TreeNode Loop_Tree()
{
TreeNode nod = null;
if(m_current_node == null){
return m_current_node = this.Nodes[0];
}
// Try to move child node
if(m_current_node.Nodes.Count > 0)
{
return m_current_node = m_current_node.Nodes[0];
}
else
{
// Try to move next sibling node
if(m_current_node.NextNode != null)
{
return m_current_node = m_current_node.NextNode;
}
else
{
// Try to move parent node and to parent's next sibling node,
// if fails get next parent,until to end
nod = m_current_node;
while(nod != null){
if(nod.NextNode != null){
return m_current_node = nod.NextNode;
}
nod = nod.Parent;
}
m_current_node = null;
}
}
return m_current_node;
}
/// <summary>
///
/// </summary>
/// <param name="start_first"></param>
/// <returns></returns>
public TreeNode Loop_Tree(bool start_first)
{
m_current_node = null;
return Loop_Tree();
}
#endregion
/// <summary>
///
/// </summary>
[Obsolete("dummy I think ???")]
public void Refresh_StateImages()
{
TreeNode nod = Loop_Tree(true);
while(nod != null)
{
if(!nod.Checked){
nod.ImageIndex = m_StateImage;
}
else{
nod.ImageIndex = ImageIndex;
}
nod = Loop_Tree();
}
}
#region Properties Implementation
/// <summary>
///
/// </summary>
[
Category("Appearance"),
Description("Sets state image for checked state"),
]
public int StateImage
{
get{ return m_StateImage; }
set{
m_StateImage = value;
}
}
/// <summary>
///
/// </summary>
[
Category("Appearance"),
Description("Sets Image for open folder"),
]
public int FolderOpenImage
{
get{ return m_FolderOpenImg; }
set{
m_FolderOpenImg = value;
}
}
/// <summary>
///
/// </summary>
public bool UseNodeImages
{
get{ return m_UseNodeImages; }
set{
m_UseNodeImages = value;
}
}
#endregion
}
}
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