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// SampleSnapperDlg.cpp : implementation file
//
#include "stdafx.h"
#include "SampleSnapper.h"
#include "SampleSnapperDlg.h"
#include "afxdialogex.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CSampleSnapperDlg dialog
CSampleSnapperDlg::CSampleSnapperDlg(CWnd* pParent /*=NULL*/)
: CExtPS < CDialogEx >(CSampleSnapperDlg::IDD, pParent)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CSampleSnapperDlg::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CSampleSnapperDlg, CDialogEx)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, &CSampleSnapperDlg::OnBnClickedButton1)
ON_MESSAGE(WM_DESTROY_CHILD, CSampleSnapperDlg::OnDestroyChild)
END_MESSAGE_MAP()
// CSampleSnapperDlg message handlers
BOOL CSampleSnapperDlg::OnInitDialog()
{
CDialogEx::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CSampleSnapperDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialogEx::OnPaint();
}
}
// The system calls this function to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSampleSnapperDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
void CSampleSnapperDlg::OnBnClickedButton1()
{
POSITION pos = m_Snappers.AddTail(new CChildSnapper());
m_Snappers.GetAt(pos)->Create(CChildSnapper::IDD, this);
m_Snappers.GetAt(pos)->ShowWindow(SW_SHOW);
AddSnapper(m_Snappers.GetAt(pos)->GetSafeHwnd());
//m_Snappers.GetAt(pos)->SetParentHwnd(GetSafeHwnd());
// This is so we can delete the object and not leak memory
// m_Snapper->SetParentHwnd(GetSafeHwnd());
// TODO: Add your control notification handler code here
}
LRESULT CSampleSnapperDlg::OnDestroyChild(WPARAM wParam, LPARAM lParam)
{
TRACE(_T("CSampleSnapperDlg::OnDestroyChild\n"));
/*delete m_Snapper;*/
CChildSnapper * ptrChild = NULL;
HWND hWndChild = (HWND)wParam;
POSITION pos = m_Snappers.GetHeadPosition();
while (pos)
{
POSITION workingPOS = pos;
ptrChild = m_Snappers.GetNext(pos);
if ((ptrChild->GetSafeHwnd() == NULL) ||
(ptrChild->GetSafeHwnd() == hWndChild))
{
m_Snappers.RemoveAt(workingPOS);
delete ptrChild;
return 0L;
}
}
return 0L;
}
BOOL CSampleSnapperDlg::DestroyWindow()
{
// TODO: Add your specialized code here and/or call the base class
//while (!m_Snappers.IsEmpty())
// delete m_Snappers.RemoveHead();
return CExtPS::DestroyWindow();
}
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