Click here to Skip to main content
15,886,137 members
Articles / Programming Languages / C#

Understanding the Insides of the POP3 Mail Protocol: Part 2

Rate me:
Please Sign up or sign in to vote.
4.96/5 (32 votes)
9 Dec 2012MIT5 min read 118.2K   3.2K   95  
This article describes the mail sending process for beginners of the mail protocol.
The purpose of this article is to explore the insides of the POP3 protocol and show you how to implement it with C#.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;

namespace HigLabo.Net.Internal
{
    /// <summary>
    /// 
    /// </summary>
    public class DataReceiveContext : DataTransferContext
    {
        private Action<String> _EndGetResponse = null;
        private Stream _Stream = null;
        /// <summary>
        /// 
        /// </summary>
        protected Stream Stream
        {
            get { return _Stream; }
        }
        /// <summary>
        /// 
        /// </summary>
        protected Action<String> EndGetResponse
        {
            get { return _EndGetResponse; }
            set { _EndGetResponse = value; }
        }
        /// <summary>
        /// 
        /// </summary>
        /// <param name="encoding"></param>
        public DataReceiveContext(Encoding encoding)
            : base(encoding)
        {
            _Stream = new MemoryStream();
        }
        /// <summary>
        /// 
        /// </summary>
        /// <param name="stream"></param>
        /// <param name="encoding"></param>
        public DataReceiveContext(Stream stream, Encoding encoding)
            : base(encoding)
        {
            _Stream = stream;
        }
        /// <summary>
        /// 
        /// </summary>
        /// <param name="size"></param>
        /// <returns></returns>
        public virtual Boolean ReadBuffer(Int32 size)
        {
            Byte[] bb = this.GetByteArray();

            for (int i = 0; i < size; i++)
            {
                this.Stream.WriteByte(bb[i]);
                bb[i] = 0;
            }
            if (size < bb.Length)
            {
                return false;   
            }
            return true;
        }
        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        internal protected Byte[] GetData()
        {
            _Stream.Position = 0;
            return _Stream.ToByteArray();
        }
        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        protected Byte[] GetLastByte(Int32 size)
        {
            _Stream.Position = _Stream.Length - size;
            return _Stream.ToByteArray();
        }
        /// <summary>
        /// 
        /// </summary>
        internal protected void OnEndGetResponse()
        {
            var eh = _EndGetResponse;
            if (eh != null)
            {
                eh(this.Encoding.GetString(this.GetData()));
            }
        }
    }
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The MIT License


Written By
CEO TinyBetter, Inc
Japan Japan
I'm a CEO of TinyBetter, Inc in Japan.

Comments and Discussions