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Modified version of lib3ds reader of .3ds format

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4 Oct 2012CPOL3 min read 42.6K   2.9K   23  
In this article I present version of lib3ds reader for C++ language
#ifndef LIB3DS_SHADOW_TYPE_H
#define LIB3DS_SHADOW_TYPE_H

/* Shadow settings */
typedef struct Lib3dsShadow
{
    short       map_size;           /* Global shadow map size that ranges from 10 to 4096 */
    float       low_bias;           /* Global shadow low bias */
    float       hi_bias;            /* Global shadow hi bias */
    float       filter;             /* Global shadow filter that ranges from 1 (lowest) to 10 (highest) */
    float       ray_bias;           /* Global raytraced shadow bias */
} Lib3dsShadow;


#endif // LIB3DS_SHADOW_TYPE_H

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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