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#ifndef LIB3DS_SHADOW_TYPE_H
#define LIB3DS_SHADOW_TYPE_H
/* Shadow settings */
typedef struct Lib3dsShadow
{
short map_size; /* Global shadow map size that ranges from 10 to 4096 */
float low_bias; /* Global shadow low bias */
float hi_bias; /* Global shadow hi bias */
float filter; /* Global shadow filter that ranges from 1 (lowest) to 10 (highest) */
float ray_bias; /* Global raytraced shadow bias */
} Lib3dsShadow;
#endif // LIB3DS_SHADOW_TYPE_H
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