Click here to Skip to main content
15,894,095 members
Articles / Multimedia / OpenGL

Modified version of lib3ds reader of .3ds format

Rate me:
Please Sign up or sign in to vote.
4.78/5 (15 votes)
4 Oct 2012CPOL3 min read 42.8K   2.9K   23  
In this article I present version of lib3ds reader for C++ language
#include "Lib3ds_background.h"

#include <math.h>

Lib3ds_background::Lib3ds_background()
{
}

bool Lib3ds_background::solid_bgnd_read(Lib3dsBackground *background)
{
    Lib3dsChunk c;
    uint16_t chunk;
    int have_lin = FALSE;

    if(!lib3ds_chunk_read_start(&c, CHK_SOLID_BGND))
    {
        return false;
    }

    while ((chunk = lib3ds_chunk_read_next(&c)) != 0)
    {
        switch (chunk)
        {
            case CHK_LIN_COLOR_F:
                lib3ds_io_read_rgb(background->setting.solid_color);
                have_lin = TRUE;
                break;

            case CHK_COLOR_F:
                lib3ds_io_read_rgb(background->setting.solid_color);
                break;

            default:
                lib3ds_chunk_unknown(chunk);
        }
    }

    lib3ds_chunk_read_end(&c);

    return true;
}

bool Lib3ds_background::v_gradient_read(Lib3dsBackground *background)
{
    Lib3dsChunk c;

    uint16_t chunk;
    int index[2];
    float col[2][3][3];
    int have_lin = 0;

    if(!lib3ds_chunk_read_start(&c, CHK_V_GRADIENT))
    {
        return false;
    }

    background->setting.gradient_percent = lib3ds_io_read_float();
    lib3ds_chunk_read_tell(&c);

    index[0] = index[1] = 0;

    while ((chunk = lib3ds_chunk_read_next(&c)) != 0)
    {
        switch (chunk)
        {
            case CHK_COLOR_F:
                lib3ds_io_read_rgb(col[0][index[0]]);
                index[0]++;
                break;

            case CHK_LIN_COLOR_F:
                lib3ds_io_read_rgb(col[1][index[1]]);
                index[1]++;
                have_lin = 1;
                break;

            default:
                lib3ds_chunk_unknown(chunk);
        }
    }
    {
        int i;
        for (i = 0; i < 3; ++i)
        {
            background->setting.gradient_top[i] = col[have_lin][0][i];
            background->setting.gradient_middle[i] = col[have_lin][1][i];
            background->setting.gradient_bottom[i] = col[have_lin][2][i];
        }
    }
    lib3ds_chunk_read_end(&c);

    return true;
}


bool Lib3ds_background::lib3ds_background_read(Lib3dsBackground *background)
{
    Lib3dsChunk c;

    if(!lib3ds_chunk_read(&c))
    {
        return false;
    }

    switch (c.chunk)
    {
        case CHK_BIT_MAP:
        {
            if(!lib3ds_io_read_string(background->bitmap_name.bitmap_name, 64))
            {
                return false;
            }

            break;
        }

        case CHK_SOLID_BGND:
        {
            lib3ds_chunk_read_reset(&c);

            if(!solid_bgnd_read(background))
            {
                return false;
            }

            break;
        }

        case CHK_V_GRADIENT:
        {
            lib3ds_chunk_read_reset(&c);

            if(!v_gradient_read(background))
            {
                return false;
            }

            break;
        }

        case CHK_USE_BIT_MAP:
        {
            background->setting.use_bitmap = TRUE;
            break;
        }

        case CHK_USE_SOLID_BGND:
        {
            background->setting.use_solid = TRUE;
            break;
        }

        case CHK_USE_V_GRADIENT:
        {
            background->setting.use_gradient = TRUE;
            break;
        }
    }

    return true;
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
Australia Australia
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions