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#ifndef LIB3DS_LIGHT_H
#define LIB3DS_LIGHT_H
#include "Lib3ds_camera.h"
class Lib3ds_light: public Lib3ds_camera
{
public:
Lib3ds_light();
protected:
Lib3dsLight lib3ds_light_new(QString name); // Function of creating light source data
bool spotlight_read(Lib3dsLight *light); // Function of reading of spotlight source
bool lib3ds_light_read(Lib3dsLight *light); // Function of reading of light source data
};
#endif // LIB3DS_LIGHT_H
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