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#ifndef LIB3DS_SHADOW_H
#define LIB3DS_SHADOW_H
#include "Lib3ds_chunk.h"
class Lib3ds_shadow: public Lib3ds_chunk
{
public:
Lib3ds_shadow();
protected:
bool lib3ds_shadow_read(Lib3dsShadow *shadow); // Function of reading of the shadow setting
};
#endif // LIB3DS_SHADOW_H
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