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Modified version of lib3ds reader of .3ds format

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4 Oct 2012CPOL3 min read 42.9K   2.9K   23  
In this article I present version of lib3ds reader for C++ language
#ifndef LIB3DS_LIGHT_TYPE_H
#define LIB3DS_LIGHT_TYPE_H

#include <QString>


/** Light object */
typedef struct Lib3dsLight_setting {
    unsigned    user_id;
    void*       user_ptr;
    unsigned    object_flags;
    int         spot_light;     /* bool */
    int         see_cone;
    float       color[3];
    float       position[3];
    float       target[3];
    float       roll;
    int         off;              /* bool */
    float       outer_range;
    float       inner_range;
    float       multiplier;
    /*const char**  excludes;*/
    float       attenuation;
    int         rectangular_spot;   /* bool */
    int         shadowed;           /* bool */
    float       shadow_bias;
    float       shadow_filter;
    int         shadow_size;
    float       spot_aspect;
    int         use_projector;
    int         spot_overshoot;      /* bool */
    int         ray_shadows;         /* bool */
    float       ray_bias;
    float       hotspot;
    float       falloff;
} Lib3dsLight_setting;

/** Light object */
typedef struct Lib3dsLight {
Lib3dsLight_setting setting;
QString projector;
QString name;
} Lib3dsLight;

#endif // LIB3DS_LIGHT_TYPE_H

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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