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Sound in games - Rooms

, 31 Jul 2012 CPOL
How to calculate a reverbration time in a room
WpfReverberationTime-noexe.zip
WpfReverberationTime
AbsorberList.xlsx
WpfReverberationTime.suo
WpfReverberationTime
AbsorberList.xlsx
bin
Debug
WpfReverberationTime.vshost.exe.manifest
My Project
MyExtensions
Settings.settings
obj
x86
Debug
frmAbsorber.baml
MainWindow.baml
WpfReverberationTime.g.resources
WpfReverberationTime.Resources.resources
WpfReverberationTime.vbproj.user
WpfReverberationTime.zip
AbsorberList.xlsx
WpfReverberationTime.suo
AbsorberList.xlsx
AmCharts.Windows.Design.dll
AmCharts.Windows.dll
WpfReverberationTime.exe
WpfReverberationTime.pdb
WpfReverberationTime.vshost.exe
WpfReverberationTime.vshost.exe.manifest
Release
Settings.settings
DesignTimeResolveAssemblyReferences.cache
DesignTimeResolveAssemblyReferencesInput.cache
frmAbsorber.baml
Interop.Microsoft.Office.Core.dll
MainWindow.baml
TempPE
My Project.Resources.Designer.vb.dll
WpfReverberationTime.exe
WpfReverberationTime.g.resources
WpfReverberationTime.pdb
WpfReverberationTime.Resources.resources
WpfReverberationTime.vbproj.GenerateResource.Cache
WpfReverberationTime.vbproj.ResolveComReference.cache
WpfReverberationTime.vbprojResolveAssemblyReference.cache
WpfReverberationTime_MarkupCompile.cache
WpfReverberationTime_MarkupCompile.i.cache
Release
WpfReverberationTime.vbproj.user
Imports System
Imports System.Reflection
Imports System.Runtime.InteropServices
Imports System.Globalization
Imports System.Resources
Imports System.Windows

' General Information about an assembly is controlled through the following 
' set of attributes. Change these attribute values to modify the information
' associated with an assembly.

' Review the values of the assembly attributes

<Assembly: AssemblyTitle("WpfReverberationTime")> 
<Assembly: AssemblyDescription("")> 
<Assembly: AssemblyCompany("")> 
<Assembly: AssemblyProduct("WpfReverberationTime")> 
<Assembly: AssemblyCopyright("Copyright @  2012")> 
<Assembly: AssemblyTrademark("")> 
<Assembly: ComVisible(false)>

'In order to begin building localizable applications, set 
'<UICulture>CultureYouAreCodingWith</UICulture> in your .vbproj file
'inside a <PropertyGroup>.  For example, if you are using US english 
'in your source files, set the <UICulture> to "en-US".  Then uncomment the
'NeutralResourceLanguage attribute below.  Update the "en-US" in the line
'below to match the UICulture setting in the project file.

'<Assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)> 


'The ThemeInfo attribute describes where any theme specific and generic resource dictionaries can be found.
'1st parameter: where theme specific resource dictionaries are located
'(used if a resource is not found in the page, 
' or application resource dictionaries)

'2nd parameter: where the generic resource dictionary is located
'(used if a resource is not found in the page, 
'app, and any theme specific resource dictionaries)
<Assembly: ThemeInfo(ResourceDictionaryLocation.None, ResourceDictionaryLocation.SourceAssembly)>



'The following GUID is for the ID of the typelib if this project is exposed to COM
<Assembly: Guid("43c22d7b-097f-4b22-adef-3e7e3aa7df0c")> 

' Version information for an assembly consists of the following four values:
'
'      Major Version
'      Minor Version 
'      Build Number
'      Revision
'
' You can specify all the values or you can default the Build and Revision Numbers 
' by using the '*' as shown below:
' <Assembly: AssemblyVersion("1.0.*")> 

<Assembly: AssemblyVersion("1.0.0.0")> 
<Assembly: AssemblyFileVersion("1.0.0.0")> 

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Kenneth Haugland
Engineer
Norway Norway
I hope that you like the stuff I have created and if you do wish to say thank you then a donation is always appreciated.
You can donate here[^].

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