Click here to Skip to main content
15,891,136 members
Articles / Desktop Programming / Win32

Pipe template classes

Rate me:
Please Sign up or sign in to vote.
4.69/5 (9 votes)
2 Nov 2010MPL12 min read 146.2K   1.9K   33  
A template classes library to support pipe development with minimum programmer effort.
// MonitorTestSuite.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "MonitorTestSuite.h"
#include "MonitorTestSuiteDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMonitorTestSuiteApp

BEGIN_MESSAGE_MAP(CMonitorTestSuiteApp, CWinApp)
	//{{AFX_MSG_MAP(CMonitorTestSuiteApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMonitorTestSuiteApp construction

CMonitorTestSuiteApp::CMonitorTestSuiteApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CMonitorTestSuiteApp object

CMonitorTestSuiteApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CMonitorTestSuiteApp initialization

BOOL CMonitorTestSuiteApp::InitInstance()
{
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CMonitorTestSuiteDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Mozilla Public License 1.1 (MPL 1.1)


Written By
Software Developer
Belarus Belarus
This member has not yet provided a Biography. Assume it's interesting and varied, and probably something to do with programming.

Comments and Discussions