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Zune HD Level Program Written in XNA

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25 Sep 2009CPOL19 min read 121.1K   615   39  
A level program written for the Zune using the XNA framework.
<?xml version="1.0" encoding="utf-8"?>
<XnaContent xmlns:Pipeline="Microsoft.Xna.Framework.Content.Pipeline">
  <Asset Type="Pipeline:BuildItemCollection">
    <Item>
      <Source>BackgroundTexture.bmp</Source>
      <Name>BackgroundTexture</Name>
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Options>None</Options>
      <Output>C:\Users\Joel Johnson\Documents\Visual Studio 2008\Projects\AccelerometerTest\Level\bin\Zune\Debug\Content\BackgroundTexture.xnb</Output>
      <Time>2009-09-20T10:44:39.8387969-04:00</Time>
    </Item>
    <Item>
      <Source>Bubble.png</Source>
      <Name>Bubble</Name>
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Options>None</Options>
      <Output>C:\Users\Joel Johnson\Documents\Visual Studio 2008\Projects\AccelerometerTest\Level\bin\Zune\Debug\Content\Bubble.xnb</Output>
      <Time>2009-09-20T13:26:11.8151462-04:00</Time>
    </Item>
    <Item>
      <Source>HorizontalLevel.png</Source>
      <Name>HorizontalLevel</Name>
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Options>None</Options>
      <Output>C:\Users\Joel Johnson\Documents\Visual Studio 2008\Projects\AccelerometerTest\Level\bin\Zune\Debug\Content\HorizontalLevel.xnb</Output>
      <Time>2009-09-20T12:30:41.7576778-04:00</Time>
    </Item>
    <Item>
      <Source>VerticalLevel.png</Source>
      <Name>VerticalLevel</Name>
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Options>None</Options>
      <Output>C:\Users\Joel Johnson\Documents\Visual Studio 2008\Projects\AccelerometerTest\Level\bin\Zune\Debug\Content\VerticalLevel.xnb</Output>
      <Time>2009-09-20T12:52:03.476988-04:00</Time>
    </Item>
    <Item>
      <Source>RoundLevel.png</Source>
      <Name>RoundLevel</Name>
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Options>None</Options>
      <Output>C:\Users\Joel Johnson\Documents\Visual Studio 2008\Projects\AccelerometerTest\Level\bin\Zune\Debug\Content\RoundLevel.xnb</Output>
      <Time>2009-09-20T11:25:52.3862185-04:00</Time>
    </Item>
    <Item>
      <Source>MainFont.spritefont</Source>
      <Name>MainFont</Name>
      <Importer>FontDescriptionImporter</Importer>
      <Processor>FontDescriptionProcessor</Processor>
      <Options>None</Options>
      <Output>C:\Users\Joel Johnson\Documents\Visual Studio 2008\Projects\AccelerometerTest\Level\bin\Zune\Debug\Content\MainFont.xnb</Output>
      <Time>2009-09-20T13:44:41.4216121-04:00</Time>
    </Item>
    <Item>
      <Source>smallBubble.png</Source>
      <Name>smallBubble</Name>
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Options>None</Options>
      <Output>C:\Users\Joel Johnson\Documents\Visual Studio 2008\Projects\AccelerometerTest\Level\bin\Zune\Debug\Content\smallBubble.xnb</Output>
      <Time>2009-09-20T14:31:31.9663661-04:00</Time>
    </Item>
    <Item>
      <Source>BackArrow.png</Source>
      <Name>BackArrow</Name>
      <Importer>TextureImporter</Importer>
      <Processor>TextureProcessor</Processor>
      <Options>None</Options>
      <Output>C:\Users\Joel Johnson\Documents\Visual Studio 2008\Projects\AccelerometerTest\Level\bin\Zune\Debug\Content\BackArrow.xnb</Output>
      <Time>2009-09-20T15:37:09.9896081-04:00</Time>
    </Item>
    <BuildSuccessful>true</BuildSuccessful>
    <Settings>
      <TargetPlatform>Zune</TargetPlatform>
      <BuildConfiguration>Debug</BuildConfiguration>
      <CompressContent>false</CompressContent>
      <RootDirectory>C:\Users\Joel Johnson\Documents\Visual Studio 2008\Projects\AccelerometerTest\Level\Content\</RootDirectory>
      <LoggerRootDirectory>C:\Users\Joel Johnson\Documents\Visual Studio 2008\Projects\AccelerometerTest\Level\</LoggerRootDirectory>
      <IntermediateDirectory>C:\Users\Joel Johnson\Documents\Visual Studio 2008\Projects\AccelerometerTest\Level\Content\obj\Zune\Debug\</IntermediateDirectory>
      <OutputDirectory>C:\Users\Joel Johnson\Documents\Visual Studio 2008\Projects\AccelerometerTest\Level\bin\Zune\Debug\Content\</OutputDirectory>
    </Settings>
    <Assemblies>
      <Assembly>
        <Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v3.1\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.XImporter.dll</Key>
        <Value>2009-05-28T00:16:14-04:00</Value>
      </Assembly>
      <Assembly>
        <Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v3.1\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.VideoImporters.dll</Key>
        <Value>2009-05-28T00:16:06-04:00</Value>
      </Assembly>
      <Assembly>
        <Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v3.1\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.dll</Key>
        <Value>2009-05-28T00:16:16-04:00</Value>
      </Assembly>
      <Assembly>
        <Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v3.1\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.FBXImporter.dll</Key>
        <Value>2009-05-28T00:16:26-04:00</Value>
      </Assembly>
      <Assembly>
        <Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v3.1\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.EffectImporter.dll</Key>
        <Value>2009-05-28T00:16:12-04:00</Value>
      </Assembly>
      <Assembly>
        <Key>C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v3.1\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.AudioImporters.dll</Key>
        <Value>2009-05-28T00:16:06-04:00</Value>
      </Assembly>
      <Assembly>
        <Key>C:\Windows\assembly\GAC_32\Microsoft.Xna.Framework.Content.Pipeline\3.1.0.0__6d5c3888ef60e27d\Microsoft.Xna.Framework.Content.Pipeline.dll</Key>
        <Value>2009-08-29T13:39:54.4750334-04:00</Value>
      </Assembly>
    </Assemblies>
  </Asset>
</XnaContent>

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer
United States United States
I attended Southern Polytechnic State University and earned a Bachelors of Science in Computer Science and later returned to earn a Masters of Science in Software Engineering. I've largely developed solutions that are based on a mix of Microsoft technologies with open source technologies mixed in. I've got an interest in astronomy and you'll see that interest overflow into some of my code project articles from time to time.



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