|
//
// ___ _____ ___ ___ __ __
// / __|_ _/ _ \| _ \ \/ |
// \__ \ | || (_) | / |\/| |
// |___/ |_| \___/|_|_\_| |_|
//
// Storm.TextEditor.dll
// ��������������������
// Storm.TabControl.dll was created under the LGPL
// license. Some of the code was created from scratch,
// some was not. Code not created from scratch was
// based on the DotNetFireball framework and evolved
// from that.
//
// What I mostly did in this library was that I
// cleaned up the code, structured it, documentated
// it and added new features.
//
// Although it might not sound like it, it was very
// hard and took a long (pretty much a shitload)
// time. Why? Well, this was* some of the crappiest,
// most unstructured, undocumentated, ugly code I've
// ever seen. It would actually have taken me less
// time to create it from scratch, but I figured that
// out too late. Figuring out what the code actually
// did and then documentating it was (mostly) a
// day-long process. Well, I hope you enjoy some of
// my hard work. /rant
//
// Of course some/most of it is made from scratch by me.
// *Yes, was. It isn't now. :) Some of the naming
// conventions might still seem a little bit off though.
//
// What is Storm?
// ��������������
// Storm is a set of dynamic link libraries used in
// Theodor "Vestras" Storm Kristensen's application
// "Moonlite".
//
//
// Thanks:
// �������
// - The DotNetFireball team for creating and publishing
// DotNetFireball which I based some of my code on.
//
//
// Copyright (c) Theodor "Vestras" Storm Kristensen 2009
// �����������������������������������������������������
//
namespace Storm.TextEditor.Controls.Core.Globalization
{
using System;
using System.Collections;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Drawing;
using System.Drawing.Design;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Diagnostics.Design;
using System.Diagnostics.SymbolStore;
using System.IO;
using System.Reflection;
using System.Resources;
using System.Text;
using System.Windows.Forms;
using Storm.TextEditor;
using Storm.TextEditor.Controls;
using Storm.TextEditor.Controls.Core;
using Storm.TextEditor.Controls.Core.Globalization;
using Storm.TextEditor.Controls.Core.Timers;
using Storm.TextEditor.Controls.IntelliMouse;
using Storm.TextEditor.Document;
using Storm.TextEditor.Document.Exporters;
using Storm.TextEditor.Forms;
using Storm.TextEditor.Interacting;
using Storm.TextEditor.Painting;
using Storm.TextEditor.Parsing;
using Storm.TextEditor.Parsing.Base;
using Storm.TextEditor.Parsing.Classes;
using Storm.TextEditor.Parsing.Language;
using Storm.TextEditor.Preset;
using Storm.TextEditor.Preset.Painting;
using Storm.TextEditor.Preset.TextDraw;
using Storm.TextEditor.Printing;
using Storm.TextEditor.Utilities;
using Storm.TextEditor.Win32;
public class IMEWindow
{
#region Members
// Basic members.
private const int IMC_SETCOMPOSITIONWINDOW = 0x000c;
private const int CFS_POINT = 0x0002;
private const int IMC_SETCOMPOSITIONFONT = 0x000a;
private const byte FF_MODERN = 48;
private const byte FIXED_PITCH = 1;
private IntPtr hIMEWnd;
private Font _font = null;
private Point _location;
#endregion
#region Properties
public Font Font
{
get { return _font; }
set
{
if (_font.Equals(value) == false)
{
SetFont(value);
_font = value;
}
}
}
public void SetFont(Font font)
{
LogFont lf = new LogFont();
font.ToLogFont(lf);
lf.lfPitchAndFamily = FIXED_PITCH | FF_MODERN;
NativeUser32Api.SendMessage(
hIMEWnd, (int)WindowMessage.WM_IME_CONTROL,
IMC_SETCOMPOSITIONFONT,
lf);
}
public void SetFont(string fontname, float fontsize)
{
LogFont tFont = new LogFont();
tFont.lfItalic = (byte)0;
tFont.lfStrikeOut = (byte)0;
tFont.lfUnderline = (byte)0;
tFont.lfWeight = 400;
tFont.lfWidth = 0;
tFont.lfHeight = (int)(-fontsize * 1.3333333333333);
tFont.lfCharSet = 1;
tFont.lfPitchAndFamily = FIXED_PITCH | FF_MODERN;
tFont.lfFaceName = fontname;
LogFont lf = tFont;
NativeUser32Api.SendMessage(
hIMEWnd, (int)WindowMessage.WM_IME_CONTROL,
IMC_SETCOMPOSITIONFONT,
lf);
}
public Point Location
{
get { return _location; }
set
{
_location = value;
POINTAPI p = new POINTAPI();
p.X = value.X;
p.Y = value.Y;
COMPOSITIONFORM lParam = new COMPOSITIONFORM();
lParam.dwStyle = CFS_POINT;
lParam.ptCurrentPos = p;
lParam.rcArea = new RECTAPI();
NativeUser32Api.SendMessage(
hIMEWnd,
(int)WindowMessage.WM_IME_CONTROL,
IMC_SETCOMPOSITIONWINDOW,
lParam);
}
}
#endregion
/// <summary>
/// Initializes the IMEWindow.
/// </summary>
public IMEWindow(IntPtr hWnd, string fontname, float fontsize)
{
hIMEWnd = NativeImm32Api.ImmGetDefaultIMEWnd(hWnd);
SetFont(fontname, fontsize);
}
}
}
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