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Storm - the world's best IDE framework for .NET

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4 Feb 2010LGPL311 min read 273.6K   6.5K   340  
Create fast, flexible, and extensible IDE applications easily with Storm - it takes nearly no code at all!
//
//    ___ _____ ___  ___ __  __ 
//   / __|_   _/ _ \| _ \  \/  |
//   \__ \ | || (_) |   / |\/| |
//   |___/ |_| \___/|_|_\_|  |_|
// 
//   Storm.TextEditor.dll
//   ��������������������
//     Storm.TabControl.dll was created under the LGPL 
//     license. Some of the code was created from scratch, 
//     some was not. Code not created from scratch was 
//     based on the DotNetFireball framework and evolved 
//     from that. 
//     
//     What I mostly did in this library was that I 
//     cleaned up the code, structured it, documentated 
//     it and added new features. 
//     
//     Although it might not sound like it, it was very
//     hard and took a long (pretty much a shitload)
//     time. Why? Well, this was* some of the crappiest,
//     most unstructured, undocumentated, ugly code I've
//     ever seen. It would actually have taken me less 
//     time to create it from scratch, but I figured that
//     out too late. Figuring out what the code actually
//     did and then documentating it was (mostly) a 
//     day-long process. Well, I hope you enjoy some of
//     my hard work. /rant
//     
//     Of course some/most of it is made from scratch by me.
//     *Yes, was. It isn't now. :) Some of the naming 
//     conventions might still seem a little bit off though.
//
//   What is Storm?
//   ��������������
//     Storm is a set of dynamic link libraries used in 
//     Theodor "Vestras" Storm Kristensen's application 
//     "Moonlite".
//     
//
//   Thanks:
//   �������
//     - The DotNetFireball team for creating and publishing 
//       DotNetFireball which I based some of my code on.
//
//
//   Copyright (c) Theodor "Vestras" Storm Kristensen 2009
//   �����������������������������������������������������
//

namespace Storm.TextEditor.Painting
{
    using System;
    using System.Collections;
    using System.ComponentModel;
    using System.ComponentModel.Design;
    using System.Drawing;
    using System.Drawing.Design;
    using System.Diagnostics;
    using System.Diagnostics.CodeAnalysis;
    using System.Diagnostics.Design;
    using System.Diagnostics.SymbolStore;
    using System.IO;
    using System.Reflection;
    using System.Resources;
    using System.Text;
    using System.Windows.Forms;

    using Storm.TextEditor;
    using Storm.TextEditor.Controls;
    using Storm.TextEditor.Controls.Core;
    using Storm.TextEditor.Controls.Core.Globalization;
    using Storm.TextEditor.Controls.Core.Timers;
    using Storm.TextEditor.Controls.IntelliMouse;
    using Storm.TextEditor.Document;
    using Storm.TextEditor.Document.Exporters;
    using Storm.TextEditor.Forms;
    using Storm.TextEditor.Interacting;
    using Storm.TextEditor.Painting;
    using Storm.TextEditor.Parsing;
    using Storm.TextEditor.Parsing.Base;
    using Storm.TextEditor.Parsing.Classes;
    using Storm.TextEditor.Parsing.Language;
    using Storm.TextEditor.Preset;
    using Storm.TextEditor.Preset.Painting;
    using Storm.TextEditor.Preset.TextDraw;
    using Storm.TextEditor.Printing;
    using Storm.TextEditor.Utilities;
    using Storm.TextEditor.Win32;

	public class GDIFont : GDIObject
    {
        #region Members
        // Basic members.
        public bool _bold;
		public bool _italic;
		public bool _underline;
		public bool _strikethrough;

        // Font members.
		public float  _size;
		public string _fontName;
		public byte   _charset;
		public IntPtr _hFont;
        #endregion

        #region Methods
        protected void Init(string fontname, float size, bool bold, bool italic, bool underline, bool strikethrough)
		{
			_fontName = fontname;
			_size = size;
			_bold = bold;
			_italic = italic;
			_underline = underline;
			_strikethrough = strikethrough;

			LogFont tFont = new LogFont();
			tFont.lfItalic = (byte) (_italic ? 1 : 0);
			tFont.lfStrikeOut = (byte) (_strikethrough ? 1 : 0);
			tFont.lfUnderline = (byte) (_underline ? 1 : 0);
			tFont.lfWeight = _bold ? 700 : 400;
			tFont.lfWidth = 0;
			tFont.lfHeight = (int) (-_size*1.3333333333333);
			tFont.lfCharSet = 1;

			tFont.lfFaceName = _fontName;
            _hFont = NativeGdi32Api.CreateFontIndirect(tFont);
		}

		protected override void Destroy()
		{
			if (_hFont != (IntPtr) 0)
				NativeGdi32Api.DeleteObject(_hFont);

			base.Destroy();
			_hFont = (IntPtr) 0;
		}

		protected override void Create()
		{ base.Create(); }
        #endregion

        /// <summary>
        /// Initializes the GDIFont.
        /// </summary>
        public GDIFont()
        { Create(); }

        /// <summary>
        /// Initializes the GDIFont.
        /// </summary>
        public GDIFont(string fontname, float size)
        {
            Init(fontname, size, false, false, false, false);
            Create();
        }

        /// <summary>
        /// Initializes the GDIFont.
        /// </summary>
        public GDIFont(string fontname, float size, bool bold, bool italic, bool underline, bool strikethrough)
        {
            Init(fontname, size, bold, italic, underline, strikethrough);
            Create();
        }

        ~GDIFont()
        {
            Destroy();
        }
	}
}

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License

This article, along with any associated source code and files, is licensed under The GNU Lesser General Public License (LGPLv3)



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