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Storm - the world's best IDE framework for .NET

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4 Feb 2010LGPL311 min read 278K   6.5K   340  
Create fast, flexible, and extensible IDE applications easily with Storm - it takes nearly no code at all!
//
//    ___ _____ ___  ___ __  __ 
//   / __|_   _/ _ \| _ \  \/  |
//   \__ \ | || (_) |   / |\/| |
//   |___/ |_| \___/|_|_\_|  |_|
// 
//   Storm.TextEditor.dll
//   ��������������������
//     Storm.TabControl.dll was created under the LGPL 
//     license. Some of the code was created from scratch, 
//     some was not. Code not created from scratch was 
//     based on the DotNetFireball framework and evolved 
//     from that. 
//     
//     What I mostly did in this library was that I 
//     cleaned up the code, structured it, documentated 
//     it and added new features. 
//     
//     Although it might not sound like it, it was very
//     hard and took a long (pretty much a shitload)
//     time. Why? Well, this was* some of the crappiest,
//     most unstructured, undocumentated, ugly code I've
//     ever seen. It would actually have taken me less 
//     time to create it from scratch, but I figured that
//     out too late. Figuring out what the code actually
//     did and then documentating it was (mostly) a 
//     day-long process. Well, I hope you enjoy some of
//     my hard work. /rant
//     
//     Of course some/most of it is made from scratch by me.
//     *Yes, was. It isn't now. :) Some of the naming 
//     conventions might still seem a little bit off though.
//
//   What is Storm?
//   ��������������
//     Storm is a set of dynamic link libraries used in 
//     Theodor "Vestras" Storm Kristensen's application 
//     "Moonlite".
//     
//
//   Thanks:
//   �������
//     - The DotNetFireball team for creating and publishing 
//       DotNetFireball which I based some of my code on.
//
//
//   Copyright (c) Theodor "Vestras" Storm Kristensen 2009
//   �����������������������������������������������������
//


namespace Storm.TextEditor.Parsing.Classes
{
    using System;
    using System.Collections;
    using System.ComponentModel;
    using System.ComponentModel.Design;
    using System.Drawing;
    using System.Drawing.Design;
    using System.Diagnostics;
    using System.Diagnostics.CodeAnalysis;
    using System.Diagnostics.Design;
    using System.Diagnostics.SymbolStore;
    using System.IO;
    using System.Reflection;
    using System.Resources;
    using System.Text;
    using System.Windows.Forms;

    using Storm.TextEditor;
    using Storm.TextEditor.Controls;
    using Storm.TextEditor.Controls.Core;
    using Storm.TextEditor.Controls.Core.Globalization;
    using Storm.TextEditor.Controls.Core.Timers;
    using Storm.TextEditor.Controls.IntelliMouse;
    using Storm.TextEditor.Document;
    using Storm.TextEditor.Document.Exporters;
    using Storm.TextEditor.Forms;
    using Storm.TextEditor.Interacting;
    using Storm.TextEditor.Painting;
    using Storm.TextEditor.Parsing;
    using Storm.TextEditor.Parsing.Base;
    using Storm.TextEditor.Parsing.Classes;
    using Storm.TextEditor.Parsing.Language;
    using Storm.TextEditor.Preset;
    using Storm.TextEditor.Preset.Painting;
    using Storm.TextEditor.Preset.TextDraw;
    using Storm.TextEditor.Printing;
    using Storm.TextEditor.Utilities;
    using Storm.TextEditor.Win32;

	/// <summary>
	/// TextStyles are used to describe the apperance of text.
	/// </summary>
	[Editor(typeof (TextStyleUIEditor), typeof (UITypeEditor))]
	public class TextStyle : ICloneable
    {
        #region Members
        /// <summary>
        /// Gets or sets the name of the style.
        /// </summary>
        public string Name = null;

        private bool _bold;
        private bool _italic;
        private bool _underline;

        private Color _foreColor = Color.Black;
        private Color _backColor = Color.Transparent;

        public event EventHandler Change = null;
        #endregion

        #region EventHandlers
        protected virtual void OnChange()
        {
            if (Change != null)
                Change(this, EventArgs.Empty);
        }
        #endregion

        #region Properties
        /// <summary>
		/// Gets or sets if the style uses a bold font.
		/// </summary>
		[Category("Font")]
		[Description("Gets or Sets if the style uses a BOLD font")]
		public bool Bold
		{
			get { return _bold; }
			set
			{
				_bold = value;
				OnChange();
			}
		}

		/// <summary>
		/// Gets or sets if the style uses an italic font.
		/// </summary>
		[Category("Font")]
		[Description("Gets or Sets if the style uses an ITALIC font")]
		public bool Italic
		{
			get { return _italic; }
			set
			{
				_italic = value;
				OnChange();
			}
		}

		/// <summary>
		/// Gets or sets if the style uses an underlined font.
		/// </summary>
		[Category("Font")]
		[Description("Gets or Sets if the style uses an UNDERLINED font")]
		public bool Underline
		{
			get { return _underline; }
			set
			{
				_underline = value;
				OnChange();
			}
		}

		/// <summary>
		/// Gets or sets the foreground color of the style.
		/// </summary>
		[Category("Color")]
		[Description("Gets or Sets the fore color of the style")]
		public Color ForeColor
		{
			get { return _foreColor; }
			set
			{
				_foreColor = value;
				OnChange();
			}
		}

		/// <summary>
		/// Gets or sets the background color of the style.
		/// </summary>
		[Category("Color")]
		[Description("Gets or Sets the background color of the style")]
		public Color BackColor
		{
			get { return _backColor; }
			set
			{
				_backColor = value;
				OnChange();
			}
        }

        /// <summary>
        /// Gets whether no color have been assigned to the BackColor.
        /// </summary>
        [Browsable(false)]
        public bool Transparent
        { get { return (BackColor.A == 0); } }
        #endregion

        /// <summary>
		/// Initializes the TextStyle.
		/// </summary>
		public TextStyle()
		{
			ForeColor = Color.Black;
			BackColor = Color.Transparent;
		}

		public override string ToString()
		{
			if (Name == null)
				return "TextStyle";

			return Name;
		}

		#region ICloneable Members
		public object Clone()
		{
			TextStyle ts = new TextStyle();

			ts.BackColor = BackColor;
			ts.Bold = Bold;

			ts.ForeColor = ForeColor;
			ts.Italic = Italic;

			ts.Underline = Underline;
			ts.Name = Name;

			return ts;
		}
		#endregion
	}
}

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License

This article, along with any associated source code and files, is licensed under The GNU Lesser General Public License (LGPLv3)



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