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Superlinear: an investigation into concurrent speedup

, 11 Oct 2009 CPOL
Making more of your cores
Superlinear
Superlinear
Superlinear
bin
Release
data.1.1.dat
data.10.2.dat
data.100.1.dat
data.3.3.dat
steps.24.10.1.dat
Common
Properties
ZedGraph.dll
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:2.0.50727.4918
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace Superlinear.Properties
{


	/// <summary>
	///   A strongly-typed resource class, for looking up localized strings, etc.
	/// </summary>
	// This class was auto-generated by the StronglyTypedResourceBuilder
	// class via a tool like ResGen or Visual Studio.
	// To add or remove a member, edit your .ResX file then rerun ResGen
	// with the /str option, or rebuild your VS project.
	[global::System.CodeDom.Compiler.GeneratedCodeAttribute( "System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0" )]
	[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
	[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
	internal class Resources
	{

		private static global::System.Resources.ResourceManager resourceMan;

		private static global::System.Globalization.CultureInfo resourceCulture;

		[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute( "Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode" )]
		internal Resources()
		{
		}

		/// <summary>
		///   Returns the cached ResourceManager instance used by this class.
		/// </summary>
		[global::System.ComponentModel.EditorBrowsableAttribute( global::System.ComponentModel.EditorBrowsableState.Advanced )]
		internal static global::System.Resources.ResourceManager ResourceManager
		{
			get
			{
				if ( ( resourceMan == null ) )
				{
					global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager( "Superlinear.Properties.Resources", typeof( Resources ).Assembly );
					resourceMan = temp;
				}
				return resourceMan;
			}
		}

		/// <summary>
		///   Overrides the current thread's CurrentUICulture property for all
		///   resource lookups using this strongly typed resource class.
		/// </summary>
		[global::System.ComponentModel.EditorBrowsableAttribute( global::System.ComponentModel.EditorBrowsableState.Advanced )]
		internal static global::System.Globalization.CultureInfo Culture
		{
			get
			{
				return resourceCulture;
			}
			set
			{
				resourceCulture = value;
			}
		}
	}
}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Nicholas Butler
United Kingdom United Kingdom

I built my first computer, a Sinclair ZX80, on my 11th birthday in 1980.
In 1992, I completed my Computer Science degree and built my first PC.
I discovered C# and .NET 1.0 Beta 1 in late 2000 and loved them immediately.
I have been writing concurrent software professionally, using multi-processor machines, since 1995.

In real life, I have spent 3 years travelling abroad,
I have held a UK Private Pilots Licence for 20 years,
and I am a PADI Divemaster.

I now live near idyllic Bournemouth in England.

If you would like help with multithreading, please contact me via my website:


I can work 'virtually' anywhere!

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