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An OpenGL ActiveX Control Developed with MFC

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22 Nov 19993 min read 293.9K   8K   58  
#if !defined(AFX_STDAFX_H__A015E026_7691_11D3_955D_8422F5C00000__INCLUDED_)
#define AFX_STDAFX_H__A015E026_7691_11D3_955D_8422F5C00000__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

// stdafx.h : include file for standard system include files,
//      or project specific include files that are used frequently,
//      but are changed infrequently

#define VC_EXTRALEAN		// Exclude rarely-used stuff from Windows headers

#include <afxctl.h>         // MFC support for ActiveX Controls

// Delete the two includes below if you do not wish to use the MFC
//  database classes
#include <afxdb.h>			// MFC database classes
#include <afxdao.h>			// MFC DAO database classes

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__A015E026_7691_11D3_955D_8422F5C00000__INCLUDED_)

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