Click here to Skip to main content
15,883,770 members
Articles / Programming Languages / C# 4.0

Detect a written text's language

Rate me:
Please Sign up or sign in to vote.
4.96/5 (75 votes)
21 Oct 2009CPOL6 min read 154.9K   7.7K   114  
An article on how to detect the language of a written text.
using System;
using System.IO;
using System.Collections;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using System.Resources;
using System.Reflection;
using DialogueMaster.Classification;
using System.Collections.Generic;

#if _DIALOGUEMASTER
using System.ServiceModel;
using DialogueMaster.Infrastructure;
#endif

namespace DialogueMaster.Babel
{
	/// <summary>
	/// Babel's main class.
    /// Use the provided Models to classify a text or assemble your own model
	/// </summary>
    [Serializable()]
    public sealed partial  class BabelModel : ISerializable, IDeserializationCallback, IBabelModel
{

		#region�Fields�(5)�

		[NonSerialized()]
		private static ModelCounters m_Counters = null;
        private int m_MaxVoters = 10;
		/// <summary>
		///  Reported matches are those fingerprints with a score less than best
		///  score * THRESHOLDVALUE (i.e. a THRESHOLDVALUE of 0.03 means matches
		///  must score within 3% from the best score.)  
		/// </summary>
		private double m_Threshold = 0.55f;
        public const int MAX_TOKENS_DEFAULT = 400;
		/// <summary>
		/// Set this to false to disable performance counters
		/// </summary>
		private static bool UseCounters = false;

		#endregion�Fields�

		#region�Properties�(1)�

		public ITokenTable this[string lang]
		{
			get
			{
				return this.m_InnerDictionary[lang] as ITokenTable;
			}
		}

		#endregion�Properties�

		#region�Methods�(5)�


		//�Public�Methods�(5)�

        public void AddFile(string category, string fileName)
        {

        }

        public void AddFile(string category, string fileName, List<char> charsetFilter)
		{
            TokenTable newTable = new TokenTable(MAX_TOKENS_DEFAULT);
            newTable.CreateFromFile(fileName, charsetFilter);
			this.Add(category, newTable);
		}

        public ICategoryList ClassifyText(string text)
        {
            return ClassifyText(text, 2);
        }

        public ICategoryList ClassifyText(string text, int maxResults)
		{
			long startTime = DateTime.Now.Ticks;
			ListDictionary results = new ListDictionary();
            Dictionary<string, double> scores = new Dictionary<string, double>();
			TokenTable tblTest = new TokenTable(text);
            double maxScore = 0;
            double threshold = 0;


            List<TokenVoter> charsetVoters = new List<TokenVoter>();
            // collect stats based on charset (first filter)
            foreach(string category in this.Keys)
			{
				ITokenTable catTable = this[category];
				if (!catTable.Enabled)
					continue;
                double score = catTable.CharsetTable.CharsetComparisonScore(tblTest.CharsetTable, threshold);

				if (score > maxScore)
				{
					maxScore = score;
					threshold = (maxScore* this.m_Threshold); 
				}
                if (score > threshold)
                    charsetVoters.Add(new TokenVoter(category, score));
			}

            // chinese does not have a "Charset"... so to be sure....
            if ( (charsetVoters.Count < 3) && (this.Keys.Contains("zh")) )
                charsetVoters.Add(new TokenVoter("zh") );

            charsetVoters.Sort();
            for (int i = charsetVoters.Count - 1; i > -1; i--)
            {
                if (charsetVoters[i].Score < threshold)
                    charsetVoters.RemoveAt(i);
            }


            maxScore = 0; ;
			// collect scores for each table
			int maxWordHits=0;
            threshold = 0;
            foreach (TokenVoter charVoter in charsetVoters)
			{
                ITokenTable catTable = this[charVoter.Category];
				if (!catTable.Enabled)
					continue;
				int hits = 0;
				double score =  catTable.WordComparisonScore(tblTest, threshold, ref hits);
				if (hits > maxWordHits)
					maxWordHits=hits;

				if (score > maxScore)
				{
					maxScore = score;
					threshold = (maxScore* this.m_Threshold); 
				}
                if (score > threshold)
                    scores.Add(charVoter.Category, score);
			}

            double sumScore = 0;
            List<TokenVoter> voters = new List<TokenVoter>();
            if (scores.Count == 0)
            {
                maxScore = charsetVoters[0].Score; ;
                // take the voters from the closed charsert
                foreach (TokenVoter v in charsetVoters)
                {

                    scores.Add(v.Category, v.Score);
                }

            }
            threshold = (maxScore * m_Threshold);


            // copy the scores to a sorted voters list
            foreach (string key in scores.Keys)
            {
                /*	if ((long)scores[key] < threshold)
                        continue; 
                        */
                // calc sum score
                double score = scores[key];
                /*
                if (maxWordHits < 1)
                {
                    score = 0; //  score > 0 ? 1 : 0;
                }
                else*/
                if (score > threshold)
                {
                    score /= maxScore;
                    if (maxWordHits > 0)
                        score /= maxWordHits;
                    score *= 100;
                    sumScore += score;
                    voters.Add(new TokenVoter(key, score));
                }

               
            }


            if (voters.Count > 1)
            {
                if (sumScore > 0)
                {
                    voters.Sort();
                    // cleanup voters and rebalance if more than 3 voters...
                    if (voters.Count > m_MaxVoters)
                    {
                        sumScore = 0;
                        for (int i = 0; i < m_MaxVoters; i++)
                        {
                            ((TokenVoter)voters[i]).Score -= ((TokenVoter)voters[m_MaxVoters]).Score;
                            sumScore += ((TokenVoter)voters[i]).Score;
                        }
                        voters.RemoveRange(m_MaxVoters, voters.Count - m_MaxVoters);
                    }
                }
            }

			// now normalize results..
			// the results are not an absolute confidence
			// but relative 
			if (voters.Count == 1)
			{
				// only one voter, so it we are 100% sure that's the one!
                ScoreHolder newScore = new ScoreHolder(100);
                results.Add(((TokenVoter)voters[0]).Category, newScore);
			}
			else
			{
				for(int i=0;i<voters.Count;i++)
				{
					TokenVoter stats = voters[i] as TokenVoter;
					
					double percScore =    sumScore > 0 ?   (stats.Score/ sumScore)*100 : 0;
                    results.Add(stats.Category,new ScoreHolder(percScore));
				}


				// if we have more than one possible result
				// we will try to disambiguate it by checking for 
				// very common words 
				if ( (results.Count == 0) || (results.Count > 1) )
				{
					scores.Clear();
					maxScore = 0;
					threshold = 0;
					// collect scores for each table
					foreach(string category in results.Keys)
					{
						ITokenTable catTable = (ITokenTable) this[category];
						// threshold = tblTest.WordTable. Ranks*catTable.WordTable.Count;
                        double score = catTable.ComparisonScore(tblTest, threshold);
						if (score>0)
						{
							maxScore = System.Math.Max(maxScore,score);
							scores.Add(category,score);
						}
					}
					// got results?
					if (scores.Count > 0)
					{

						sumScore = 0;
						// copy the scores to a sorted voters list
						voters.Clear();
						foreach(string key in scores.Keys)
						{
							// calc sum score
							sumScore +=  scores[key];
							voters.Add(new TokenVoter(key,scores[key]));
						}
						voters.Sort();
				

						// now normalize results..
						// the results are not an absolute confidence
						// but relative 
						if (voters.Count == 1)
						{
							// only one voter, so all other results are only 3/4 value
							foreach(string category in results.Keys)
								if (category != ((TokenVoter)voters[0]).Category)
									((ScoreHolder)results[category]).DevideScore(0.75);
						}
						else
						{
							for(int i=0;i<voters.Count;i++)
							{
								TokenVoter stats = voters[i] as TokenVoter;
						
								double percScore = (stats.Score/ sumScore)*200;
								((ScoreHolder)results[stats.Category]).AddScore(percScore);
							}
							foreach(string category in results.Keys)
								((ScoreHolder)results[category]).DevideScore(0.75);

						}
					}

				}
			}
			// now build a proper result..
			voters.Clear();
			foreach(string key in results.Keys)
			{
                voters.Add(new TokenVoter(key,((ScoreHolder)results[key]).Score));
			}
			voters.Sort();

            /*
            // Do a distance to next boos 
            for (int i = 0; i < voters.Count-1; i++)
            {
                voters[i].Score += voters[i].Score - voters[i + 1].Score;
            }
            */

            // reduce to maximum results
            if (voters.Count > maxResults)
			{
                voters.RemoveRange(maxResults, voters.Count - maxResults);
			}

            
            // re-weight...
			double dSumScore = 0;
			foreach(TokenVoter voter in voters)
			{
				dSumScore+=voter.Score;
			}
			results.Clear();
			foreach(TokenVoter voter in voters)
			{
				results.Add(voter.Category, new ScoreHolder((voter.Score / dSumScore)*100));
			}
//			ArrayList resultList = new ArrayList(results.Values);
//			resultList.Sort
            CategoryList result = new CategoryList();
			foreach(string category in results.Keys)
                result.Add(new Category(category, ((ScoreHolder)results[category]).Score) );
            result.Sort();
#if DIALOGUEMASTER
			if (UseCounters)
			{
				m_Counters.Classifications.Increment();
				m_Counters.ClassificationsPerSecond.Increment();
				m_Counters.ComparisonTime.IncrementBy(DateTime.Now.Ticks - startTime);
				m_Counters.ComparisonTimeBase.Increment();
			}
#endif
			tblTest.Clear();
			return result;
		}

        public void Remove(String lang)
        {
            if (this.m_InnerDictionary.ContainsKey(lang))
                this.m_InnerDictionary.Remove(lang);
        }


		#endregion�Methods�
#if _DIALOGUEMASTER
        private readonly RemotableValuesDictionary<string, ITokenTable> m_InnerDictionary = new RemotableValuesDictionary<string, ITokenTable>();
#else
        private readonly Dictionary<string, ITokenTable> m_InnerDictionary = new Dictionary<string, ITokenTable>();
#endif


		#region Model Performance counters
		internal class ModelCounters : IDisposable
		{
			private bool disposed;

			public PerformanceCounter Classifications;
			public PerformanceCounter ClassificationsPerSecond;
			public PerformanceCounter ComparisonTime;
			public PerformanceCounter ComparisonTimeBase;


			public ModelCounters()
			{
				this.Classifications = new PerformanceCounter("25hours Babel",  "Classifications", "", false);
				this.ClassificationsPerSecond = new PerformanceCounter("25hours Babel",  "Classifications / sec", "", false);
				this.ComparisonTime = new PerformanceCounter("25hours Babel",  "Avg. classification time", "", false);
				this.ComparisonTimeBase = new PerformanceCounter("25hours Babel",  "base for Avg. classification time", "", false);

				System.Diagnostics.Debug.WriteLine("Created model Performance Counter instances");
			}

			~ModelCounters()
			{
				Dispose(false);
			}


			#region IDisposable Members

			private void Dispose(bool disposing)
			{
				// Check to see if Dispose has already been called.
				if(!this.disposed)
				{
					// If disposing equals true, dispose all managed 
					// and unmanaged resources.
					if(disposing)
					{
						// Dispose managed resources.

						this.Classifications.RemoveInstance();
						this.ClassificationsPerSecond.RemoveInstance();
						this.ComparisonTime.RemoveInstance();
						this.ComparisonTimeBase.RemoveInstance();

						this.Classifications.Dispose();
						this.ClassificationsPerSecond.Dispose();
						this.ComparisonTime.Dispose();
						this.ComparisonTimeBase.Dispose();

						
						System.Diagnostics.Debug.WriteLine("Removed model Performance Counter instances");
					}
				}
				disposed = true;         
			}

			public void Dispose()
			{
				Dispose(true);
				GC.SuppressFinalize(this);
			}

			#endregion
		}
		#endregion

		#region ScoreByRefHolder
		internal sealed class ScoreHolder
		{
			private double m_Score;
			public ScoreHolder(double initialScore)
			{
				this.m_Score = initialScore;
			}

			public void AddScore(double changeBy)
			{
				this.m_Score+=changeBy;
			}

			public void DevideScore(double devideBy)
			{
                this.m_Score/=devideBy;
                
			}

			public double Score
			{
				get
				{
					return this.m_Score;
				}
			}

			public override string ToString()
			{
				return this.m_Score.ToString();
			}


		}
		#endregion

		#region constructors
		public BabelModel()
		{
			if (UseCounters && (m_Counters == null) )
				m_Counters = new ModelCounters();
			
		}


		#endregion

		#region Serialization

        static BabelModel s_DefaultModel;
        static BabelModel s_SmallModel;
        static BabelModel s_LargeModel;
        static BabelModel s_AllModel;
        static BabelModel s_CommonModel;
        static object s_LoaderLock = new object();

        /// <summary>
        /// The AllModel contains all available languages
        /// </summary>
        /// <remarks>
        /// ar	Arabic
        /// bn	Bengali (Bangladesh)
        /// ca	Catalan
        /// cs	Czech
        /// da	Danish
        /// de	German
        /// el	Greek
        /// en	English
        /// es	Spanish
        /// et	Estonian
        /// fa	Persian
        /// fi	Finnish
        /// fr	French
        /// he	Hebrew
        /// hi	Hindi
        /// hu	Hungarian
        /// is	Icelandic
        /// it	Italian
        /// ja	Japanese
        /// ko	Korean
        /// nl	Dutch
        /// nn	Norwegian, Nynorsk (Norway)
        /// no	Norwegian
        /// pl	Polish
        /// pt	Portuguese
        /// ro	Romanian
        /// ru	Russian
        /// se	Sami (Northern) (Sweden)
        /// sl	Slovenian
        /// sr	Serbian
        /// sv	Swedish
        /// th	Thai
        /// tr	Turkish
        /// vi	Vietnamese
        /// zh	Chinese (Simplified)
        /// </remarks>
        public IBabelModel AllModel
        {
            get { return _AllModel; }
        }

        /// <summary>
        /// The DefaultModel contains the languages detectable by DialogueMaster by default
        /// </summary>
        /// <remarks>
        /// da	Danish
        /// de	German
        /// en	English
        /// es	Spanish
        /// fr	French
        /// nl	Dutch
        /// no	Norwegian
        /// pt	Portuguese
        /// sv	Swedish
        /// </remarks>
        public IBabelModel DefaultModel
        {
            get { return _DefaultModel; }
        }


        /// <summary>
        /// The SmallModel contains only the most common languages needed by DialogueMasgter
        /// </summary>
        /// <remarks>
        /// de	German
        /// en	English
        /// es	Spanish
        /// fr	French
        /// it	Italian
        /// </remarks>
        public IBabelModel SmallModel
        {
            get { return _SmallModel; }
        }

        /// <summary>
        /// The LargeModel contains the extended set of detectable languages
        /// </summary>
        /// <remarks>
        /// cs	Czech
        /// da	Danish
        /// de	German
        /// el	Greek
        /// en	English
        /// es	Spanish
        /// fi	Finnish
        /// fr	French
        /// hu	Hungarian
        /// it	Italian
        /// nl	Dutch
        /// no	Norwegian
        /// pl	Polish
        /// pt	Portuguese
        /// ru	Russian
        /// sv	Swedish
        /// tr	Turkish
        /// </remarks>
        public IBabelModel LargeModel
        {
            get { return _LargeModel; }
        }

        /// <summary>
        /// The CommonModel contains the 10 most spread languages in the world
        /// </summary>
        /// <remarks>
        /// ar	Arabic
        /// bn	Bengali (Bangladesh)
        /// de	German
        /// en	English
        /// es	Spanish
        /// fr	French
        /// hi	Hindi
        /// ja	Japanese
        /// pt	Portuguese
        /// ru	Russian
        /// zh	Chinese (Simplified)
        /// </remarks>
        public IBabelModel CommonModel
        {
            get { return _CommonModel; }
        }

        /// <summary>
        /// Static version of the _DefaultModel
        /// </summary>
        /// <see cref="_DefaultModel"/>
        public static BabelModel _DefaultModel
		{
			get
			{
                lock (s_LoaderLock)
                {
                    if (s_DefaultModel == null)
                    {
                        s_DefaultModel = new BabelModel();
                        s_DefaultModel.Add("en", _AllModel["en"]);
                        s_DefaultModel.Add("de", _AllModel["de"]);
                        s_DefaultModel.Add("fr", _AllModel["fr"]);
                        s_DefaultModel.Add("es", _AllModel["es"]);
                        s_DefaultModel.Add("it", _AllModel["it"]);
                        
                        s_DefaultModel.Add("nl", _AllModel["it"]);
                        s_DefaultModel.Add("sv", _AllModel["it"]);
                        s_DefaultModel.Add("da", _AllModel["it"]);
                        s_DefaultModel.Add("no", _AllModel["it"]);
                        s_DefaultModel.Add("pt", _AllModel["it"]);


                    }
                    return s_DefaultModel;
                }
			}
		}


        /// <summary>
        /// Static version of the CommonModel
        /// </summary>
        /// <see cref="CommonModel"/>
        public static BabelModel _CommonModel
        {
            get
            {
                lock (s_LoaderLock)
                {
                    if (s_CommonModel == null)
                    {
                        s_CommonModel = new BabelModel();
                        s_CommonModel.Add("zh", _AllModel["zh"]);
                        s_CommonModel.Add("es", _AllModel["es"]);
                        s_CommonModel.Add("en", _AllModel["en"]);
                        s_CommonModel.Add("bn", _AllModel["bn"]);
                        s_CommonModel.Add("hi", _AllModel["hi"]);
                        s_CommonModel.Add("ar", _AllModel["ar"]);
                        s_CommonModel.Add("pt", _AllModel["pt"]);
                        s_CommonModel.Add("ru", _AllModel["ru"]);
                        s_CommonModel.Add("ja", _AllModel["ja"]);
                        s_CommonModel.Add("de", _AllModel["de"]);
                        s_CommonModel.Add("fr", _AllModel["fr"]);

                    }
                    return s_CommonModel;
                }
            }
        }


        /// <summary>
        /// Static version of the SmallModel
        /// </summary>
        /// <see cref="SmallModel"/>
        public static BabelModel _SmallModel
		{
			get
            {
                lock (s_LoaderLock)
                {
                    if (s_SmallModel == null)
                    {
                        s_SmallModel = new BabelModel();
                        s_SmallModel.Add("en", _AllModel["en"]);
                        s_SmallModel.Add("de", _AllModel["de"]);
                        s_SmallModel.Add("fr", _AllModel["fr"]);
                        s_SmallModel.Add("es", _AllModel["es"]);
                        s_SmallModel.Add("it", _AllModel["it"]);
                    }
                    return s_SmallModel;
                }
			}
		}

        /// <summary>
        /// Static version of the LargeModel
        /// </summary>
        /// <see cref="LargeModel"/>
        public static BabelModel _LargeModel
		{
			get
            {
                lock (s_LoaderLock)
                {
                    if (s_LargeModel == null)
                    {
                        s_LargeModel = new BabelModel();
                        s_LargeModel.Add("en", _AllModel["en"]);
                        s_LargeModel.Add("de", _AllModel["de"]);
                        s_LargeModel.Add("fr", _AllModel["fr"]);
                        s_LargeModel.Add("es", _AllModel["es"]);
                        s_LargeModel.Add("it", _AllModel["it"]);

                        s_LargeModel.Add("nl", _AllModel["nl"]);
                        s_LargeModel.Add("sv", _AllModel["sv"]);
                        s_LargeModel.Add("da", _AllModel["da"]);
                        s_LargeModel.Add("no", _AllModel["no"]);
                        s_LargeModel.Add("pt", _AllModel["pt"]);

                        s_LargeModel.Add("ru", _AllModel["ru"]);
                         s_LargeModel.Add("el", _AllModel["el"]);
                        s_LargeModel.Add("tr", _AllModel["tr"]);
                        s_LargeModel.Add("cs", _AllModel["cs"]);
                        s_LargeModel.Add("pl", _AllModel["pl"]);

                        s_LargeModel.Add("hu", _AllModel["hu"]);
//                        s_LargeModel.Add("is", _AllModel["is"]);
                        s_LargeModel.Add("fi", _AllModel["fi"]);


                    }
                    return s_LargeModel;
                }
			}
		}


        /// <summary>
        /// Static version of the AllModel
        /// </summary>
        /// <see cref="AllModel"/>
        public static BabelModel _AllModel
		{
			get
			{
                lock (s_LoaderLock)
                {
                    if (s_AllModel == null)
                    {
                        Assembly a = Assembly.GetExecutingAssembly();
                        using (Stream s = a.GetManifestResourceStream("DialogueMaster.Babel.models.all.model"))
                        {
                            s_AllModel = LoadFromStream(s);
                        }
                    }
                    return s_AllModel;
                }
			}
		}

        /// <summary>
        /// Saves the model to a file
        /// </summary>
        /// <param name="fileName">the target file name</param>
		public void SaveToFile(string fileName)
		{
			using (FileStream fs = new FileStream(fileName, FileMode.Create))
			{
				BinaryFormatter formatter = new BinaryFormatter();
				formatter.Serialize(fs,this);
				fs.Close();
			}
		}

        /// <summary>
        /// Loads a model from a stream
        /// </summary>
        /// <param name="stream">the stream in which the model is stored</param>
        /// <returns>the loaded BabelModel</returns>
		public static BabelModel LoadFromStream(Stream stream)
		{
			BinaryFormatter formatter = new BinaryFormatter();
			return formatter.Deserialize(stream) as BabelModel;
		}

        /// <summary>
        /// Loads a model from a given file
        /// </summary>
        /// <param name="fileName">the name of the file in which the model is stored</param>
        /// <returns>the loaded BabelModel</returns>
        public static BabelModel LoadFromFile(string fileName)
		{
			BabelModel newModel;
			using (FileStream fs = new FileStream(fileName, FileMode.Open))
			{
				newModel = LoadFromStream(fs);
				fs.Close();
			}
			return newModel;
		}



		#endregion

		#region ISerializable Members
        [NonSerialized()]
		SerializationInfo m_siInfo=null;
		private BabelModel(SerializationInfo info,StreamingContext context)
		{
			if (UseCounters && (m_Counters == null) )
				m_Counters = new ModelCounters();

			this.m_siInfo = info;
		}

		public void GetObjectData(SerializationInfo info, StreamingContext context)
		{
			String[] objArray1 = new string[this.Count];
			TokenTable[] objArray2 = new TokenTable[this.Count];
			int i=0;
			foreach(String key in this.Keys)
			{
				objArray1[i]=key;
				i++;
			}
			i=0;
			foreach(TokenTable val in this.Values)
			{
				objArray2[i]=val;
				i++;
			}
			info.AddValue("Keys", objArray1, typeof(String[]));
			info.AddValue("Values", objArray2, typeof(TokenTable[]));
		}

		#endregion

		#region IDeserializationCallback Members

		public void OnDeserialization(object sender)
		{
			if (this.m_siInfo == null)
			{
				throw new SerializationException("Something went wrong during deserialization");
			}

			string[] objArray1 = (string[])this.m_siInfo.GetValue("Keys",typeof(string[]));
			TokenTable[] objArray2 = (TokenTable[])this.m_siInfo.GetValue("Values",typeof(TokenTable[]));
			for(int i=0;i<objArray1.Length;i++)
				this.Add(objArray1[i],objArray2[i]);

		}

		#endregion

        #region IDictionary Members

        public void Add(object key, object value)
        {
            this.m_InnerDictionary.Add(key.ToString(), value as ITokenTable);
        }

        
      

        public ICollection<string> Keys
        {
            get { return this.m_InnerDictionary.Keys; }
        }

        public ICollection<ITokenTable> Values
        {
            get { return this.m_InnerDictionary.Values; }
        }

        #endregion

        #region ICollection Members

        public int Count
        {
            get { return this.m_InnerDictionary.Count; }
        }

        #endregion

        #region IBabelService Members

        public static IEnumerable<Type> GetKnownTypes(ICustomAttributeProvider provider)
        {
            System.Collections.Generic.List<System.Type> knownTypes =
                new System.Collections.Generic.List<System.Type>();
            // Add any types to include here.
            knownTypes.Add(typeof(Category));
            return knownTypes;
        }


        public string ClassifyTextSimple(string text)
        {
            return ClassifyText(text).ToString();
        }

       
        #endregion
    }
}

    

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
Germany Germany
Carsten started programming Basic and Assembler back in the 80’s when he got his first C64. After switching to a x86 based system he started programming in Pascal and C. He started Windows programming with the arrival of Windows 3.0. After working for various internet companies developing a linguistic text analysis and classification software for 25hours communications he is now working as a contractor.

Carsten lives in Hamburg, Germany with his wife and five children.

Comments and Discussions