Click here to Skip to main content
11,578,213 members (65,847 online)
Click here to Skip to main content
Add your own
alternative version

Tagged as

OpenGL ES: Batch Rendering on the iPhone

, 22 Oct 2009 CPOL 16.2K 130 13
Simply put, I was getting a few FPS problems with the development of my game, and thought I would come up with a way to batch all of my drawing into as few OpenGL calls as I could.

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

Share

About the Author

Craig Giles
United States United States
No Biography provided

You may also be interested in...

| Advertise | Privacy | Terms of Use | Mobile
Web03 | 2.8.150603.1 | Last Updated 22 Oct 2009
Article Copyright 2009 by Craig Giles
Everything else Copyright © CodeProject, 1999-2015
Layout: fixed | fluid