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Multi-touch development with WPF - A multi-touch RSS reader

, 1 Nov 2009 GPL3 96.7K 5K 95
A multi-touch RSS reader built with Multi-Touch Vista.
MultiTouchRSS_Demo.zip
MultiTouchVista
AddIns
MultipleMice
MultipleMice.dll
TuioProvider
TUIO.dll
TuioProvider.dll
Framework
AdvanceMath.dll
DynamicUtilities.dll
Multitouch.Framework.dll
Multitouch.Framework.WPF.dll
Physics2DDotNet.dll
HIDLibrary.dll
ManagedWinapi.dll
Microsoft.Practices.Composite.dll
Microsoft.Practices.Composite.Presentation.dll
Microsoft.Practices.Composite.UnityExtensions.dll
Microsoft.Practices.ObjectBuilder2.dll
Microsoft.Practices.ServiceLocation.dll
Microsoft.Practices.Unity.dll
Multitouch.Configuration.dll
Multitouch.Configuration.Resources.dll
Multitouch.Configuration.Resources.ilk
Multitouch.Configuration.WPF.exe
Multitouch.Contracts.dll
Multitouch.Driver.Console.exe
Multitouch.Driver.Logic.dll
Multitouch.Driver.Service.exe
Multitouch.Framework.dll
Multitouch.Service.Console.exe
Multitouch.Service.exe
Multitouch.Service.Logic.dll
System.ComponentModel.Composition.dll
TouchReader
AdvanceMath.dll
DynamicUtilities.dll
Interop.Microsoft.Feeds.Interop.dll
Multitouch.Framework.dll
Multitouch.Framework.WPF.dll
MvvmFoundation.Wpf.dll
Physics2DDotNet.dll
Ricciolo.PaperBoy.Feeds.dll
TouchReader.exe
MultiTouchRSS_Source.zip
Behavior
Factory
ViewFactory.cd
HTMLConverter
MultiTouchVista
AddIns
MultipleMice
MultipleMice.dll
TuioProvider
TUIO.dll
TuioProvider.dll
Framework
AdvanceMath.dll
DynamicUtilities.dll
Multitouch.Framework.dll
Multitouch.Framework.WPF.dll
Physics2DDotNet.dll
HIDLibrary.dll
ManagedWinapi.dll
Microsoft.Practices.Composite.dll
Microsoft.Practices.Composite.Presentation.dll
Microsoft.Practices.Composite.UnityExtensions.dll
Microsoft.Practices.ObjectBuilder2.dll
Microsoft.Practices.ServiceLocation.dll
Microsoft.Practices.Unity.dll
Multitouch.Configuration.dll
Multitouch.Configuration.Resources.dll
Multitouch.Configuration.Resources.ilk
Multitouch.Configuration.WPF.exe
Multitouch.Contracts.dll
Multitouch.Driver.Console.exe
Multitouch.Driver.Logic.dll
Multitouch.Driver.Service.exe
Multitouch.Framework.dll
Multitouch.Service.Console.exe
Multitouch.Service.exe
Multitouch.Service.Logic.dll
System.ComponentModel.Composition.dll
MvvmFoundation
MvvmFoundation.Wpf.dll
PaperBoy
Interop.Microsoft.Feeds.Interop.dll
Ricciolo.PaperBoy.Feeds.dll
Properties
Settings.settings
Resources
Images
feed.png
folder.png
trash.png
View
ViewModel
ViewModel.cd
<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
</root>

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This article, along with any associated source code and files, is licensed under The GNU General Public License (GPLv3)

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About the Author

Roberto Sonnino
Virtual Dreams
Brazil Brazil
Hi! I'm Roberto. I'm a Brazilian Engineering student at the University of São Paulo and the Ecole Centrale de Lille (France).

I've participated in the Imagine Cup competition and went to the world finals every year from 2005 to 2009. I also won the 1st place award in 2006, in India, for the Interface Design invitational, in 2007 in Korea, for the Embedded Development invitational, and in 2009 in Egypt for the Windows Mobile Award.

Currently I keep a blog (in English and Portuguese) at http://virtualdreams.com.br/blog/ and a weekly webcast about WPF and Silverlight (in Portuguese) at http://www.xamlcast.net.

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