ntgraph3d_bin.zip
NTGraph3D.dll
ntgraph3d_demo.zip
NTGraph3D_demo
Demo3D.hta
Demo3D
Demo.aps
Demo.clw
Demo.dsp
Demo.dsw
Demo.ncb
Demo.opt
Demo.plg
res
Demo.ico
Torus
res
Torus.ico
Torus.aps
Torus.clw
Torus.dsp
Torus.dsw
Torus.ncb
Torus.opt
Torus.plg
ntgraph3d_src.zip
NTGraph3D_src
graphctl.bmp
GraphCtl.rgs
NTGraph3D.aps
NTGraph3D.def
NTGraph3D.dsp
NTGraph3D.dsw
NTGraph3D.ncb
NTGraph3D.opt
NTGraph3D.plg
NTGraph3D.tlb
NTGraph3Dps.def
NTGraph3Dps.mk
ReleaseMinSize
Test.dsm
ntgraph_bin.zip
NTGraph3D.dll
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// NTGraph3D.cpp : Implementation of DLL Exports.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f NTGraph3Dps.mk in the project directory.
#include "stdafx.h"
#include "resource.h"
#include <initguid.h>
#include "NTGraph3D.h"
#include "NTGraph3D_i.c"
#include "GraphCtl.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_NTGraph3D, CGraphCtl)
END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
_Module.Init(ObjectMap, hInstance, &LIBID_NTGRAPH3DLib);
DisableThreadLibraryCalls(hInstance);
}
else if (dwReason == DLL_PROCESS_DETACH)
_Module.Term();
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
return _Module.UnregisterServer(TRUE);
}
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