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The Practical Guide to Multithreading - Part 1

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6 Apr 2010CPOL17 min read 304.5K   10.4K   453  
Learn from this guide how and when - as well as when not - to use multithreading.
#pragma once

#include<afxmt.h>
#include"resource.h"
#include "afxwin.h"
// CExample3_Dlg dialog

class CExample3_Dlg : public CDialog
{
	DECLARE_DYNAMIC(CExample3_Dlg)


	CEdit StartBox;
	CEdit EndBox;
	CProgressCtrl ProgressBar;
	CStatic StatusText;

	int StartFrom, EndTo;
	bool m_bIsThreadSuspended;

	// See the this class' constructor.
	CEvent CancelEvent;
	CWinThread *ptrThread;

public:
	CExample3_Dlg(CWnd* pParent = NULL);   // standard constructor
	virtual ~CExample3_Dlg();

	// Dialog Data
	enum { IDD = IDD_EXAMPLE3_DLG };

protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	LRESULT OnThreadMessage(WPARAM wParam, LPARAM);

	DECLARE_MESSAGE_MAP()
public:
	afx_msg void OnBnClickedCancel();
	afx_msg void OnBnClickedOk();
	afx_msg void OnBnClickedPause();
	CButton m_cPauseButton;
	CButton m_cCancelButton;
};

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Software Developer (Senior)
India India
Started programming with GwBasic back in 1996 (Those lovely days!). Found the hidden talent!

Touched COBOL and Quick Basic for a while.

Finally learned C and C++ entirely on my own, and fell in love with C++, still in love! Began with Turbo C 2.0/3.0, then to VC6 for 4 years! Finally on VC2008/2010.

I enjoy programming, mostly the system programming, but the UI is always on top of MFC! Quite experienced on other environments and platforms, but I prefer Visual C++. Zeal to learn, and to share!

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