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MinHook - The Minimalistic x86/x64 API Hooking Library

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17 Mar 2015BSD5 min read 1.1M   49.5K   417  
Provides the basic part of Microsoft Detours functionality for both x64/x86 environments.
/*
 *  MinHook - The Minimalistic API Hooking Library for x64/x86
 *  Copyright (C) 2009-2015 Tsuda Kageyu.
 *  All rights reserved.
 *
 *  Redistribution and use in source and binary forms, with or without
 *  modification, are permitted provided that the following conditions
 *  are met:
 *
 *   1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *   2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *
 *  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 *  "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 *  TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
 *  PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER
 *  OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 *  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 *  PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 *  PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 *  LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 *  SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#pragma once

#pragma pack(push, 1)

// Structs for writing x86/x64 instructions.

// 8-bit relative jump.
typedef struct _JMP_REL_SHORT
{
    UINT8  opcode;      // EB xx: JMP +2+xx
    UINT8  operand;
} JMP_REL_SHORT, *PJMP_REL_SHORT;

// 32-bit direct relative jump/call.
typedef struct _JMP_REL
{
    UINT8  opcode;      // E9/E8 xxxxxxxx: JMP/CALL +5+xxxxxxxx
    UINT32 operand;     // Relative destination address
} JMP_REL, *PJMP_REL, CALL_REL;

// 64-bit indirect absolute jump.
typedef struct _JMP_ABS
{
    UINT8  opcode0;     // FF25 00000000: JMP [+6]
    UINT8  opcode1;
    UINT32 dummy;
    UINT64 address;     // Absolute destination address
} JMP_ABS, *PJMP_ABS;

// 64-bit indirect absolute call.
typedef struct _CALL_ABS
{
    UINT8  opcode0;     // FF15 00000002: CALL [+6]
    UINT8  opcode1;
    UINT32 dummy0;
    UINT8  dummy1;      // EB 08:         JMP +10
    UINT8  dummy2;
    UINT64 address;     // Absolute destination address
} CALL_ABS;

// 32-bit direct relative conditional jumps.
typedef struct _JCC_REL
{
    UINT8  opcode0;     // 0F8* xxxxxxxx: J** +6+xxxxxxxx
    UINT8  opcode1;
    UINT32 operand;     // Relative destination address
} JCC_REL;

// 64bit indirect absolute conditional jumps that x64 lacks.
typedef struct _JCC_ABS
{
    UINT8  opcode;      // 7* 0E:         J** +16
    UINT8  dummy0;
    UINT8  dummy1;      // FF25 00000000: JMP [+6]
    UINT8  dummy2;
    UINT32 dummy3;
    UINT64 address;     // Absolute destination address
} JCC_ABS;

#pragma pack(pop)

typedef struct _TRAMPOLINE
{
    LPVOID pTarget;         // [In] Address of the target function.
    LPVOID pDetour;         // [In] Address of the detour function.
    LPVOID pTrampoline;     // [In] Buffer address for the trampoline and relay function.

#ifdef _M_X64
    LPVOID pRelay;          // [Out] Address of the relay function.
#endif
    BOOL   patchAbove;      // [Out] Should use the hot patch area?
    UINT   nIP;             // [Out] Number of the instruction boundaries.
    UINT8  oldIPs[8];       // [Out] Instruction boundaries of the target function.
    UINT8  newIPs[8];       // [Out] Instruction boundaries of the trampoline function.
} TRAMPOLINE, *PTRAMPOLINE;

BOOL CreateTrampolineFunction(PTRAMPOLINE ct);

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License

This article, along with any associated source code and files, is licensed under The BSD License


Written By
Software Developer
Japan Japan
In 1985, I got my first computer Casio MX-10, the cheapest one of MSX home computers. Then I began programming in BASIC and assembly language, and have experienced over ten languages from that time on.
Now, my primary languages are C++ and C#. Working for a small company in my home town in a rural area of Japan.


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