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Triangulation of Arbitrary Polygons

, 22 Nov 2009
This article describes a way of triangulating polygons that is intuitively easy to understand and explain diagrammatically
Demo.zip
Demo
Content
Fonts
detailsFont.xnb
diagnosticFont.xnb
frameRateCounterFont.xnb
gamefont.xnb
menufont.xnb
statusFont.xnb
Pen.xnb
FarseerProject.dll
Triangulation.exe
Triangulation_Source_Code.zip
Triangulation Source Code
FarseerPhysics2.0.1OnlyForXNA
bin
x86
Debug
Content
Collisions
Content
bin
x86
Debug
Content.contentproj
Content.contentproj.vspscc
Controllers
Dynamics
Joints
Springs
Factories
Interfaces
Mathematics
Properties
MainDemo
bin
x86
Debug
Content
Content
bin
x86
Debug
Content.contentproj
Content.contentproj.vspscc
Fonts
detailsFont.spritefont
diagnosticFont.spritefont
frameRateCounterFont.spritefont
gamefont.spritefont
menufont.spritefont
statusFont.spritefont
Pen.png
Demo
MainDemo
PhysicsHelper
DrawingSystem
Game.ico
GameThumbnail.png
Properties
app.manifest
ScreenSystem
Triangulation.csproj.Debug.cachefile
Triangulation.suo
MechOrganic.suo
Triangulation.suo

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

About the Author

Daniel Chia

Singapore Singapore
No Biography provided

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Web01 | 2.8.140721.1 | Last Updated 22 Nov 2009
Article Copyright 2009 by Daniel Chia
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