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Be Sweet - a set of visual source code browsers

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1 Jul 20038 min read 183.6K   4.9K   122  
A set of source code and project browsers to compliment Visual Studio.
#ifndef ScopedNameBrowser_H
#define ScopedNameBrowser_H

#include <algorithm>

#include "TypeInfoLoader.h"
#include "smart_ptr.h"

class ScopedNameBrowserRenderer;


class ScopedNameBrowserItem
{
public:
  virtual std::string getNameLabel() const = 0;
  virtual int getNameIcon() const = 0;

  virtual std::string getScopeLabel() const = 0;
  virtual int getScopeIcon() const = 0;
};


class ScopedNameBrowserModel
{
public:
  typedef std::list<smart_ptr<ScopedNameBrowserItem> > DatastoreType;

protected:
  DatastoreType mDatastore;

public:
  ScopedNameBrowserModel() {}
  virtual ~ScopedNameBrowserModel() {};


  DatastoreType& getDatastore() 
  { return mDatastore; }

  const DatastoreType& getDatastore() const
  { return mDatastore; }


};

class ScopedNameBrowser
{
private:
  //typedef TypeBrowserModel::DatastoreType::value_type;
  typedef ScopedNameBrowserRenderer RendererType;
  typedef ScopedNameBrowserModel ModelType;
  typedef ScopedNameBrowserItem ModelItemType;

	smart_ptr<RendererType> mRenderer;
	smart_ptr<ModelType> mModel;
	ModelItemType *mSelection;

public:
	ScopedNameBrowser();
	~ScopedNameBrowser();

	bool show(bool modal = false);

	virtual void filterChanged(const std::string&);

	virtual void typeSelected(ModelItemType*);
	virtual void typeSelectionChanged(ModelItemType*);
	virtual void qualifierSelectionChanged(ModelItemType*);

	ModelType& getModel() { return *mModel; }
	void setModel(const smart_ptr<ModelType> &model) { setSelection(0); mModel = model; }

	RendererType& getRenderer();
	void setRenderer(const smart_ptr<RendererType> &r);
  
  ModelItemType* getSelection() { return mSelection; };
  void setSelection(ModelItemType *s) { mSelection = s; };

  void moveToForeground();

};

#endif

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