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// ESBServerManager.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Resource.h"
#include "ESBServerManager.h"
#include "ESBServerComModule.h"
#include "ESBServer.h"
#include "Stacktrace.h"
#include <initguid.h>
#include "ESBServer_i.c"
//#include "ESBServerImpl.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// ESBServerManager
BEGIN_MESSAGE_MAP(ESBServerManager, CWinApp)
//{{AFX_MSG_MAP(ESBServerManager)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// ESBServerManager construction
ESBServerManager::ESBServerManager()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only ESBServerManager object
ESBServerManager theApp;
SEHTranslator theTranslator;
/////////////////////////////////////////////////////////////////////////////
// ESBServerManager initialization
BOOL ESBServerManager::InitInstance()
{
if (!ESBServerComModule::instance().InitializeATL())
return FALSE;
AfxEnableControlContainer();
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
if (cmdInfo.m_bRunEmbedded || cmdInfo.m_bRunAutomated)
{
return TRUE;
}
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
ESBServerComModule::instance().UpdateRegistryFromResource(IDR_ESBSERVER_MANAGER, TRUE);
ESBServerComModule::instance().RegisterServer(TRUE);
try {
ESBServer server;
m_pMainWnd = server.getRenderer();
server.run();
} catch(std::exception &e) {
AfxMessageBox((std::string("ESBServerManager::InitInstance():") + e.what()).c_str());
} catch(...) {
AfxMessageBox("ESBServerManager::InitInstance(): unknown exception");
}
ESBServerComModule::instance().UpdateRegistryFromResource(IDR_ESBSERVER_MANAGER, FALSE);
ESBServerComModule::instance().UnregisterServer(TRUE); //TRUE means typelib is unreg'd
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int ESBServerManager::ExitInstance()
{
ESBServerComModule::instance().UninitializeATL();
return CWinApp::ExitInstance();
}
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