Click here to Skip to main content
15,885,216 members
Articles / Programming Languages / C++

Arena Allocator, DTOR and Embedded Preallocated Buffer

Rate me:
Please Sign up or sign in to vote.
5.00/5 (13 votes)
25 Nov 2009CPOL8 min read 37.5K   361   33  
Arena like memory management, embedding allocations inside Arena, DTOR, context thinking
#pragma once

// The following macros define the minimum required platform.  The minimum required platform
// is the earliest version of Windows, Internet Explorer etc. that has the necessary features to run 
// your application.  The macros work by enabling all features available on platform versions up to and 
// including the version specified.

// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef _WIN32_WINNT            // Specifies that the minimum required platform is Windows Vista.
#define _WIN32_WINNT 0x0600     // Change this to the appropriate value to target other versions of Windows.
#endif

By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.

If a file you wish to view isn't highlighted, and is a text file (not binary), please let us know and we'll add colourisation support for it.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Chief Technology Officer Cpp2Mtl Integration Solutions
United States United States
My real name is Reuven Bass. My first article here was published under the Mamasha Knows pseudonym. It worked. So, I stay with Mamasha for a while. (If it works - do not touch it)

Programming became my life from thirteen. I love coding. I love beauty. I always try to combine coding and beauty.

RB

Comments and Discussions