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Passing Values Between Multiple Projects using Interface

, 12 Sep 2012 CPOL
Passing Values Between Multiple Projects using Interface
passingvaluesacrossprojectsusinginterface-noexe.zip
GlobalInterface
obj
Debug
Properties
PassingValuesAcrossProjectsUsingInterface
48.png
obj
x86
Debug
GenerateResource.read.1.tlog
GenerateResource.write.1.tlog
PassingValuesAcrossProjectsUsingInterface.MainController.resources
PassingValuesAcrossProjectsUsingInterface.Properties.Resources.resources
PassingValuesAcrossProjectsUsingInterface.csproj.user
Properties
Settings.settings
solar_system_png
solar_system_png
Earth.png
Mars.png
Saturn.png
__MACOSX
solar_system_png
PlanetEarth
obj
x86
Debug
GenerateResource.read.1.tlog
GenerateResource.write.1.tlog
PlanetEarth.Form1.resources
PlanetEarth.Properties.Resources.resources
Properties
Settings.settings
Resources
48.png
Earth.png
PlanetMars
obj
x86
Debug
GenerateResource.read.1.tlog
GenerateResource.write.1.tlog
PlanetMars.Form1.resources
PlanetMars.Properties.Resources.resources
Properties
Settings.settings
Resources
48.png
Mars.png
SaturnPlanet
obj
x86
Debug
GenerateResource.read.1.tlog
GenerateResource.write.1.tlog
PlanetSaturn.Form1.resources
PlanetSaturn.Properties.Resources.resources
SaturnPlanet.Properties.Resources.resources
Properties
Settings.settings
Resources
48.png
Saturn.png
passingvaluesacrossprojectsusinginterface.zip
GlobalInterface.dll
48.png
GenerateResource.read.1.tlog
GenerateResource.write.1.tlog
PassingValuesAcrossProjectsUsingInterface.exe
PassingValuesAcrossProjectsUsingInterface.MainController.resources
PassingValuesAcrossProjectsUsingInterface.Properties.Resources.resources
TempPE
Properties.Resources.Designer.cs.dll
PassingValuesAcrossProjectsUsingInterface.csproj.user
Settings.settings
Earth.png
Mars.png
Saturn.png
GenerateResource.read.1.tlog
GenerateResource.write.1.tlog
PlanetEarth.exe
PlanetEarth.Form1.resources
PlanetEarth.Properties.Resources.resources
TempPE
Properties.Resources.Designer.cs.dll
Settings.settings
48.png
Earth.png
GenerateResource.read.1.tlog
GenerateResource.write.1.tlog
PlanetMars.exe
PlanetMars.Form1.resources
PlanetMars.Properties.Resources.resources
TempPE
Properties.Resources.Designer.cs.dll
Settings.settings
48.png
Mars.png
GenerateResource.read.1.tlog
GenerateResource.write.1.tlog
PlanetSaturn.exe
PlanetSaturn.Form1.resources
PlanetSaturn.Properties.Resources.resources
SaturnPlanet.exe
SaturnPlanet.Properties.Resources.resources
TempPE
Properties.Resources.Designer.cs.dll
Settings.settings
48.png
Saturn.png
//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.269
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace PassingValuesAcrossProjectsUsingInterface.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PassingValuesAcrossProjectsUsingInterface.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        internal static System.Drawing.Bitmap _48 {
            get {
                object obj = ResourceManager.GetObject("48", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Earth {
            get {
                object obj = ResourceManager.GetObject("Earth", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Mars {
            get {
                object obj = ResourceManager.GetObject("Mars", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap Saturn {
            get {
                object obj = ResourceManager.GetObject("Saturn", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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About the Author

Jayson Ragasa
Founder Capploud
Philippines Philippines
I am an experienced Applications Developer and had worked professionally for over 6 years. I have been writing codes and building different applications for over 13+ years. My work is mostly for Microsoft technologies such as .NET. Yes I am Microsoft technology enthusiast.
 
My field of expertise in .NET technology are Desktop and Windows Mobile and Windows Phone. I occasionally write ASP.NET too for clients.
 
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I am also experienced in different platforms such as: Google Data API, Google Map API, Twitter API, Facebook API, Flickr API, Skydrive API, SVN, GitHub, Drupal, and Orchard.
 
I am interested in Microsoft technologies, User Experience and User Interfaces, Algorithms, Robotics, Astronomy, Architecture, Electrical, Mechanics, and Extra Therestrial Life on other planets.
 
I am also offering free coding and application development consultations with students having a problem with their Thesis projects.
 
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