|
// Classic Shell (c) 2009-2010, Ivo Beltchev
// The sources for Classic Shell are distributed under the MIT open source license
// ClassicCopyExt.cpp : Implementation of CClassicCopyExt
#include "stdafx.h"
#include "ClassicCopyExt.h"
#include "TranslationSettings.h"
// CClassicCopyExt - this is a dummy drag and drop handler. Its purpose is to get Explorer to load the DLL when
// a file is being copied or moved.
void InitClassicCopyThread( void );
STDMETHODIMP CClassicCopyExt::Initialize( LPCITEMIDLIST pidlFolder, LPDATAOBJECT pDataObj, HKEY hProgID )
{
InitClassicCopyThread();
return S_OK;
}
STDMETHODIMP CClassicCopyExt::QueryContextMenu( HMENU hmenu, UINT uMenuIndex, UINT uidFirstCmd, UINT uidLastCmd, UINT uFlags )
{
return MAKE_HRESULT(SEVERITY_SUCCESS,FACILITY_NULL,0);
}
STDMETHODIMP CClassicCopyExt::GetCommandString( UINT_PTR idCmd, UINT uFlags, UINT* pwReserved, LPSTR pszName, UINT cchMax )
{
return E_INVALIDARG;
}
STDMETHODIMP CClassicCopyExt::InvokeCommand( LPCMINVOKECOMMANDINFO pCmdInfo )
{
return E_INVALIDARG;
}
|
By viewing downloads associated with this article you agree to the Terms of Service and the article's licence.
If a file you wish to view isn't highlighted, and is a text file (not binary), please
let us know and we'll add colourisation support for it.
Ivo started programming in 1985 on an Apple ][ clone. He graduated from Sofia University, Bulgaria with a MSCS degree. Ivo has been working as a professional programmer for over 12 years, and as a professional game programmer for over 10. He is currently employed in Pandemic Studios, a video game company in Los Angeles, California.