ClassicShellSetup.zip
ClassicShellSetup.exe
ClassicShellSrc.zip
ClassicShell
ClassicExplorer
ClassicCopyExt.rgs
ClassicExplorer.rgs
ClassicExplorer32.def
ClassicExplorer64.def
Explorer.ini
ExplorerBand.rgs
ExplorerBHO.rgs
ExplorerL10N.ini
up.ico
up2Disabled.ico
up2Hot.ico
up2Normal.ico
up2Pressed.ico
upDisabled.ico
ClassicShellSetup
ClassicShell.ico
ClassicShellBanner.jpg
ClassicShellSetup.manifest
ClassicShellSetup32
ClassicShellSetup32.vdproj
ClassicShellSetup64
ClassicShellSetup64.vdproj
ClassicStartMenu
ClassicStartMenu.manifest
ClassicStartMenuDLL
StartMenu.ini
StartMenuItems.ini
StartMenuL10N.ini
Docs
ClassicExplorer_files
after.png
before.png
ClassicShell.png
FolderView.gif
iconoffset.png
statusbar.png
titlebar.png
toolbar.png
ClassicShellEULA.rtf
ClassicShellReadme.rtf
ClassicStartMenu_files
ClassicShell.png
screenshot.png
skins.gif
ParseSettings
Skins
ClassicSkin
main_bitmap.bmp
selection.bmp
VistaAero
main_bitmap.bmp
selection.bmp
Win7Aero
main_bitmap.bmp
selection.bmp
Win7Basic
main_bitmap.bmp
selection.bmp
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// Classic Shell (c) 2009-2010, Ivo Beltchev
// The sources for Classic Shell are distributed under the MIT open source license
// ClassicExplorer.cpp : Implementation of DLL Exports.
#include "stdafx.h"
#include "resource.h"
#include "ClassicExplorer_i.h"
#include "dllmain.h"
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return _AtlModule.DllCanUnloadNow();
}
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _AtlModule.DllGetClassObject(rclsid, riid, ppv);
}
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _AtlModule.DllRegisterServer();
}
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
return _AtlModule.DllUnregisterServer();
}
// DllInstall - Adds/Removes entries to the system registry per user
// per machine.
STDAPI DllInstall(BOOL bInstall, LPCWSTR pszCmdLine)
{
HRESULT hr = E_FAIL;
static const wchar_t szUserSwitch[] = L"user";
if (pszCmdLine != NULL)
{
if (_wcsnicmp(pszCmdLine, szUserSwitch, _countof(szUserSwitch)) == 0)
{
AtlSetPerUserRegistration(true);
}
}
if (bInstall)
{
hr = DllRegisterServer();
if (FAILED(hr))
{
DllUnregisterServer();
}
}
else
{
hr = DllUnregisterServer();
}
return hr;
}
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Ivo started programming in 1985 on an Apple ][ clone. He graduated from Sofia University, Bulgaria with a MSCS degree. Ivo has been working as a professional programmer for over 12 years, and as a professional game programmer for over 10. He is currently employed in Pandemic Studios, a video game company in Los Angeles, California.