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Integration: Kinematics + Digital Image Processing + 3D Graphics

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9 Sep 2012CPOL12 min read 25.4K   3.4K   18  
Further promotion of integration ideas
using System;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using System.Collections;
using System.Collections.Generic;
using System.Xml;


using CategoryTheory;
using DiagramUI;
using BaseTypes;
using BaseTypes.Interfaces;

using GeneralLinearMethod;
using AnalyticPolynom;
using Regression;

using FormulaEditor.Interfaces;


namespace DataPerformer
{
    /// <summary>
    /// Series
    /// </summary>
	[Serializable()]
	public class Series : SeriesBase,
        IUnary, IObjectOperation, IPowered, IOperationAcceptor, IComments, IOneVariableFunction
	{
		
		#region Fields
        /// <summary>
        /// Singleton
        /// </summary>
        public static readonly Series Singleton = new Series(false);

		#endregion

		#region Constructors

        /// <summary>
        /// Default constructor
        /// </summary>
		public Series()
		{
			initialize();
            initFunc();
		}

		/// <summary>
		/// Deserialization constructor
		/// </summary>
		/// <param name="info">Serialization info</param>
		/// <param name="context">Streaming context</param>
        protected Series(SerializationInfo info, StreamingContext context)
            : base(info, context)
        {
            initFunc();
            try
            {
                comments = (byte[])info.GetValue("Comments", typeof(byte[]));
            }
            catch (Exception ex)
            {
                ex.ShowError(-1); ;
            }
            try
            {
                x = info.GetValue("X", typeof(string)) as string;
                y = info.GetValue("Y", typeof(string)) as string;
            }
            catch (Exception exc)
            {
                exc.ShowError(100); ;
            }

            Post();
        }

        private Series(bool b)
        {

        }


		#endregion

		#region ISerializable Members

		/// <summary>
		/// ISerializable interface implementation
		/// </summary>
		/// <param name="info">Serialization info</param>
		/// <param name="context">Streaming context</param>
		public override void GetObjectData(SerializationInfo info, StreamingContext context)
		{
            base.GetObjectData(info, context);
            info.AddValue("X", X, typeof(string));
            info.AddValue("Y", Y, typeof(string));
        }

		#endregion

		#region IObjectOperation Members

		object IObjectOperation.this[object[] x]
		{
			get
			{
				double a = (double) x[0];
				return GetValue(a);
			}
		}

        /// <summary>
        /// Return type
        /// </summary>
        public object ReturnType
		{
			get
			{
				return a;
			}
		}

        object[] IObjectOperation.InputTypes
        {
            get { return new object[] { (double)0 }; }
        }


        /// <summary>
        /// The "is powered" sign
        /// </summary>
        bool IPowered.IsPowered
		{
			get
			{
				return true;
			}
		}

		#endregion

        #region IOneVariableFunction Members

        object IOneVariableFunction.VariableType
        {
            get { return a; }
        }

        #endregion

		#region IOperationAcceptor Members

        /// <summary>
        /// Accepts operation
        /// </summary>
        /// <param name="type">Argument type</param>
        /// <returns>The operation</returns>
        public IObjectOperation Accept(object type)
		{
			if (type.Equals(a))
			{
				return this;
			}
			return null;
		}

		#endregion

		#region IUnary Members

		/// <summary>
		/// Gets value of function
		/// </summary>
		/// <param name="x">Argument</param>
		/// <returns></returns>
		public double GetValue(double x)
		{
			return this[x][0];
		}

		/// <summary>
		/// Gets derivation of function
		/// </summary>
		/// <param name="x">Argument</param>
		/// <returns></returns>
		public double GetDerivation(double x)
		{
			return this[x][1];
		}

		#endregion

        #region Specific Members


		/// <summary>
		/// Gets or sets comments
		/// </summary>
		public ArrayList Comments
		{
			get
			{
				return PureDesktopPeer.Deserialize(comments) as ArrayList;
			}
			set
			{
                comments = PureDesktopPeer.Serialize(value);
			}
		}



		/// <summary>
		/// Creates correspond xml
		/// </summary>
        /// <param name="n">Point number</param>
        /// <param name="doc">document to create element</param>
        /// <returns>The created element</returns>
		public XmlElement CreateXmlPoint(int n, XmlDocument doc)
		{
			XmlElement el = doc.CreateElement("CommonPlotPoint");
			XmlAttribute nx = doc.CreateAttribute("NX");
			nx.Value = X;
			el.Attributes.Append(nx);
			XmlAttribute ny = doc.CreateAttribute("NY");
			ny.Value = Y;
			el.Attributes.Append(ny);
			double[] p = points[n] as double[];
			XmlAttribute x = doc.CreateAttribute("X");
			x.Value = p[0] + "";
			el.Attributes.Append(x);
			XmlAttribute y = doc.CreateAttribute("Y");
			y.Value = p[1] + "";
			el.Attributes.Append(y);
			return el;
		}




        /// <summary>
        /// Access to value of function and its derivation
        /// </summary>
        /// <param name="x">Argument</param>
        /// <returns>Value - derivation vector</returns>
		new public double[] this[double x]
		{
			get
			{
				if (this[0, 0] > x)
				{
					parameter[0] = this[0, 1];
					parameter[1] = 0;
					return parameter;
				}
				if (this[Count - 1, 0] < x)
				{
					parameter[0] = this[Count - 1, 1];
					parameter[1] = 0;
					return parameter;
				}
				if (step != 0)
				{
					int i = (int)(Math.Floor((x - this[0, 0]) / step));
					if (i == Count - 1)
					{
						--i;
					}
					double x1 = this[i, 0];
					double x2 = this[i + 1, 0];
					double y1 = this[i, 1];
					double y2 = this[i + 1, 1];
					parameter[1] = (y2 - y1) / (x2 - x1);
					parameter[0] = y1 + parameter[1] * (x - x1);
					return parameter;
				}
				for (int i = 1; i < Count; i++)
				{
					double x2 = this[i, 0];
					if (x2 > x)
					{
						double x1 = this[i - 1, 0];
						double y1 = this[i - 1, 1];
						double y2 = this[i, 1];
						parameter[1] = (y2 - y1) / (x2 - x1);
						parameter[0] = y1 + parameter[1] * (x - x1);
						break;
					}
				}
				return parameter;
			}
		}



        /// <summary>
        /// Name of X - coordinate
        /// </summary>
		new public string X
		{
			get
			{
				return x;
			}
			set
			{
				x = value;
			}
		}

        /// <summary>
        /// Name of Y - coordinate
        /// </summary>
		new public string Y
		{
			get
			{
				return y;
			}
			set
			{
				y = value;
			}
		}

        /// <summary>
        /// Initialization
        /// </summary>
        new protected void initialize()
        {
            base.initialize();
        }


		private object parX()
		{
			InitialzeMeasurements();
			return meaX;
		}

		private object parY()
		{
			InitialzeMeasurements();
			return meaY;
		}



		/// <summary>
		/// Checks whether series has equal step
		/// </summary>
		private void checkEqualStep()
		{
			if (points.Count < 2)
			{
				return;
			}
			double s =  0;
			double t = 0;
			for (int i = 0; i < points.Count; i++)
			{
				double[] p = points[i] as double[];
				if (i == 1)
				{
					s = p[0] - t;
				}
				if (i > 1)
				{
					if (Math.Abs(s - (p[0] - t)) > (eps * Math.Abs(s)))
					{
						return;
					}
				}
				t = p[0];
			}
			step = s;
		}


        private void initFunc()
        {
            Func<object> par = func;
            function = new Measure(Singleton, par, "Function");
        }

        private object func()
        {
            return this;
        }



		#endregion

     }

}

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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Architect
Russian Federation Russian Federation
Ph. D. Petr Ivankov worked as scientific researcher at Russian Mission Control Centre since 1978 up to 2000. Now he is engaged by Aviation training simulators http://dinamika-avia.com/ . His additional interests are:

1) Noncommutative geometry

http://front.math.ucdavis.edu/author/P.Ivankov

2) Literary work (Russian only)

http://zhurnal.lib.ru/editors/3/3d_m/

3) Scientific articles
http://arxiv.org/find/all/1/au:+Ivankov_Petr/0/1/0/all/0/1

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