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Super Simple Live Tile Notification Using an Image (C++)

, 11 Sep 2012 Ms-PL
This sample demonstrates how to use the Tile Template, specifically the TileSquareImage and an image.
LiveTileFunImage.zip
LiveTileFun
Assets
AfterTileNotification.png
AnimeRunner150.png
AnimeRunner24BadgeSize.png
AnimeRunner30.png
AnimeRunner310.png
Logo.png
redWide.png
redWide.scale-100.png
redWide.scale-140.png
SmallLogo.png
SplashScreen.png
StoreLogo.png
Winner150.png
Common
LiveTileFun.vcxproj.filters
LiveTileFun.vcxproj.user
LiveTileFun_TemporaryKey.pfx
Package.appxmanifest
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|ARM">
      <Configuration>Debug</Configuration>
      <Platform>ARM</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|ARM">
      <Configuration>Release</Configuration>
      <Platform>ARM</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{fdb72a7f-7af4-4742-b49e-b0cda004f738}</ProjectGuid>
    <RootNamespace>LiveTileFun</RootNamespace>
    <DefaultLanguage>en-US</DefaultLanguage>
    <MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
    <AppContainerApplication>true</AppContainerApplication>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v110</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v110</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v110</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v110</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v110</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v110</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <PackageCertificateKeyFile>LiveTileFun_TemporaryKey.pfx</PackageCertificateKeyFile>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    <ClCompile>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <DisableSpecificWarnings>4453</DisableSpecificWarnings>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    <ClCompile>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <DisableSpecificWarnings>4453</DisableSpecificWarnings>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <DisableSpecificWarnings>4453</DisableSpecificWarnings>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <DisableSpecificWarnings>4453</DisableSpecificWarnings>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <DisableSpecificWarnings>4453</DisableSpecificWarnings>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
      <DisableSpecificWarnings>4453</DisableSpecificWarnings>
    </ClCompile>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClInclude Include="pch.h" />
    <ClInclude Include="App.xaml.h">
      <DependentUpon>App.xaml</DependentUpon>
    </ClInclude>
    <ClInclude Include="MainPage.xaml.h">
      <DependentUpon>MainPage.xaml</DependentUpon>
    </ClInclude>
  </ItemGroup>
  <ItemGroup>
    <ApplicationDefinition Include="App.xaml">
      <SubType>Designer</SubType>
    </ApplicationDefinition>
    <Page Include="Common\StandardStyles.xaml">
      <SubType>Designer</SubType>
    </Page>
    <Page Include="MainPage.xaml">
      <SubType>Designer</SubType>
    </Page>
  </ItemGroup>
  <ItemGroup>
    <AppxManifest Include="Package.appxmanifest">
      <SubType>Designer</SubType>
    </AppxManifest>
    <None Include="LiveTileFun_TemporaryKey.pfx" />
  </ItemGroup>
  <ItemGroup>
    <Image Include="Assets\AfterTileNotification.png" />
    <Image Include="Assets\AnimeRunner150.png" />
    <Image Include="Assets\AnimeRunner24BadgeSize.png" />
    <Image Include="Assets\AnimeRunner30.png" />
    <Image Include="Assets\AnimeRunner310.png" />
    <Image Include="Assets\Logo.png" />
    <Image Include="Assets\redWide.scale-100.png" />
    <Image Include="Assets\redWide.scale-140.png" />
    <Image Include="Assets\redWide.png" />
    <Image Include="Assets\SmallLogo.png" />
    <Image Include="Assets\StoreLogo.png" />
    <Image Include="Assets\SplashScreen.png" />
    <Image Include="Assets\Winner150.png" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="App.xaml.cpp">
      <DependentUpon>App.xaml</DependentUpon>
    </ClCompile>
    <ClCompile Include="MainPage.xaml.cpp">
      <DependentUpon>MainPage.xaml</DependentUpon>
    </ClCompile>
    <ClCompile Include="pch.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
    </ClCompile>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>

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License

This article, along with any associated source code and files, is licensed under The Microsoft Public License (Ms-PL)

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About the Author

sam stokes
Instructor / Trainer Microsoft
United States United States
Sam Stokes works for Microsoft as a technology evangelist and is focused on working with colleges, students and professors.

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Web03 | 2.8.141223.1 | Last Updated 12 Sep 2012
Article Copyright 2012 by sam stokes
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