// Copyright (c) 2003 Daniel Wallin and Arvid Norberg
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
// OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef LUABIND_CLASS_REGISTRY_HPP_INCLUDED
#define LUABIND_CLASS_REGISTRY_HPP_INCLUDED
#include <luabind/config.hpp>
#include <string>
namespace luabind { namespace detail
{
class class_rep;
LUABIND_API std::string stack_content_by_name(lua_State* L, int start_index);
LUABIND_API int create_cpp_class_metatable(lua_State* L);
LUABIND_API int create_cpp_instance_metatable(lua_State* L);
LUABIND_API int create_lua_class_metatable(lua_State* L);
LUABIND_API int create_lua_instance_metatable(lua_State* L);
struct class_registry
{
class_registry(lua_State* L)
: m_cpp_instance_metatable(create_cpp_instance_metatable(L))
, m_cpp_class_metatable(create_cpp_class_metatable(L))
, m_lua_instance_metatable(create_lua_instance_metatable(L))
, m_lua_class_metatable(create_lua_class_metatable(L))
{}
static inline class_registry* get_registry(lua_State* L)
{
#ifdef LUABIND_NOT_THREADSAFE
// if we don't have to be thread safe, we can keep a
// chache of the class_registry pointer without the
// need of a mutex
static lua_State* cache_key = 0;
static class_registry* registry_cache = 0;
if (cache_key == L) return registry_cache;
#endif
lua_pushstring(L, "__luabind_classes");
lua_gettable(L, LUA_REGISTRYINDEX);
class_registry* p = static_cast<class_registry*>(lua_touserdata(L, -1));
lua_pop(L, 1);
#ifdef LUABIND_NOT_THREADSAFE
cache_key = L;
registry_cache = p;
#endif
return p;
}
int cpp_instance() const { return m_cpp_instance_metatable; }
int cpp_class() const { return m_cpp_class_metatable; }
int lua_instance() const { return m_lua_instance_metatable; }
int lua_class() const { return m_lua_class_metatable; }
void add_class(LUABIND_TYPE_INFO info, class_rep* crep)
{
// class is already registered
assert((m_classes.find(info) == m_classes.end()) && "you are trying to register a class twice");
m_classes[info] = crep;
}
class_rep* find_class(LUABIND_TYPE_INFO info)
{
std::map<LUABIND_TYPE_INFO, class_rep*>::iterator i = m_classes.find(info);
if (i == m_classes.end()) return 0; // the type is not registered
return i->second;
}
private:
std::map<LUABIND_TYPE_INFO, class_rep*> m_classes;
// this is a lua reference that points to the lua table
// that is to be used as meta table for all C++ class
// instances. It is a kind of v-table.
int m_cpp_instance_metatable;
// this is a lua reference to the metatable to be used
// for all classes defined in C++.
int m_cpp_class_metatable;
// this is a lua reference that points to the lua table
// that is to be used as meta table for all lua class
// instances. It is a kind of v-table.
int m_lua_instance_metatable;
// this is a lua reference to the metatable to be used
// for all classes defined in lua
int m_lua_class_metatable;
};
}}
#endif // LUABIND_CLASS_REGISTRY_HPP_INCLUDED