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Reversi in C#

, 26 Sep 2005
The game of Reversi in C#.
reversi_exe.zip
Reversi
Reversi.chm
Reversi.exe
reversi_src.zip
bin
Release
help files
App.ico
figures.psp
Index.hhk
newGame.gif
redoAllMoves.gif
redoMove.gif
resignGame.gif
resumePlay.gif
Reversi.chm
Reversi.hhp
rulesFigure1.gif
rulesFigure2.gif
rulesFigure3.gif
rulesFigure4.gif
rulesFigure5.gif
rulesFigure6.gif
rulesFigure7.gif
rulesFigure8.gif
rulesFigure9.gif
strategyFigure1.gif
strategyFigure10.gif
strategyFigure11.gif
strategyFigure12.gif
strategyFigure13.gif
strategyFigure14.gif
strategyFigure2.gif
strategyFigure3.gif
strategyFigure4.gif
strategyFigure5.gif
strategyFigure6.gif
strategyFigure7.gif
strategyFigure8.gif
strategyFigure9.gif
Table of Contents.hhc
undoAllMoves.gif
undoMove.gif
newGame.gif
redoAllMoves.gif
redoMove.gif
resignGame.gif
resumePlay.gif
Reversi.csproj.user
undoAllMoves.gif
undoMove.gif
using System.Reflection;
using System.Runtime.CompilerServices;

//
// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
//
[assembly: AssemblyTitle("Reversi")]
[assembly: AssemblyDescription("Play the game of Reversi.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("2003-2005 by Mike Hall.")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]		

//
// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Revision and Build Numbers 
// by using the '*' as shown below:

[assembly: AssemblyVersion("2.0.*")]

//
// In order to sign your assembly you must specify a key to use. Refer to the 
// Microsoft .NET Framework documentation for more information on assembly signing.
//
// Use the attributes below to control which key is used for signing. 
//
// Notes: 
//   (*) If no key is specified, the assembly is not signed.
//   (*) KeyName refers to a key that has been installed in the Crypto Service
//       Provider (CSP) on your machine. KeyFile refers to a file which contains
//       a key.
//   (*) If the KeyFile and the KeyName values are both specified, the 
//       following processing occurs:
//       (1) If the KeyName can be found in the CSP, that key is used.
//       (2) If the KeyName does not exist and the KeyFile does exist, the key 
//           in the KeyFile is installed into the CSP and used.
//   (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility.
//       When specifying the KeyFile, the location of the KeyFile should be
//       relative to the project output directory which is
//       %Project Directory%\obj\<configuration>. For example, if your KeyFile is
//       located in the project directory, you would specify the AssemblyKeyFile 
//       attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")]
//   (*) Delay Signing is an advanced option - see the Microsoft .NET Framework
//       documentation for more information on this.
//
[assembly: AssemblyDelaySign(false)]
[assembly: AssemblyKeyFile("")]
[assembly: AssemblyKeyName("")]

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About the Author

BrainJar
Web Developer
United States United States
No Biography provided

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