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Rendering Text with Direct2D & DirectWrite

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3 Jan 2015CPOL8 min read 106.7K   2.8K   76  
Direct2D, DirectWrite, Windows API, C++, std::shared_ptr and more
#include "stdafx.h"
#include "hwinDef.h"
#include "hwinGuid.h"
#include "hwinException.h"

namespace harlinn
{
    namespace windows
    {

        Guid Guid::NewGuid( )
        {
            Guid result;
            auto hr = CoCreateGuid( &result );
            CheckHRESULT( hr );
            return result;
        }

        bool Guid::TryParse( const WideString& theGuidAsAString, Guid& result )
        {

            auto hr = IIDFromString( theGuidAsAString.c_str( ), &result );
            if ( hr != S_OK )
            {
                result = { 0, };
                return false;
            }
            return true;
        }

        Guid Guid::Parse( const WideString& theGuidAsAString )
        {
            GUID result;
            auto hr = IIDFromString( theGuidAsAString.c_str( ), &result );
            if ( FAILED( hr ) )
            {
                CheckHRESULT( hr );
            }
            return result;
        }


        String Guid::ToString( ) const
        {
            LPOLESTR ptr = nullptr;
            auto hr = StringFromIID( *this, &ptr );
            if ( SUCCEEDED( hr ) )
            {
                WideString result( ptr );
                CoTaskMemFree( ptr );
#ifdef HWIN_STRING_IS_WIDE
                return result;
#else
                return String::From( result );
#endif
            }
            else
            {
                CheckHRESULT( hr );
                return String( );
            }
        }

        WideString Guid::ToWideString( ) const
        {
            LPOLESTR ptr = nullptr;
            auto hr = StringFromIID( *this, &ptr );
            if ( SUCCEEDED( hr ) )
            {
                WideString result( ptr );
                CoTaskMemFree( ptr );
                return result;
            }
            else
            {
                CheckHRESULT( hr );
                return WideString( );
            }
        }

        AnsiString Guid::ToAnsiString( ) const
        {
            LPOLESTR ptr = nullptr;
            auto hr = StringFromIID( *this, &ptr );
            if ( SUCCEEDED( hr ) )
            {
                WideString result( ptr );
                CoTaskMemFree( ptr );
                return AnsiString::From( result );
            }
            else
            {
                CheckHRESULT( hr );
                return AnsiString( );
            }
        }

    }
}


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License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


Written By
Architect Sea Surveillance AS
Norway Norway
Chief Architect - Sea Surveillance AS.

Specializing in integrated operations and high performance computing solutions.

I’ve been fooling around with computers since the early eighties, I’ve even done work on CP/M and MP/M.

Wrote my first “real” program on a BBC micro model B based on a series in a magazine at that time. It was fun and I got hooked on this thing called programming ...

A few Highlights:

  • High performance application server development
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  • C, C++, C#, Java, TSQL, PL/SQL, Delphi, ActionScript, Perl, Rexx
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  • AspenTech InfoPlus.21(IP21), OsiSoft PI


More information about what I do for a living can be found at: harlinn.com or LinkedIn

You can contact me at espen@harlinn.no

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